using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CzokoŚmieciarka.MonoGameView.DataModels.Enums; using CzokoŚmieciarka.MonoGameView.DataModels.Exceptions; using CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans; using MonoGameView.DataModels.Models; namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps { public class CollectStep : IStep { public CollectStep(GarbageType typeOfGarbage) { this._typeOfGarbage = typeOfGarbage; } private GarbageType _typeOfGarbage; public bool Invoke(IGarbageCollector _garbageCollector, ICloneable [,] grid) { var _garbageLocalization = (IGarbageLocalization) grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y]; var trashCans = _garbageLocalization.TrashCans.Where(t => t.TypeOfGarbage.GarbageType == _typeOfGarbage); if (!trashCans.Any()) return false; var mainCan = _garbageCollector .TrashContainers .Where(x => x.TypeOfGarbage.GarbageType == _typeOfGarbage) .First(); var maxVolume = mainCan.MaxVolume - mainCan.Garbage.Weight; var preGarbage = trashCans.Select(t => t.TakeGarbage(maxVolume)).ToList(); if (preGarbage.Any(x => x == null)) return false; var garbage = preGarbage.Aggregate((a,b)=>a+b); if (_garbageCollector.TrashContainers.All(c => c.TypeOfGarbage.GarbageType != _typeOfGarbage)) return false; var r = _garbageCollector.TrashContainers.First(t => t.TypeOfGarbage.GarbageType == _typeOfGarbage).AddGarbage(garbage); if (!r) return false; for (int x= 0;x < grid.GetLength(0); x++){ for (int y = 0; y < grid.GetLength(1); y++) { if (grid[x, y] is Road2) grid[x, y] = new Road1(new Coords(x,y)); } } if (_garbageLocalization.TrashCans.All(x => x.FillPercent == 0.0)) { grid[_garbageCollector.Coords.X, _garbageCollector.Coords.Y] = new EmptyHouse(new Coords(_garbageCollector.Coords.X, _garbageCollector.Coords.Y)); _garbageCollector.HouseCounter++; } _garbageCollector.Counter = 0; return true; } } }