forked from andkok/MWS_2021
78 lines
2.0 KiB
C#
78 lines
2.0 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using System.Linq; // used for Sum of array
|
||
|
|
||
|
public class ProceduralTextureScript : MonoBehaviour {
|
||
|
public float snowHeight;
|
||
|
public float rockSlope;
|
||
|
|
||
|
// Start is called before the first frame update
|
||
|
void Start()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
float transition(float start, float end,float value) {
|
||
|
if (start > end) {
|
||
|
return 1 - transition(end, start, value);
|
||
|
}
|
||
|
if (value < start) {
|
||
|
return 0;
|
||
|
}
|
||
|
if (value >= end) {
|
||
|
return 1;
|
||
|
}
|
||
|
var scaledValue = (value - start) / (end - start);
|
||
|
return scaledValue;
|
||
|
}
|
||
|
|
||
|
public void runProcedrualTexturing() {
|
||
|
var terrain = gameObject.GetComponent<Terrain>();
|
||
|
var layers = terrain.terrainData.alphamapLayers;
|
||
|
var height = terrain.terrainData.alphamapWidth;
|
||
|
var width = terrain.terrainData.alphamapHeight;
|
||
|
|
||
|
|
||
|
Debug.Log(layers);
|
||
|
Debug.Log(height);
|
||
|
Debug.Log(width);
|
||
|
|
||
|
Debug.Log(terrain.terrainData.GetInterpolatedHeight(0.5f,0.5f));
|
||
|
|
||
|
var newSplatMap = new float[width, height, layers];
|
||
|
//for (int i=0; i<)
|
||
|
|
||
|
for (int i=0; i < width;i++) {
|
||
|
for (int j = 0; j < width; j++) {
|
||
|
float x = j / (float)height;
|
||
|
float y = i / (float)width;
|
||
|
var splatWeights = new float[layers];
|
||
|
var terrainHeight = terrain.terrainData.GetInterpolatedHeight(x,y);
|
||
|
|
||
|
for (int k = 0; k < layers; k++) {
|
||
|
splatWeights[k] = Random.RandomRange(0.0f,1.0f);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
float sum = splatWeights.Sum();
|
||
|
|
||
|
for (int k = 0; k < layers; k++) {
|
||
|
newSplatMap[i,j,k]=splatWeights[k]/sum;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
terrain.terrainData.SetAlphamaps(0, 0, newSplatMap);
|
||
|
|
||
|
var a = terrain.terrainData.treeInstances;
|
||
|
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
}
|