using CzokoŚmieciarka.MonoGameView.DataModels.Enums; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans; using CzokoŚmieciarka.MonoGameView.DataModels.Models; using CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework.Content; using System.Threading; namespace MonoGameView.Algorithms { public class BFS { public GarbageCollector Collector { get; set; } public ICloneable[,] Grid { get; set; } public BFS(GarbageCollector collector, ICloneable[,] grid) { this.Collector = collector; this.Grid = grid; } int count = 0; public List Houses { get; set; } public List BestPath(ContentManager content, GarbageCollector collector, ICloneable[,] grid) { Houses = new List(); for (int x = 0; x < grid.GetLength(0); x++) { for (int y = 0; y < grid.GetLength(1); y++) { if (grid[x, y] is House) { Houses.Add(new Coords(x, y)); } } } var r = SearchBfs(content, collector, grid, 0).Key; Console.WriteLine($"Counts : {count}"); if (r == null) return new List(); return r; } List PossibleSteps(AGarbageCollector collector, ICloneable[,] grid) { var result = new List(); var itemdupa = grid[collector.Coords.X, collector.Coords.Y]; if (grid[collector.Coords.X, collector.Coords.Y] is House) { var collectSteps = new List() { new CollectStep(GarbageType.Glass), new CollectStep(GarbageType.Organic), new CollectStep(GarbageType.Paper), new CollectStep(GarbageType.PlasticMetal) }; foreach (var item in collectSteps) { var copyCollector = (AGarbageCollector)collector.Clone(); var copyGrid = CopyGrid(grid); if (item.Invoke(copyCollector, copyGrid)) result.Add(item); } } if (grid[collector.Coords.X, collector.Coords.Y] is ADump) { var collectSteps = new List() { new SpillStep(GarbageType.Glass), new SpillStep(GarbageType.Organic), new SpillStep(GarbageType.Paper), new SpillStep(GarbageType.PlasticMetal) }; foreach (var item in collectSteps) { var copyCollector = (AGarbageCollector)collector.Clone(); var copyGrid = CopyGrid(grid); if (item.Invoke(copyCollector, copyGrid)) result.Add(item); } } if (!(itemdupa is House && collector.TrashContainers.All(i=>i.FillPercent==0))) { var moveSteps = new List() { new MoveStep(Direction.Up), new MoveStep(Direction.Down), new MoveStep(Direction.Left), new MoveStep(Direction.Right) }; var filteredMoveSteps = new List(); foreach (var item in moveSteps) { var copyCollector = (AGarbageCollector)collector.Clone(); if (item.Invoke(copyCollector, grid)) { var gcx = copyCollector.Coords.X; var gcy = copyCollector.Coords.Y; if (grid[gcx, gcy] is Road1 || grid[gcx, gcy] is House || (grid[gcx, gcy] is ADump && copyCollector.TrashContainers.Any(x => x.FillPercent > 0))) { result.Add(item); } } } } return result; } KeyValuePair, int> SearchBfs(ContentManager content, GarbageCollector collector, ICloneable[,] grid, int length) { //Thread.Sleep(1); int count = 0; var nodes = new Queue, GarbageCollector, ICloneable[,]>>(); nodes.Enqueue(new Tuple, GarbageCollector, ICloneable[,]>(new List(), collector, grid)); while (true) { Console.WriteLine(count); Console.WriteLine(nodes.Count); count++; //var nodes2 = new List, GarbageCollector, ICloneable[,]>>(); while (true) { var item = nodes.Dequeue(); Thread.Sleep(10); this.Collector.Coords = item.Item2.Coords; this.Collector.TrashContainers = item.Item2.TrashContainers; for (int x = 0; x < item.Item3.GetLength(0); x++) { for (int y = 0; y < item.Item3.GetLength(1); y++) { this.Grid[x, y] = item.Item3[x, y]; } } if (Houses.All(c => (item.Item3[c.X, c.Y] as IGarbageLocalization).TrashCans.All(j => j.FillPercent == 0.0)) && item.Item2.TrashContainers.All(i => i.FillPercent == 0.0) ) { return new KeyValuePair, int>(item.Item1, length); } if (true)//item.Item2.Counter <= 12) { foreach (var step in PossibleSteps(item.Item2, item.Item3)) { var collectorClone = (GarbageCollector)item.Item2.Clone(); var gridClone = CopyGrid(item.Item3); step.Invoke(collectorClone, gridClone); var steps = new List(); steps.AddRange(item.Item1); steps.Add(step); nodes.Enqueue(new Tuple, GarbageCollector, ICloneable[,]>(steps, collectorClone, gridClone)); } } } } } private ICloneable[,] CopyGrid(ICloneable[,] grid) { ICloneable[,] result = new ICloneable[grid.GetLength(0), grid.GetLength(1)]; for (int x = 0; x < grid.GetLength(0); x++) { for (int y = 0; y < grid.GetLength(1); y++) { result[x, y] = (ICloneable)grid[x, y].Clone(); } } return result; } } }