123 lines
6.0 KiB
XML
123 lines
6.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{EBE9431C-9B66-4300-B288-7A0F7B899415}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MonoGameView</RootNamespace>
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<AssemblyName>MonoGameView</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Algorithms\BFS.cs" />
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<Compile Include="Algorithms\DFS.cs" />
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<Compile Include="DataModels\Displayer.cs" />
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<Compile Include="DataModels\Enums\Directions.cs" />
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<Compile Include="DataModels\Enums\GarbageTypes.cs" />
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<Compile Include="DataModels\Exceptions\Exceptions.cs" />
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<Compile Include="DataModels\Interfaces\GarbageCollector\AGarbageCollector.cs" />
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<Compile Include="DataModels\Interfaces\GarbageCollector\IGarbageCollector.cs" />
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<Compile Include="DataModels\Interfaces\Garbage\AGarbage.cs" />
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<Compile Include="DataModels\Interfaces\Garbage\IGarbage.cs" />
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<Compile Include="DataModels\Interfaces\IDrawables.cs" />
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<Compile Include="DataModels\Interfaces\IGarbageLocalization.cs" />
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<Compile Include="DataModels\Interfaces\IHouse.cs" />
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<Compile Include="DataModels\Interfaces\IRoad.cs" />
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<Compile Include="DataModels\Interfaces\IRoad1.cs" />
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<Compile Include="DataModels\Interfaces\IRoad2.cs" />
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<Compile Include="DataModels\Interfaces\IStep.cs" />
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<Compile Include="DataModels\Interfaces\ITypeOfGarbage.cs" />
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<Compile Include="DataModels\Interfaces\RoutePlanningEngine\IRoutePlanningEngine.cs" />
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<Compile Include="DataModels\Interfaces\TrashCans\ADump.cs" />
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<Compile Include="DataModels\Interfaces\TrashCans\AGarbageCollectorContainer.cs" />
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<Compile Include="DataModels\Interfaces\TrashCans\ATrashCan.cs" />
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<Compile Include="DataModels\MapLoader.cs" />
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<Compile Include="DataModels\Models\Coords.cs" />
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<Compile Include="DataModels\Models\Dump.cs" />
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<Compile Include="DataModels\Models\BasicGarbage.cs" />
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<Compile Include="DataModels\Models\EmptyHouse.cs" />
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<Compile Include="DataModels\Models\GarbageCollectorContainer.cs" />
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<Compile Include="DataModels\Models\GarbageLocalization.cs" />
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<Compile Include="DataModels\Models\Grass.cs" />
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<Compile Include="DataModels\Models\House.cs" />
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<Compile Include="DataModels\Models\ImageContainer.cs" />
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<Compile Include="DataModels\Models\Map.cs" />
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<Compile Include="DataModels\Models\Road1.cs" />
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<Compile Include="DataModels\Models\Road2.cs" />
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<Compile Include="DataModels\Models\Steps\CollectStep.cs" />
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<Compile Include="DataModels\Models\Steps\MoveStep.cs" />
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<Compile Include="DataModels\Models\Steps\SpillStep.cs" />
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<Compile Include="DataModels\Models\TrashCan.cs" />
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<Compile Include="DataModels\Models\TypeOfGarbage.cs" />
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<Compile Include="DataModels\ViewInfo.cs" />
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<Compile Include="Game1.cs" />
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<Compile Include="DataModels\Models\GarbageCollector.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="C5, Version=2.5.0.0, Culture=neutral, PublicKeyToken=282361b99ded7e8e, processorArchitecture=MSIL">
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<HintPath>..\packages\C5.2.5.3\lib\net45\C5.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Icon.ico" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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<None Include="app.config" />
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<None Include="app.manifest" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |