forked from andkok/MWS_2021
167 lines
5.0 KiB
JSON
167 lines
5.0 KiB
JSON
{
|
|
"templatePinStates": [],
|
|
"dependencyTypeInfos": [
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.AnimationClip",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEditor.Animations.AnimatorController",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.AnimatorOverrideController",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEditor.Audio.AudioMixerController",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.ComputeShader",
|
|
"ignore": true,
|
|
"defaultInstantiationMode": 1,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.Cubemap",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.GameObject",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEditor.LightingDataAsset",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": false
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.LightingSettings",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.Material",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEditor.MonoScript",
|
|
"ignore": true,
|
|
"defaultInstantiationMode": 1,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.PhysicMaterial",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.PhysicsMaterial2D",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.Rendering.VolumeProfile",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEditor.SceneAsset",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": false
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.Shader",
|
|
"ignore": true,
|
|
"defaultInstantiationMode": 1,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.ShaderVariantCollection",
|
|
"ignore": true,
|
|
"defaultInstantiationMode": 1,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.Texture",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.Texture2D",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
},
|
|
{
|
|
"userAdded": false,
|
|
"type": "UnityEngine.Timeline.TimelineAsset",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 0,
|
|
"supportsModification": true
|
|
}
|
|
],
|
|
"defaultDependencyTypeInfo": {
|
|
"userAdded": false,
|
|
"type": "<default_scene_template_dependencies>",
|
|
"ignore": false,
|
|
"defaultInstantiationMode": 1,
|
|
"supportsModification": true
|
|
},
|
|
"newSceneOverride": 0
|
|
} |