mapy 1-4
This commit is contained in:
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1215d9549e
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627a9c7fc0
@ -27,7 +27,7 @@ namespace MonoGameView.Algorithms
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int count = 0;
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public List<Coords> Houses { get; set; }
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public List<IStep> BestPath(ContentManager content, GarbageCollector collector, ICloneable[,] grid)
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public KeyValuePair<List<IStep>,int> BestPath(ContentManager content, GarbageCollector collector, ICloneable[,] grid)
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{
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Houses = new List<Coords>();
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for (int x = 0; x < grid.GetLength(0); x++)
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@ -44,9 +44,9 @@ namespace MonoGameView.Algorithms
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var r = SearchBfs(content, collector, grid, 0).Key;
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var r = SearchBfs(content, collector, grid, 0);
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Console.WriteLine($"Counts : {count}");
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if (r == null) return new List<IStep>();
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if (r.Key == null) return new KeyValuePair<List<IStep>,int>(new List<IStep>(), 0);
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return r;
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}
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@ -138,15 +138,17 @@ namespace MonoGameView.Algorithms
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while (true)
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{
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Console.WriteLine(count);
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Console.WriteLine(nodes.Count);
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count++;
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//Console.WriteLine(count);
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//Console.WriteLine(nodes.Count);
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//var nodes2 = new List<Tuple<List<IStep>, GarbageCollector, ICloneable[,]>>();
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while (true)
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{
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count++;
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var item = nodes.Dequeue();
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//Thread.Sleep(100);
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this.Collector.Coords = item.Item2.Coords;
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/*this.Collector.Coords = item.Item2.Coords;
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this.Collector.TrashContainers = item.Item2.TrashContainers;
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for (int x = 0; x < item.Item3.GetLength(0); x++)
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{
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@ -154,14 +156,15 @@ namespace MonoGameView.Algorithms
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{
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this.Grid[x, y] = item.Item3[x, y];
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}
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}
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}*/
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if (Houses.All(c => (item.Item3[c.X, c.Y] as IGarbageLocalization).TrashCans.All(j => j.FillPercent == 0.0))
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&&
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item.Item2.TrashContainers.All(i => i.FillPercent == 0.0)
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)
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{
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return new KeyValuePair<List<IStep>, int>(item.Item1, length);
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Console.WriteLine(count);
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return new KeyValuePair<List<IStep>, int>(item.Item1, count);
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}
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if (true)//item.Item2.Counter <= 12)
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{
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@ -24,11 +24,12 @@ namespace MonoGameView.Algorithms
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this.Collector = collector;
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this.Grid = grid;
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}
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int count = 0;
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int count;
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public List<Coords> Houses { get; set; }
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public List<Coords> Dumps { get; set; }
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public List<IStep> BestPath(ContentManager content, GarbageCollector collector, ICloneable[,] grid)
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{
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Houses = new List<Coords>();
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Dumps = new List<Coords>();
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for (int x = 0; x < grid.GetLength(0); x++)
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@ -48,7 +49,7 @@ namespace MonoGameView.Algorithms
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var r = SearchBfs(content, collector, grid, 0).Key;
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var r = SearchBestFirst(content, collector, grid, 0).Key;
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Console.WriteLine($"Counts : {count}");
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if (r == null) return new List<IStep>();
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return r;
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@ -182,17 +183,17 @@ namespace MonoGameView.Algorithms
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var closestDump = (closestDumps.Any()) ? closestDumps.Min(b => Math.Pow(t.Item2.Coords.X - b.Coords.X, 2) + Math.Pow(t.Item2.Coords.Y - b.Coords.Y, 2)) : 0.0;
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return (int) (p1 * 1000 + 10*closestHouse + closestDump);
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return (int) (p1 * 1000 + 100*closestHouse + closestDump);
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}
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}
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KeyValuePair<List<IStep>, int> SearchBfs(ContentManager content, GarbageCollector collector, ICloneable[,] grid, int length)
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KeyValuePair<List<IStep>, int> SearchBestFirst(ContentManager content, GarbageCollector collector, ICloneable[,] grid, int length)
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{
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//Thread.Sleep(1);
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int count = 0;
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count = 0;
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var nodes = new PriorityQueue<Tuple<List<IStep>, GarbageCollector, ICloneable[,]>>();
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@ -201,11 +202,12 @@ namespace MonoGameView.Algorithms
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nodes.Enqueue(f,Priority(f));
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while (true)
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{
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count++;
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var p = nodes.Dequeue();
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var item = p.Key;
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var priority = p.Value;
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Thread.Sleep(100);
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/*Thread.Sleep(10);
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this.Collector.Coords = item.Item2.Coords;
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this.Collector.TrashContainers = item.Item2.TrashContainers;
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for (int x = 0; x < item.Item3.GetLength(0); x++)
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@ -214,7 +216,7 @@ namespace MonoGameView.Algorithms
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{
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this.Grid[x, y] = item.Item3[x, y];
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}
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}
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}*/
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if (Houses.All(c => (item.Item3[c.X, c.Y] as IGarbageLocalization).TrashCans.All(j => j.FillPercent == 0.0))
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&&
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@ -28,7 +28,7 @@ namespace CzokoŚmieciarka.MonoGameView.Algorithms
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int count = 0;
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public List<Coords> Houses { get; set; }
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public List<IStep> BestPath(ContentManager content, GarbageCollector collector, ICloneable[,] grid)
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public KeyValuePair<List<IStep>,int> BestPath(ContentManager content, GarbageCollector collector, ICloneable[,] grid)
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{
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Houses = new List<Coords>();
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for (int x = 0; x < grid.GetLength(0); x++)
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@ -47,8 +47,8 @@ namespace CzokoŚmieciarka.MonoGameView.Algorithms
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var r=Search(content, collector, grid, 0).Key;
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Console.WriteLine($"Counts : {count}");
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if (r == null) return new List<IStep>();
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return r;
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if (r == null) return new KeyValuePair<List<IStep>,int>(new List<IStep>(),0);
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return new KeyValuePair<List<IStep>, int>(r,count);
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}
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@ -130,8 +130,8 @@ namespace CzokoŚmieciarka.MonoGameView.Algorithms
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KeyValuePair<List<IStep>, int> Search(ContentManager content, GarbageCollector collector, ICloneable[,] grid, int length)
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{
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Thread.Sleep(100);
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this.Collector.Coords = collector.Coords;
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//Thread.Sleep(10);
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/*this.Collector.Coords = collector.Coords;
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this.Collector.TrashContainers = collector.TrashContainers;
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for (int x = 0; x < grid.GetLength(0); x++)
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@ -142,11 +142,11 @@ namespace CzokoŚmieciarka.MonoGameView.Algorithms
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this.Grid[x, y] = (ICloneable) grid[x, y].Clone();
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}
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}
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*/
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//Console.WriteLine(collector.HouseCounter);
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Console.WriteLine(collector.HouseCounter);
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if (collector.Counter> 100 || length > 1000)
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if (collector.Counter> 1000 || length > 10000)
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return new KeyValuePair<List<IStep>, int>(null,length);
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count++;
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if (Houses.All(c => (grid[c.X, c.Y] as IGarbageLocalization).TrashCans.All(j => j.FillPercent == 0.0))
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@ -6,6 +6,6 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces
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{
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public interface IDrawables : ICloneable
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{
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void Draw(SpriteBatch spriteBatch, int size);
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void Draw(SpriteBatch spriteBatch, int size, int width);
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}
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}
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@ -14,10 +14,10 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models
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{
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}
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public void Draw(SpriteBatch batch, int size)
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public void Draw(SpriteBatch batch, int size, int width)
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{
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batch.Draw(ImageContainer.GetImage(TypeOfGarbage.GarbageType.ToString()), new Rectangle(Coords.X * 500 / size, Coords.Y * 500 / size, 500 / size, 500 / size), Color.White);
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batch.Draw(ImageContainer.GetImage(TypeOfGarbage.GarbageType.ToString()+"Bar"), new Rectangle(Coords.X * 500 / size, Coords.Y * 500 / size, (int)Math.Round(FillPercent * 500) / size, 50 / size), Color.White);
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batch.Draw(ImageContainer.GetImage(TypeOfGarbage.GarbageType.ToString()), new Rectangle(Coords.X * width / size, Coords.Y * width / size, width / size, width / size), Color.White);
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batch.Draw(ImageContainer.GetImage(TypeOfGarbage.GarbageType.ToString()+"Bar"), new Rectangle(Coords.X * width / size, Coords.Y * width / size, (int)Math.Round(FillPercent * width) / size, 50 / size), Color.White);
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}
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public override object Clone()
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@ -21,9 +21,9 @@ namespace MonoGameView.DataModels.Models
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Coords = coords;
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TrashCans = new List<ATrashCan>();
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}
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public void Draw(SpriteBatch batch, int size)
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public void Draw(SpriteBatch batch, int size, int width)
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{
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batch.Draw(ImageContainer.GetImage("road2"), new Rectangle(Coords.X * 500 / size, Coords.Y * 500 / size, 500 / size, 500 / size), Color.White);
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batch.Draw(ImageContainer.GetImage("road2"), new Rectangle(Coords.X * width / size, Coords.Y * width / size, width / size, width / size), Color.White);
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}
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public object Clone()
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@ -20,9 +20,9 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models
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{
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}
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public void Draw(SpriteBatch batch,int size)
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public void Draw(SpriteBatch batch,int size,int width)
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{
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batch.Draw(ImageContainer.GetImage("collector"), new Rectangle(Coords.X*500/size, Coords.Y*500/size, 500/size, 500/size), Color.White);
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batch.Draw(ImageContainer.GetImage("collector"), new Rectangle(Coords.X*width/size, Coords.Y*width/size, width/size, width/size), Color.White);
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}
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@ -25,9 +25,9 @@ namespace MonoGameView.DataModels.Models
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return new Grass((Coords)Coords.Clone());
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}
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public void Draw(SpriteBatch batch, int size)
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public void Draw(SpriteBatch batch, int size, int width)
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{
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batch.Draw(ImageContainer.GetImage("grass"), new Rectangle(Coords.X * 500 / size, Coords.Y * 500 / size, 500 / size, 500 / size), Color.White);
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batch.Draw(ImageContainer.GetImage("grass"), new Rectangle(Coords.X * width / size, Coords.Y * width / size, width / size, width / size), Color.White);
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}
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@ -23,24 +23,24 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models
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Coords = coords;
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TrashCans = trashCans.Select(x=>(x as ATrashCan)).ToList();
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}
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public void Draw(SpriteBatch batch, int size)
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public void Draw(SpriteBatch batch, int size,int width)
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{
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batch.Draw(ImageContainer.GetImage("house"), new Rectangle(Coords.X * 500 / size, Coords.Y * 500 / size, 500 / size, 500 / size), Color.White);
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batch.Draw(ImageContainer.GetImage("house"), new Rectangle(Coords.X * width / size, Coords.Y * width / size, width / size, width / size), Color.White);
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foreach (TrashCan can in TrashCans)
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{
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switch (can.Garbage.TypeOfGarbage.GarbageType)
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{
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case GarbageType.Glass:
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batch.Draw(ImageContainer.GetImage("GlassBar"), new Rectangle(Coords.X * 500 / size, Coords.Y * 500 / size, (int)Math.Round(can.FillPercent * 500) / size, 50 / size), Color.White);
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batch.Draw(ImageContainer.GetImage("GlassBar"), new Rectangle(Coords.X * width / size, Coords.Y * width / size + width/200, (int)Math.Round(can.FillPercent * width) / size, width/5 / size), Color.White);
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break;
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case GarbageType.Paper:
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batch.Draw(ImageContainer.GetImage("PaperBar"), new Rectangle(Coords.X * 500 / size, Coords.Y * 500 / size + 5, (int)Math.Round(can.FillPercent * 500) / size, 50 / size), Color.White);
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batch.Draw(ImageContainer.GetImage("PaperBar"), new Rectangle(Coords.X * width / size, Coords.Y * width / size + 2*width / 200, (int)Math.Round(can.FillPercent * width) / size, width/5 / size), Color.White);
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break;
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case GarbageType.PlasticMetal:
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batch.Draw(ImageContainer.GetImage("PlasticMetalBar"), new Rectangle(Coords.X * 500 / size, Coords.Y * 500 / size + 10, (int)Math.Round(can.FillPercent * 500) / size, 50 / size), Color.White);
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batch.Draw(ImageContainer.GetImage("PlasticMetalBar"), new Rectangle(Coords.X * width / size, Coords.Y * width / size + 3*width / 200, (int)Math.Round(can.FillPercent * width) / size, width/5 / size), Color.White);
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break;
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case GarbageType.Organic:
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batch.Draw(ImageContainer.GetImage("OrganicBar"), new Rectangle(Coords.X * 500 / size, Coords.Y * 500 / size + 15, (int)Math.Round(can.FillPercent * 500) / size, 50 / size), Color.White);
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batch.Draw(ImageContainer.GetImage("OrganicBar"), new Rectangle(Coords.X * width / size, Coords.Y * width / size + 4*width / 200, (int)Math.Round(can.FillPercent * width) / size, width/5 / size), Color.White);
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break;
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}
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}
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@ -25,9 +25,9 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models
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return new Road1((Coords)Coords.Clone());
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}
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public void Draw(SpriteBatch batch, int size)
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public void Draw(SpriteBatch batch, int size, int width)
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{
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batch.Draw(ImageContainer.GetImage("road1"), new Rectangle(Coords.X * 500 / size, Coords.Y * 500 / size, 500 / size, 500 / size), Color.White);
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batch.Draw(ImageContainer.GetImage("road1"), new Rectangle(Coords.X * width / size, Coords.Y * width / size, width / size, width / size), Color.White);
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}
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}
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}
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@ -24,9 +24,9 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models
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return new Road2((Coords)Coords.Clone());
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}
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public void Draw(SpriteBatch batch, int size)
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public void Draw(SpriteBatch batch, int size, int width)
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{
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batch.Draw(ImageContainer.GetImage("road2"), new Rectangle(Coords.X * 500 / size, Coords.Y * 500 / size, 500 / size, 500 / size), Color.White);
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batch.Draw(ImageContainer.GetImage("road2"), new Rectangle(Coords.X * width / size, Coords.Y * width / size, width / size, width / size), Color.White);
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}
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}
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}
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@ -33,7 +33,7 @@ namespace CzokoŚmieciarka.MonoGameView
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MapLoader mapLoader = new MapLoader();
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Vector2 roadPos;
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float timer;
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const float TIMER = 0.001f;
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const float TIMER = 0.1f;
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int stepN;
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List<IStep> steps;
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GarbageCollector collector;
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@ -45,8 +45,8 @@ namespace CzokoŚmieciarka.MonoGameView
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{
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graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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graphics.PreferredBackBufferWidth =700;
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graphics.PreferredBackBufferHeight =500;
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graphics.PreferredBackBufferWidth =1400;
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graphics.PreferredBackBufferHeight =1000;
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}
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@ -62,29 +62,29 @@ namespace CzokoŚmieciarka.MonoGameView
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ImageContainer.InitContainer(Content);
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// TODO: Add your initialization logic here
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timer = 0f;
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timer = 1f;
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mapLoader.Load(out size,out grid,"mapa2.xml");
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mapLoader.Load(out size,out grid,"mapa4.xml");
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var containers = new List<GarbageCollectorContainer>()
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{
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new GarbageCollectorContainer(
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new TypeOfGarbage(GarbageType.Glass,1),
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10000,
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1000,
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new BasicGarbage(new TypeOfGarbage(GarbageType.Glass,1),0)
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),
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new GarbageCollectorContainer(
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new TypeOfGarbage(GarbageType.Paper,1),
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10000,
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1000,
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new BasicGarbage(new TypeOfGarbage(GarbageType.Paper,1),0)
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),
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new GarbageCollectorContainer(
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new TypeOfGarbage(GarbageType.Organic,1),
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10000,
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1000,
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new BasicGarbage(new TypeOfGarbage(GarbageType.Organic,1),0)
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),
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new GarbageCollectorContainer(
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new TypeOfGarbage(GarbageType.PlasticMetal,1),
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10000,
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1000,
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new BasicGarbage(new TypeOfGarbage(GarbageType.PlasticMetal,1),0)
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),
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@ -94,11 +94,14 @@ namespace CzokoŚmieciarka.MonoGameView
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stepN = 0;
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var dfs = new DFS(collector,grid);
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//steps = dfs.BestPath(Content, collector, grid);
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new Thread(delegate() {
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var x = dfs.BestPath(Content, collector, grid);
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var r = dfs.BestPath(Content, collector, grid);
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steps = r.Key;
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Console.WriteLine(r);
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//displayer.Add("Count", r.Value.ToString());
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//new Thread(delegate() {
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// var x = dfs.BestPath(Content, collector, grid);
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}).Start();
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//}).Start();
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base.Initialize();
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}
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@ -112,6 +115,7 @@ namespace CzokoŚmieciarka.MonoGameView
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// Create a new SpriteBatch, which can be used to draw textures.
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spriteBatch = new SpriteBatch(GraphicsDevice);
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font = Content.Load<SpriteFont>("arial");
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// TODO: use this.Content to load your game content here
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}
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@ -134,7 +138,7 @@ namespace CzokoŚmieciarka.MonoGameView
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{
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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/*
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var elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds;
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timer -= elapsed;
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if (timer<0)
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@ -146,7 +150,7 @@ namespace CzokoŚmieciarka.MonoGameView
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steps.RemoveAt(0);
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}
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}
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*/
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// TODO: Add your update logic here
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var barsDictionary = new Dictionary<string, int>();
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var collectorDictionary = new Dictionary<string, string>
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@ -177,10 +181,10 @@ namespace CzokoŚmieciarka.MonoGameView
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{
|
||||
for (int y = 0; y < size; y++)
|
||||
{
|
||||
grid[x, y].Draw(spriteBatch, size);
|
||||
grid[x, y].Draw(spriteBatch, size, graphics.PreferredBackBufferHeight);
|
||||
}
|
||||
}
|
||||
collector.Draw(spriteBatch, size);
|
||||
collector.Draw(spriteBatch, size, graphics.PreferredBackBufferHeight);
|
||||
Display(displayer.info, displayer.barsPercent);
|
||||
|
||||
spriteBatch.End();
|
||||
@ -194,23 +198,22 @@ namespace CzokoŚmieciarka.MonoGameView
|
||||
/// <param name="info"></param>
|
||||
public void Display(Dictionary<string, string> info, Dictionary<string,int> barInfo)
|
||||
{
|
||||
int x = 510;
|
||||
int y = 10;
|
||||
int width = graphics.PreferredBackBufferHeight;
|
||||
int x = width + width/50;
|
||||
int y = width/50;
|
||||
foreach (KeyValuePair<string, string> item in info)
|
||||
{
|
||||
spriteBatch.DrawString(font, item.Key, new Vector2(x, y), Color.Black);
|
||||
y += 15;
|
||||
spriteBatch.DrawString(font, item.Value, new Vector2(x, y), Color.White);
|
||||
y += 30;
|
||||
try
|
||||
if (barInfo.ContainsKey(item.Key))
|
||||
{
|
||||
var bar = barInfo[item.Key];
|
||||
spriteBatch.Draw(ImageContainer.GetImage(item.Key+"Bar"), new Rectangle(x, y, bar * 40, 10), Color.White);
|
||||
y += 50;
|
||||
}
|
||||
catch
|
||||
{
|
||||
spriteBatch.Draw(ImageContainer.GetImage(item.Key + "Bar"), new Rectangle(x, y, bar * width / 500, width / 50), Color.White);
|
||||
y += width / 50;
|
||||
}
|
||||
spriteBatch.DrawString(font, item.Key, new Vector2(x, y), Color.Black);
|
||||
y += width*2/100;
|
||||
spriteBatch.DrawString(font, item.Value, new Vector2(x, y), Color.White);
|
||||
y += width*3/50;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
1
Trunk/mapa1.xml
Normal file
1
Trunk/mapa1.xml
Normal file
File diff suppressed because one or more lines are too long
1
Trunk/mapa2.xml
Normal file
1
Trunk/mapa2.xml
Normal file
File diff suppressed because one or more lines are too long
1
Trunk/mapa3.xml
Normal file
1
Trunk/mapa3.xml
Normal file
File diff suppressed because one or more lines are too long
12164
Trunk/mapa4.xml
Normal file
12164
Trunk/mapa4.xml
Normal file
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user