bfs
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@ -1,12 +1,220 @@
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using System;
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using CzokoŚmieciarka.MonoGameView.DataModels.Enums;
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using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
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using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
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using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
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using CzokoŚmieciarka.MonoGameView.DataModels.Models;
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using CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework.Content;
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using System.Threading;
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namespace MonoGameView.Algorithms
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{
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class BFS
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public class BFS
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{
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public GarbageCollector Collector { get; set; }
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public ICloneable[,] Grid { get; set; }
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public BFS(GarbageCollector collector, ICloneable[,] grid)
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{
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this.Collector = collector;
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this.Grid = grid;
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}
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int count = 0;
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public List<Coords> Houses { get; set; }
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public List<IStep> BestPath(ContentManager content, GarbageCollector collector, ICloneable[,] grid)
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{
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Houses = new List<Coords>();
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for (int x = 0; x < grid.GetLength(0); x++)
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{
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for (int y = 0; y < grid.GetLength(1); y++)
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{
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if (grid[x, y] is House)
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{
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Houses.Add(new Coords(x, y));
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}
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}
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}
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var r = SearchBfs(content, collector, grid, 0).Key;
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Console.WriteLine($"Counts : {count}");
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if (r == null) return new List<IStep>();
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return r;
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}
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List<IStep> PossibleSteps(AGarbageCollector collector, ICloneable[,] grid)
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{
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var result = new List<IStep>();
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if (!(collector.TrashContainers.Any(x => x.FillPercent > 0) && grid[collector.Coords.X, collector.Coords.Y] is ADump))
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{
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var moveSteps = new List<IStep>()
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{
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new MoveStep(Direction.Up),
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new MoveStep(Direction.Down),
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new MoveStep(Direction.Left),
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new MoveStep(Direction.Right)
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};
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var filteredMoveSteps = new List<IStep>();
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foreach (var item in moveSteps)
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{
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var copyCollector = (AGarbageCollector)collector.Clone();
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if (item.Invoke(copyCollector, grid))
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{
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var gcx = copyCollector.Coords.X;
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var gcy = copyCollector.Coords.Y;
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if (grid[gcx, gcy] is Road1 || grid[gcx, gcy] is House || (grid[gcx, gcy] is ADump && copyCollector.TrashContainers.Any(x => x.FillPercent > 0)))
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{
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result.Add(item);
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}
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}
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}
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}
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if (grid[collector.Coords.X, collector.Coords.Y] is House)
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{
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var collectSteps = new List<IStep>()
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{
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new CollectStep(GarbageType.Glass),
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new CollectStep(GarbageType.Organic),
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new CollectStep(GarbageType.Paper),
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new CollectStep(GarbageType.PlasticMetal)
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};
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foreach (var item in collectSteps)
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{
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var copyCollector = (AGarbageCollector)collector.Clone();
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var copyGrid = CopyGrid(grid);
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if (item.Invoke(copyCollector, copyGrid))
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result.Add(item);
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}
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}
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if (grid[collector.Coords.X, collector.Coords.Y] is ADump)
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{
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var collectSteps = new List<IStep>()
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{
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new SpillStep(GarbageType.Glass),
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new SpillStep(GarbageType.Organic),
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new SpillStep(GarbageType.Paper),
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new SpillStep(GarbageType.PlasticMetal)
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};
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foreach (var item in collectSteps)
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{
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var copyCollector = (AGarbageCollector)collector.Clone();
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var copyGrid = CopyGrid(grid);
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if (item.Invoke(copyCollector, copyGrid))
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result.Add(item);
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}
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}
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return result;
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}
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KeyValuePair<List<IStep>, int> SearchBfs(ContentManager content, GarbageCollector collector, ICloneable[,] grid, int length)
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{
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//Thread.Sleep(1);
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int count = 0;
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var nodes = new List<Tuple<List<IStep>, GarbageCollector, ICloneable[,]>>() {
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new Tuple<List<IStep>, GarbageCollector, ICloneable[,]>(new List<IStep>(),collector,grid)
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};
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while (true)
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{
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Console.WriteLine(count);
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Console.WriteLine(nodes.Count);
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count++;
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var nodes2 = new List<Tuple<List<IStep>, GarbageCollector, ICloneable[,]>>();
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foreach (var item in nodes)
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{
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Thread.Sleep(100);
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this.Collector.Coords = item.Item2.Coords;
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for (int x = 0; x < item.Item3.GetLength(0); x++)
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{
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for (int y = 0; y < item.Item3.GetLength(1); y++)
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{
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this.Grid[x, y] = item.Item3[x, y];
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}
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}
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if (Houses.All(c => (item.Item3[c.X, c.Y] as IGarbageLocalization).TrashCans.All(j => j.FillPercent == 0.0))
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&&
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item.Item2.TrashContainers.All(i => i.FillPercent == 0.0)
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)
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{
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return new KeyValuePair<List<IStep>, int>(item.Item1, length);
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}
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if (true)//item.Item2.Counter <= 12)
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{
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foreach (var step in PossibleSteps(item.Item2, item.Item3))
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{
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var collectorClone = (GarbageCollector)item.Item2.Clone();
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var gridClone = CopyGrid(item.Item3);
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step.Invoke(collectorClone, gridClone);
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var steps = new List<IStep>();
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steps.AddRange(item.Item1);
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steps.Add(step);
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nodes2.Add(new Tuple<List<IStep>, GarbageCollector, ICloneable[,]>(steps, collectorClone, gridClone));
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}
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}
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}
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nodes = nodes2;
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}
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}
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private ICloneable[,] CopyGrid(ICloneable[,] grid)
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{
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ICloneable[,] result = new ICloneable[grid.GetLength(0), grid.GetLength(1)];
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for (int x = 0; x < grid.GetLength(0); x++)
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{
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for (int y = 0; y < grid.GetLength(1); y++)
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{
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result[x, y] = (ICloneable)grid[x, y].Clone();
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}
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}
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return result;
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}
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}
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}
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@ -15,6 +15,7 @@ using CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models;
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using CzokoŚmieciarka.MonoGameView.DataModels.Enums;
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using System.Threading.Tasks;
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using System.Threading;
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using MonoGameView.Algorithms;
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namespace CzokoŚmieciarka.MonoGameView
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{
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@ -59,7 +60,7 @@ namespace CzokoŚmieciarka.MonoGameView
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// TODO: Add your initialization logic here
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timer = 0f;
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mapLoader.Load(out size,out grid,"map3.xml");
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mapLoader.Load(out size,out grid,"map1.xml");
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var containers = new List<GarbageCollectorContainer>()
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{
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new GarbageCollectorContainer(
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@ -88,7 +89,7 @@ namespace CzokoŚmieciarka.MonoGameView
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stepN = 0;
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var dfs = new DFS(collector,grid);
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var dfs = new BFS(collector,grid);
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//steps = dfs.BestPath(Content, collector, grid);
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new Thread(delegate() {
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var x = dfs.BestPath(Content, collector, grid);
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Algorithms\BFS.cs" />
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<Compile Include="Algorithms\DFS.cs" />
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<Compile Include="DataModels\Enums\Directions.cs" />
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<Compile Include="DataModels\Enums\GarbageTypes.cs" />
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