Merge branch 'MonoGame' of https://git.wmi.amu.edu.pl/s434678/Czoko_Smieciarka into MonoGame
This commit is contained in:
commit
977368ad02
@ -1,8 +1,8 @@
|
|||||||
<?xml version="1.0" encoding="utf-8" ?>
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
<configuration>
|
<configuration>
|
||||||
<appSettings>
|
<appSettings>
|
||||||
<add key="imageFilePath" value="C:\Users\micjan11\Projekty\Czoko_Smieciarka\Trunk\MonoGameView\map2.bmp"/>
|
<add key="imageFilePath" value="C:\Users\micjan11\Projekty\Czoko_Smieciarka\Trunk\MonoGameView\map3.bmp"/>
|
||||||
<add key="outputFilePath" value="C:\Users\micjan11\Projekty\Czoko_Smieciarka\Trunk\MonoGameView\bin\Windows\x86\Debug\map.xml"/>
|
<add key="outputFilePath" value="C:\Users\micjan11\Projekty\Czoko_Smieciarka\Trunk\MonoGameView\bin\Windows\x86\Debug\map3.xml"/>
|
||||||
</appSettings>
|
</appSettings>
|
||||||
<startup>
|
<startup>
|
||||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
|
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
|
||||||
|
@ -10,14 +10,18 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Microsoft.Xna.Framework.Content;
|
using Microsoft.Xna.Framework.Content;
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||||||
|
using System.Threading;
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|
|
||||||
namespace CzokoŚmieciarka.MonoGameView.Algorithms
|
namespace CzokoŚmieciarka.MonoGameView.Algorithms
|
||||||
{
|
{
|
||||||
public class DFS
|
public class DFS
|
||||||
{
|
{
|
||||||
public DFS()
|
public GarbageCollector Collector { get; set; }
|
||||||
|
public ICloneable[,] Grid { get; set; }
|
||||||
|
public DFS(GarbageCollector collector, ICloneable[,] grid)
|
||||||
{
|
{
|
||||||
|
this.Collector = collector;
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||||||
|
this.Grid = grid;
|
||||||
}
|
}
|
||||||
int count = 0;
|
int count = 0;
|
||||||
public List<Coords> Houses { get; set; }
|
public List<Coords> Houses { get; set; }
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||||||
@ -40,7 +44,7 @@ namespace CzokoŚmieciarka.MonoGameView.Algorithms
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|
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||||||
|
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||||||
var r=Search(content, collector, grid, 0).Key;
|
var r=Search(content, collector, grid, 0).Key;
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||||||
|
Console.WriteLine($"Counts : {count}");
|
||||||
if (r == null) return new List<IStep>();
|
if (r == null) return new List<IStep>();
|
||||||
return r;
|
return r;
|
||||||
|
|
||||||
@ -65,25 +69,22 @@ namespace CzokoŚmieciarka.MonoGameView.Algorithms
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foreach (var item in moveSteps)
|
foreach (var item in moveSteps)
|
||||||
{
|
{
|
||||||
var copyCollector = (AGarbageCollector)collector.Clone();
|
var copyCollector = (AGarbageCollector)collector.Clone();
|
||||||
try
|
if (item.Invoke(copyCollector, grid))
|
||||||
{
|
{
|
||||||
item.Invoke(copyCollector, grid);
|
|
||||||
var gcx = copyCollector.Coords.X;
|
var gcx = copyCollector.Coords.X;
|
||||||
var gcy = copyCollector.Coords.Y;
|
var gcy = copyCollector.Coords.Y;
|
||||||
if (grid[gcx, gcy] is Road1 || grid[gcx, gcy] is House || (grid[gcx, gcy] is ADump && copyCollector.TrashContainers.Any(x=>x.FillPercent>0)))
|
if (grid[gcx, gcy] is Road1 || grid[gcx, gcy] is House || (grid[gcx, gcy] is ADump && copyCollector.TrashContainers.Any(x => x.FillPercent > 0)))
|
||||||
{
|
{
|
||||||
result.Add(item);
|
result.Add(item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
if (grid[collector.Coords.X, collector.Coords.Y] is IGarbageLocalization)
|
if (grid[collector.Coords.X, collector.Coords.Y] is House)
|
||||||
{
|
{
|
||||||
var collectSteps = new List<IStep>()
|
var collectSteps = new List<IStep>()
|
||||||
{
|
{
|
||||||
@ -96,16 +97,8 @@ namespace CzokoŚmieciarka.MonoGameView.Algorithms
|
|||||||
{
|
{
|
||||||
var copyCollector = (AGarbageCollector)collector.Clone();
|
var copyCollector = (AGarbageCollector)collector.Clone();
|
||||||
var copyGrid = CopyGrid(grid);
|
var copyGrid = CopyGrid(grid);
|
||||||
try
|
if (item.Invoke(copyCollector, copyGrid))
|
||||||
{
|
|
||||||
item.Invoke(copyCollector, copyGrid);
|
|
||||||
result.Add(item);
|
result.Add(item);
|
||||||
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (grid[collector.Coords.X, collector.Coords.Y] is ADump)
|
if (grid[collector.Coords.X, collector.Coords.Y] is ADump)
|
||||||
@ -121,24 +114,32 @@ namespace CzokoŚmieciarka.MonoGameView.Algorithms
|
|||||||
{
|
{
|
||||||
var copyCollector = (AGarbageCollector)collector.Clone();
|
var copyCollector = (AGarbageCollector)collector.Clone();
|
||||||
var copyGrid = CopyGrid(grid);
|
var copyGrid = CopyGrid(grid);
|
||||||
try
|
if(item.Invoke(copyCollector, copyGrid))
|
||||||
{
|
|
||||||
item.Invoke(copyCollector, copyGrid);
|
|
||||||
result.Add(item);
|
result.Add(item);
|
||||||
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
KeyValuePair<List<IStep>, int> Search(ContentManager content, GarbageCollector collector, ICloneable[,] grid, int length)
|
KeyValuePair<List<IStep>, int> Search(ContentManager content, GarbageCollector collector, ICloneable[,] grid, int length)
|
||||||
{
|
{
|
||||||
if (length > 100) return new KeyValuePair<List<IStep>, int>(null,length);
|
|
||||||
|
//Thread.Sleep(1);
|
||||||
|
this.Collector.Coords = collector.Coords;
|
||||||
|
for (int x = 0; x < grid.GetLength(0); x++)
|
||||||
|
{
|
||||||
|
for (int y = 0; y < grid.GetLength(1); y++)
|
||||||
|
{
|
||||||
|
this.Grid[x, y] = grid[x, y];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.WriteLine(collector.HouseCounter);
|
||||||
|
|
||||||
|
if (collector.Counter> 10 || length > 55)
|
||||||
|
return new KeyValuePair<List<IStep>, int>(null,length);
|
||||||
count++;
|
count++;
|
||||||
if (Houses.All(c => (grid[c.X, c.Y] as IGarbageLocalization).TrashCans.All(j => j.FillPercent == 0.0))
|
if (Houses.All(c => (grid[c.X, c.Y] as IGarbageLocalization).TrashCans.All(j => j.FillPercent == 0.0))
|
||||||
&&
|
&&
|
||||||
|
@ -12,50 +12,58 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector
|
|||||||
{
|
{
|
||||||
public abstract class AGarbageCollector : IGarbageCollector, ICloneable
|
public abstract class AGarbageCollector : IGarbageCollector, ICloneable
|
||||||
{
|
{
|
||||||
public AGarbageCollector(Coords startPosition, IEnumerable<AGarbageCollectorContainer> trashContainers, int columns, int rows)
|
public AGarbageCollector(Coords startPosition, IEnumerable<AGarbageCollectorContainer> trashContainers, int columns, int rows,int houseCounter,int counter = 0)
|
||||||
{
|
{
|
||||||
this.columns = columns;
|
this.columns = columns;
|
||||||
this.rows = rows;
|
this.rows = rows;
|
||||||
this.Coords = startPosition;
|
this.Coords = startPosition;
|
||||||
this.TrashContainers = trashContainers;
|
this.TrashContainers = trashContainers;
|
||||||
|
this.Counter = counter;
|
||||||
|
this.HouseCounter = houseCounter;
|
||||||
}
|
}
|
||||||
|
public int Counter { get; set; }
|
||||||
|
public int HouseCounter { get; set; }
|
||||||
public Coords Coords { get; set; }
|
public Coords Coords { get; set; }
|
||||||
public int columns { get; set; }
|
public int columns { get; set; }
|
||||||
public int rows { get; set; }
|
public int rows { get; set; }
|
||||||
public void MoveUp()
|
public bool MoveUp()
|
||||||
{
|
{
|
||||||
if(Coords.Y -1 < 0)
|
if(Coords.Y -1 < 0)
|
||||||
{
|
{
|
||||||
throw new OutOfGridException();
|
return false;
|
||||||
}
|
}
|
||||||
Coords.Y -= 1;
|
Coords.Y -= 1;
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MoveDown()
|
public bool MoveDown()
|
||||||
{
|
{
|
||||||
if (Coords.Y + 1 >= rows)
|
if (Coords.Y + 1 >= rows)
|
||||||
{
|
{
|
||||||
throw new OutOfGridException();
|
return false;
|
||||||
}
|
}
|
||||||
Coords.Y +=1;
|
Coords.Y +=1;
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MoveLeft()
|
public bool MoveLeft()
|
||||||
{
|
{
|
||||||
if (Coords.X - 1 < 0)
|
if (Coords.X - 1 < 0)
|
||||||
{
|
{
|
||||||
throw new OutOfGridException();
|
return false;
|
||||||
}
|
}
|
||||||
Coords.X -= 1;
|
Coords.X -= 1;
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MoveRight()
|
public bool MoveRight()
|
||||||
{
|
{
|
||||||
if (Coords.X + 1 >= columns)
|
if (Coords.X + 1 >= columns)
|
||||||
{
|
{
|
||||||
throw new OutOfGridException();
|
return false;
|
||||||
}
|
}
|
||||||
Coords.X += 1;
|
Coords.X += 1;
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -10,11 +10,13 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector
|
|||||||
{
|
{
|
||||||
public interface IGarbageCollector : ICloneable
|
public interface IGarbageCollector : ICloneable
|
||||||
{
|
{
|
||||||
|
int Counter { get; set; }
|
||||||
|
int HouseCounter { get; set; }
|
||||||
Coords Coords { get; }
|
Coords Coords { get; }
|
||||||
void MoveUp();
|
bool MoveUp();
|
||||||
void MoveDown();
|
bool MoveDown();
|
||||||
void MoveLeft();
|
bool MoveLeft();
|
||||||
void MoveRight();
|
bool MoveRight();
|
||||||
|
|
||||||
IEnumerable<AGarbageCollectorContainer> TrashContainers { get; }
|
IEnumerable<AGarbageCollectorContainer> TrashContainers { get; }
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,6 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces
|
|||||||
{
|
{
|
||||||
public interface IStep
|
public interface IStep
|
||||||
{
|
{
|
||||||
void Invoke(IGarbageCollector collector, object [,] grid);
|
bool Invoke(IGarbageCollector collector, object [,] grid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -32,12 +32,12 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans
|
|||||||
|
|
||||||
public virtual void AddGarbage(AGarbage garbage)
|
public virtual void AddGarbage(AGarbage garbage)
|
||||||
{
|
{
|
||||||
if (this.TypeOfGarbage.GarbageType != garbage.TypeOfGarbage.GarbageType)
|
//if (this.TypeOfGarbage.GarbageType != garbage.TypeOfGarbage.GarbageType)
|
||||||
throw new Exception("You cannot add up different type garbage!");
|
// throw new Exception("You cannot add up different type garbage!");
|
||||||
|
|
||||||
var newGarbage = this.Garbage + garbage;
|
var newGarbage = this.Garbage + garbage;
|
||||||
if (newGarbage.Volume > this.MaxVolume)
|
//if (newGarbage.Volume > this.MaxVolume)
|
||||||
throw new Exception("Trash overload");
|
// throw new Exception("Trash overload");
|
||||||
|
|
||||||
this.Garbage = newGarbage;
|
this.Garbage = newGarbage;
|
||||||
return;
|
return;
|
||||||
|
@ -16,7 +16,7 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models
|
|||||||
{
|
{
|
||||||
public class GarbageCollector : AGarbageCollector, IDrawables
|
public class GarbageCollector : AGarbageCollector, IDrawables
|
||||||
{
|
{
|
||||||
public GarbageCollector(Coords c, List<GarbageCollectorContainer> l, int rows, int cols) : base(c,l,rows,cols)
|
public GarbageCollector(Coords c, List<GarbageCollectorContainer> l, int rows, int cols,int houseCounter, int counter = 0) : base(c,l,rows,cols,houseCounter,counter)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -29,7 +29,7 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models
|
|||||||
public override object Clone()
|
public override object Clone()
|
||||||
{
|
{
|
||||||
var cloneList = TrashContainers.Select(x=>(GarbageCollectorContainer)x.Clone()).ToList();
|
var cloneList = TrashContainers.Select(x=>(GarbageCollectorContainer)x.Clone()).ToList();
|
||||||
return new GarbageCollector((Coords)Coords.Clone(), cloneList, rows,columns);
|
return new GarbageCollector((Coords)Coords.Clone(), cloneList, rows,columns, HouseCounter,Counter);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -21,18 +21,17 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps
|
|||||||
|
|
||||||
private GarbageType _typeOfGarbage;
|
private GarbageType _typeOfGarbage;
|
||||||
|
|
||||||
public void Invoke(IGarbageCollector _garbageCollector, object [,] grid)
|
public bool Invoke(IGarbageCollector _garbageCollector, object [,] grid)
|
||||||
{
|
{
|
||||||
|
|
||||||
var _garbageLocalization = (IGarbageLocalization) grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y];
|
var _garbageLocalization = (IGarbageLocalization) grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y];
|
||||||
if(_garbageCollector.Coords != _garbageLocalization.Coords)
|
|
||||||
throw new WrongPositionException("Śmieciarka nie jest w miejscu oderbania śmieci");
|
|
||||||
|
|
||||||
var trashCans = _garbageLocalization.TrashCans.Where(t => t.TypeOfGarbage.GarbageType == _typeOfGarbage);
|
var trashCans = _garbageLocalization.TrashCans.Where(t => t.TypeOfGarbage.GarbageType == _typeOfGarbage);
|
||||||
|
if (!trashCans.Any()) return false;
|
||||||
var garbage = trashCans.Select(t => t.TakeGarbage()).Aggregate((a,b)=>a+b);
|
var garbage = trashCans.Select(t => t.TakeGarbage()).Aggregate((a,b)=>a+b);
|
||||||
|
|
||||||
if (_garbageCollector.TrashContainers.All(c => c.TypeOfGarbage.GarbageType != _typeOfGarbage))
|
if (_garbageCollector.TrashContainers.All(c => c.TypeOfGarbage.GarbageType != _typeOfGarbage))
|
||||||
throw new TrashContainerNotFound($"Nie znaleziono kontenera na {_typeOfGarbage}.");
|
return false;
|
||||||
|
|
||||||
_garbageCollector.TrashContainers.First(t => t.TypeOfGarbage.GarbageType == _typeOfGarbage).AddGarbage(garbage);
|
_garbageCollector.TrashContainers.First(t => t.TypeOfGarbage.GarbageType == _typeOfGarbage).AddGarbage(garbage);
|
||||||
|
|
||||||
@ -43,7 +42,13 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (_garbageLocalization.TrashCans.All(x => x.FillPercent == 0.0))
|
if (_garbageLocalization.TrashCans.All(x => x.FillPercent == 0.0))
|
||||||
|
{
|
||||||
grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] = new EmptyHouse(new Coords(_garbageCollector.Coords.X, _garbageCollector.Coords.Y));
|
grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] = new EmptyHouse(new Coords(_garbageCollector.Coords.X, _garbageCollector.Coords.Y));
|
||||||
|
|
||||||
|
_garbageCollector.HouseCounter++;
|
||||||
|
}
|
||||||
|
_garbageCollector.Counter = 0;
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,17 +20,32 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps
|
|||||||
private Direction _direction;
|
private Direction _direction;
|
||||||
private IGarbageCollector _garbageCollector;
|
private IGarbageCollector _garbageCollector;
|
||||||
|
|
||||||
public void Invoke(IGarbageCollector _garbageCollector, object[,] grid)
|
public bool Invoke(IGarbageCollector _garbageCollector, object[,] grid)
|
||||||
{
|
{
|
||||||
if(grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] is Road1)
|
if(grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] is Road1)
|
||||||
grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] = new Road2(new Coords(_garbageCollector.Coords.X, _garbageCollector.Coords.Y));
|
grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] = new Road2(new Coords(_garbageCollector.Coords.X, _garbageCollector.Coords.Y));
|
||||||
|
var pass = false;
|
||||||
switch (_direction)
|
switch (_direction)
|
||||||
{
|
{
|
||||||
case Direction.Up: _garbageCollector.MoveUp(); break;
|
case Direction.Up:
|
||||||
case Direction.Down: _garbageCollector.MoveDown(); break;
|
pass = _garbageCollector.MoveDown();
|
||||||
case Direction.Left: _garbageCollector.MoveLeft(); break;
|
break;
|
||||||
case Direction.Right: _garbageCollector.MoveRight(); break;
|
|
||||||
|
case Direction.Down:
|
||||||
|
pass = _garbageCollector.MoveRight();
|
||||||
|
break;
|
||||||
|
case Direction.Left:
|
||||||
|
pass = _garbageCollector.MoveUp();
|
||||||
|
break;
|
||||||
|
case Direction.Right:
|
||||||
|
pass = _garbageCollector.MoveLeft();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
if (pass)
|
||||||
|
{
|
||||||
|
_garbageCollector.Counter++;
|
||||||
|
}
|
||||||
|
return pass;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,22 +20,19 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps
|
|||||||
|
|
||||||
private GarbageType _typeOfGarbage;
|
private GarbageType _typeOfGarbage;
|
||||||
|
|
||||||
public void Invoke(IGarbageCollector _garbageCollector, object [,] grid)
|
public bool Invoke(IGarbageCollector _garbageCollector, object [,] grid)
|
||||||
{
|
{
|
||||||
var _dump = (ADump)grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y];
|
var _dump = (ADump)grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y];
|
||||||
if(_garbageCollector.Coords != _dump.Coords)
|
|
||||||
throw new WrongPositionException("Śmieciarka nie na terenie podanego wyspiska");
|
|
||||||
|
|
||||||
if(_dump.TypeOfGarbage.GarbageType != _typeOfGarbage)
|
if (_dump.TypeOfGarbage.GarbageType != _typeOfGarbage)
|
||||||
throw new TrashContainerNotFound($"Wysypisko nie przyjmuje smieci typu {_typeOfGarbage}");
|
return false;
|
||||||
|
|
||||||
if(_garbageCollector.TrashContainers.All(c => c.TypeOfGarbage.GarbageType != _typeOfGarbage))
|
|
||||||
throw new TrashContainerNotFound($"Smieciarka nie ma pojemnika na {_typeOfGarbage}!");
|
|
||||||
|
|
||||||
var garbage = _garbageCollector.TrashContainers.Where(t => t.TypeOfGarbage.GarbageType == _typeOfGarbage)
|
|
||||||
.Select(t => t.TakeGarbage())
|
|
||||||
.Aggregate((a, b) => a + b);
|
|
||||||
|
|
||||||
|
if (_garbageCollector.TrashContainers.All(c => c.TypeOfGarbage.GarbageType != _typeOfGarbage))
|
||||||
|
return false;
|
||||||
|
var containers = _garbageCollector.TrashContainers.Where(t => t.TypeOfGarbage.GarbageType == _typeOfGarbage && t.FillPercent > 0);
|
||||||
|
if (containers.Any())
|
||||||
|
{
|
||||||
|
var garbage = containers.Select(t => t.TakeGarbage()).Aggregate((a, b) => a + b);
|
||||||
_dump.AddGarbage(garbage);
|
_dump.AddGarbage(garbage);
|
||||||
for (int x = 0; x < grid.GetLength(0); x++)
|
for (int x = 0; x < grid.GetLength(0); x++)
|
||||||
{
|
{
|
||||||
@ -44,6 +41,11 @@ namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps
|
|||||||
if (grid[x, y] is Road2) grid[x, y] = new Road1(new Coords(x, y));
|
if (grid[x, y] is Road2) grid[x, y] = new Road1(new Coords(x, y));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
_garbageCollector.Counter = 0;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,6 +13,8 @@ using MonoGameView.DataModels;
|
|||||||
using MonoGameView.DataModels.Models;
|
using MonoGameView.DataModels.Models;
|
||||||
using CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models;
|
using CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models;
|
||||||
using CzokoŚmieciarka.MonoGameView.DataModels.Enums;
|
using CzokoŚmieciarka.MonoGameView.DataModels.Enums;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
namespace CzokoŚmieciarka.MonoGameView
|
namespace CzokoŚmieciarka.MonoGameView
|
||||||
{
|
{
|
||||||
@ -57,37 +59,38 @@ namespace CzokoŚmieciarka.MonoGameView
|
|||||||
// TODO: Add your initialization logic here
|
// TODO: Add your initialization logic here
|
||||||
timer = 0f;
|
timer = 0f;
|
||||||
|
|
||||||
mapLoader.Load(out size,out grid,"map.xml");
|
mapLoader.Load(out size,out grid,"map3.xml");
|
||||||
var containers = new List<GarbageCollectorContainer>()
|
var containers = new List<GarbageCollectorContainer>()
|
||||||
{
|
{
|
||||||
new GarbageCollectorContainer(
|
new GarbageCollectorContainer(
|
||||||
new TypeOfGarbage(GarbageType.Glass,50,1),
|
new TypeOfGarbage(GarbageType.Glass,1),
|
||||||
100,
|
1000,
|
||||||
new BasicGarbage(new TypeOfGarbage(GarbageType.Glass,50,1),0)
|
new BasicGarbage(new TypeOfGarbage(GarbageType.Glass,1),0)
|
||||||
),
|
),
|
||||||
new GarbageCollectorContainer(
|
new GarbageCollectorContainer(
|
||||||
new TypeOfGarbage(GarbageType.Paper,50,1),
|
new TypeOfGarbage(GarbageType.Paper,1),
|
||||||
100,
|
1000,
|
||||||
new BasicGarbage(new TypeOfGarbage(GarbageType.Glass,50,1),0)
|
new BasicGarbage(new TypeOfGarbage(GarbageType.Glass,1),0)
|
||||||
),
|
),
|
||||||
new GarbageCollectorContainer(
|
new GarbageCollectorContainer(
|
||||||
new TypeOfGarbage(GarbageType.Organic,50,1),
|
new TypeOfGarbage(GarbageType.Organic,1),
|
||||||
100,
|
1000,
|
||||||
new BasicGarbage(new TypeOfGarbage(GarbageType.Glass,50,1),0)
|
new BasicGarbage(new TypeOfGarbage(GarbageType.Glass,1),0)
|
||||||
),
|
),
|
||||||
new GarbageCollectorContainer(
|
new GarbageCollectorContainer(
|
||||||
new TypeOfGarbage(GarbageType.PlasticMetal,50,1),
|
new TypeOfGarbage(GarbageType.PlasticMetal,1),
|
||||||
100,
|
1000,
|
||||||
new BasicGarbage(new TypeOfGarbage(GarbageType.Glass,50,1),0)
|
new BasicGarbage(new TypeOfGarbage(GarbageType.Glass,1),0)
|
||||||
),
|
),
|
||||||
|
|
||||||
};
|
};
|
||||||
collector = new GarbageCollector(new Coords(0,0), containers, size, size);
|
collector = new GarbageCollector(new Coords(9,9), containers, size, size,0);
|
||||||
|
|
||||||
|
|
||||||
stepN = 0;
|
stepN = 0;
|
||||||
var dfs = new DFS();
|
var dfs = new DFS(collector,grid);
|
||||||
steps = dfs.BestPath(Content, collector, grid);
|
//steps = dfs.BestPath(Content, collector, grid);
|
||||||
|
new Thread(delegate() { dfs.BestPath(Content, collector, grid); }).Start();
|
||||||
|
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
}
|
}
|
||||||
@ -123,6 +126,7 @@ namespace CzokoŚmieciarka.MonoGameView
|
|||||||
{
|
{
|
||||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||||
Exit();
|
Exit();
|
||||||
|
/*
|
||||||
var elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds;
|
var elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds;
|
||||||
timer -= elapsed;
|
timer -= elapsed;
|
||||||
if (timer<0)
|
if (timer<0)
|
||||||
@ -134,6 +138,7 @@ namespace CzokoŚmieciarka.MonoGameView
|
|||||||
steps.RemoveAt(0);
|
steps.RemoveAt(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
// TODO: Add your update logic here
|
// TODO: Add your update logic here
|
||||||
|
|
||||||
base.Update(gameTime);
|
base.Update(gameTime);
|
||||||
|
BIN
Trunk/MonoGameView/map3.bmp
Normal file
BIN
Trunk/MonoGameView/map3.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 442 B |
Loading…
Reference in New Issue
Block a user