41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
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using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
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using CzokoŚmieciarka.MonoGameView.DataModels.Models;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MonoGameView
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{
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public class GarbageCollector : AGarbageCollector
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{
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public Texture2D Image { get; set; }
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public GarbageCollector(ContentManager content, Coords c, List<AGarbageCollectorContainer> l, int rows, int cols) : base(c,l,rows,cols)
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{
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Image = content.Load<Texture2D>("collector");
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}
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public GarbageCollector(Texture2D image, Coords c, List<AGarbageCollectorContainer> l, int rows, int cols) : base(c, l, rows, cols)
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{
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Image = image;
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}
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public void Draw(SpriteBatch batch)
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{
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batch.Draw(Image, new Vector2(Coords.X*50, Coords.Y*50), Color.White);
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}
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public override object Clone()
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{
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var cloneList = new List<AGarbageCollectorContainer>();
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return new GarbageCollector(Image, new Coords(Coords.X,Coords.Y), cloneList, rows,columns);
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}
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}
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}
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