2021-04-17 22:09:48 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(TurtleLSystem),true)]
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public class TurtleEditor : Editor
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{
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TurtleLSystem turtleLSystem;
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public override void OnInspectorGUI() {
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DrawDefaultInspector();
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if (GUILayout.Button("Load file")) {
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turtleLSystem.loadFile();
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}
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2021-04-21 18:01:50 +02:00
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if (GUILayout.Button("Switch ON/OFF animation")) {
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turtleLSystem.switchAnimation();
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}
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2021-04-17 22:09:48 +02:00
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if (GUILayout.Button("Evaluate")) {
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turtleLSystem.evaluateAndPresent();
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}
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}
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void OnEnable() {
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turtleLSystem = (TurtleLSystem)target;
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Tools.hidden = true;
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}
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void OnDisable() {
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Tools.hidden = false;
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}
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}
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