38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using Microsoft.Xna.Framework.Content;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace MonoGameView.DataModels.Models
|
|
{
|
|
public sealed class ImageContainer
|
|
{
|
|
static ImageContainer _container = null;
|
|
private Dictionary<string, Texture2D> Images;
|
|
public static void InitContainer(ContentManager content)
|
|
{
|
|
_container = new ImageContainer();
|
|
_container.Images = new Dictionary<string, Texture2D>();
|
|
_container.Images.Add("house", content.Load<Texture2D>("house"));
|
|
_container.Images.Add("road1", content.Load<Texture2D>("road1"));
|
|
_container.Images.Add("road2", content.Load<Texture2D>("road2"));
|
|
_container.Images.Add("grass", content.Load<Texture2D>("grass"));
|
|
_container.Images.Add("collector", content.Load<Texture2D>("collector"));
|
|
}
|
|
|
|
public static Texture2D GetImage(string s)
|
|
{
|
|
return _container.Images[s];
|
|
}
|
|
|
|
|
|
public ImageContainer()
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|