using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine; using System.Collections; [CustomEditor(typeof(GrassController))] public class GrassEditor : Editor { public override void OnInspectorGUI() { GrassController terrainController = (GrassController)target; DrawDefaultInspector(); if (GUILayout.Button("Reset")) { terrainController.resetGrass(); } } }