forked from andkok/MWS_2021
68 lines
1.6 KiB
C#
68 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class SettingsMenu : MonoBehaviour
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{
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public static Settings settings;
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public Text description;
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// Start is called before the first frame update
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void Start()
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{
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settings = new Settings();
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}
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public void doExitGame()
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{
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Application.Quit();
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}
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public void setX(float a)
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{
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settings.sizeX = (int)a;
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}
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public void setY(float a)
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{
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settings.sizeY = (int)a;
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}
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public void setAnts(float a)
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{
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settings.antsCount = (int)a;
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}
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public void setFps(float a)
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{
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settings.fps = (int)a;
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}
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public void setRefreshFood(float a)
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{
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settings.refreshFood = (int)a;
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}
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public void setWeakenPheromones(float a)
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{
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settings.weakenPheromones = (int)a;
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}
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public void start()
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{
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SceneManager.LoadScene (sceneName:"theAntsAreMarching");
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}
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// Update is called once per frame
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void Update()
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{
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if(description!=null)
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{
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var textall = "";
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textall += "sizeX = " + settings.sizeX + "\n\n";
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textall += "sizeY = " + settings.sizeY + "\n\n";
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textall += "antsCount"+" = " + settings.antsCount + "\n\n";
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textall += "fps"+" = " + settings.fps + "\n\n";
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textall += "refreshFood"+" = " + settings.refreshFood + "\n\n";
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textall += "weakenPheromones"+" = " + settings.weakenPheromones + "\n\n";
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description.text = textall;
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}
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}
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}
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