forked from andkok/MWS_2021
34 lines
833 B
C#
34 lines
833 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Ant : MonoBehaviour
|
|
{
|
|
// Start is called before the first frame update
|
|
public bool hasFood = false;
|
|
public sbyte foodSearch = -1; // 1 it has food, -1 it searches for food
|
|
public VoxelSpace voxelSpace;
|
|
|
|
|
|
public void sniff()
|
|
{
|
|
//zadanie 2.3
|
|
|
|
|
|
go();
|
|
}
|
|
|
|
void turnVerticaly() // /\ \/
|
|
{
|
|
gameObject.transform.rotation = Quaternion.Euler(0,90*(foodSearch*-1.0f)-90, 0);
|
|
}
|
|
void turnHorizontaly() // <-->
|
|
{
|
|
gameObject.transform.rotation = Quaternion.Euler(0,90*(foodSearch*-1.0f),0);
|
|
}
|
|
public void go()
|
|
{
|
|
gameObject.transform.position += gameObject.transform.forward * (1.0f/voxelSpace.animationFrames);
|
|
}
|
|
}
|