Czoko_Smieciarka/Trunk/MonoGameView/GarbageCollector.cs
2019-04-22 03:16:30 +02:00

41 lines
1.3 KiB
C#

using CzokoŚmieciarka.DataModels.Interfaces.GarbageCollector;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Models;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MonoGameView
{
public class GarbageCollector : AGarbageCollector
{
public Texture2D Image { get; set; }
public GarbageCollector(ContentManager content, Coords c, List<AGarbageCollectorContainer> l, int rows, int cols) : base(c,l,rows,cols)
{
Image = content.Load<Texture2D>("collector");
}
public GarbageCollector(Texture2D image, Coords c, List<AGarbageCollectorContainer> l, int rows, int cols) : base(c, l, rows, cols)
{
Image = image;
}
public void Draw(SpriteBatch batch)
{
batch.Draw(Image, new Vector2(Coords.X*50, Coords.Y*50), Color.White);
}
public override object Clone()
{
var cloneList = new List<AGarbageCollectorContainer>();
return new GarbageCollector(Image, new Coords(Coords.X,Coords.Y), cloneList, rows,columns);
}
}
}