Implemented A* algorithm (needs better heuristic function).
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def heuristic_cost(start, goal, graph):
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return 0
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def a_star_algorithm(graph, point_set, start, goal, h=heuristic_cost):
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for edge in graph.keys():
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point_set[edge[0]].append(edge[1])
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point_set[edge[1]].append(edge[0])
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open_set = set()
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open_set.add(start)
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came_from = {}
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g_score = {k: float('inf') for k in point_set.keys()}
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g_score[start] = 0
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f_score = {k: float('inf') for k in point_set.keys()}
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f_score[start] = h(start, goal, graph)
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while len(open_set) > 0:
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current = list(open_set)[0]
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for k in open_set:
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if f_score[k] < f_score[current]:
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current = k
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if current == goal:
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return came_from, current
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open_set.remove(current)
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for neighbor in point_set[current]:
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tentative_g_score = g_score[current]
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if current > neighbor:
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tentative_g_score += graph[(current, neighbor)]
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else:
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tentative_g_score += graph[(neighbor, current)]
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if tentative_g_score < g_score[neighbor]:
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came_from[neighbor] = current
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g_score[neighbor] = tentative_g_score
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f_score[neighbor] = g_score[neighbor] + h(neighbor, goal, graph)
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if neighbor not in open_set:
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open_set.add(neighbor)
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if __name__ == "__main__":
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g = {
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(2, 1): 3,
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(3, 2): 2,
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(5, 3): 1,
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(9, 5): 5,
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(10, 9): 4,
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(9, 4): 3,
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(4, 1): 4,
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(7, 1): 6,
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(3, 1): 4,
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(6, 2): 3,
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(8, 6): 8,
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(8, 3): 2
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}
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v = dict()
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for i in g.keys():
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v[i[0]] = []
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v[i[1]] = []
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print(a_star_algorithm(g, v, 7, 10, heuristic_cost))
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