using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using CzokoŚmieciarka.DataModels.Enums;
using CzokoŚmieciarka.DataModels.GeneralModels.Models;
using CzokoŚmieciarka.DataModels.Interfaces;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Models;
using CzokoŚmieciarka.WPF.Interfaces;
using CzokoŚmieciarka.WPF.Models;
namespace CzokoŚmieciarka.WPF
{
///
/// Interaction logic for MainWindow.xaml
///
public partial class MainWindow : Window
{
//public Board board;
private static int rows = 9;
private static int columns = 9;
private GarbageCollectorWPF garbageCollector = new GarbageCollectorWPF(columns, new Coords(0, 0), AppDomain.CurrentDomain.BaseDirectory + @"..\..\Images\garbageCollector.png", new List());
private List Objects = new List();
public MainWindow()
{
InitializeComponent();
for (int y = 0; y < rows; y++)
{
for (int x = 0; x < columns; x++)
{
Road road = new Road(columns, new Coords(x, y), AppDomain.CurrentDomain.BaseDirectory + @"..\..\Images\intersection.png");
Objects.Add(road);
}
}
List trashes = new List();
Trash glass = new Trash(GarbageType.Glass, 100);
Trash plasticMetal = new Trash(GarbageType.PlasticMetal, 100);
Trash organic = new Trash(GarbageType.Organic, 100);
Trash paper = new Trash(GarbageType.Paper, 100);
trashes.Add(glass);
trashes.Add(plasticMetal);
trashes.Add(organic);
trashes.Add(paper);
House house = new House(columns, new Coords(0, 0), trashes);
Objects[house.Location.X + house.Location.Y] = house;
house = new House(columns, new Coords(1, 0), trashes);
Objects[house.Location.X + house.Location.Y] = house;
house = new House(columns, new Coords(2, 0), trashes);
Objects[house.Location.X + house.Location.Y] = house;
DumpWPF dump = new DumpWPF(columns, new Coords(2, 4), glass);
Objects[dump.Location.X + dump.Location.Y] = dump;
dump = new DumpWPF(columns, new Coords(2, 5), paper);
Objects[dump.Location.X + dump.Location.Y] = dump;
dump = new DumpWPF(columns, new Coords(3, 4), organic);
Objects[dump.Location.X + dump.Location.Y] = dump;
dump = new DumpWPF(columns, new Coords(3, 5), plasticMetal);
Objects[dump.Location.X + dump.Location.Y] = dump;
Board board = new Board(Objects, garbageCollector);
this.DataContext = board;
}
private void MainWindow_OnKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Up)
{
garbageCollector.Move(columns, Direction.Up);
}
if (e.Key == Key.Down)
{
garbageCollector.Move(columns, Direction.Down);
}
if (e.Key == Key.Left)
{
garbageCollector.Move(columns, Direction.Left);
}
if (e.Key == Key.Right)
{
garbageCollector.Move(columns, Direction.Right);
}
Board board = new Board(Objects, garbageCollector);
board.BoardRefresh(Objects, garbageCollector);
this.DataContext = board;
}
}
}