MWS_2021/Terrain/Assets/Scripts/Editor/ProceduralTextureEditor.cs

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2021-05-28 22:47:22 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine;
using System.Collections;
[CustomEditor(typeof(ProceduralTextureScript))]
public class ProceduralTextureEditor : Editor {
public override void OnInspectorGUI() {
DrawDefaultInspector();
if (GUILayout.Button("Run")) {
((ProceduralTextureScript)target).runProcedrualTexturing();
}
}
}