Zmiana wygladu planszy, nowe tekstury
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@ -2,10 +2,12 @@
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<entry file="file://$PROJECT_DIR$/Images/21_trisomy_-_Down_syndrome.png" />
|
<entry file="file://$PROJECT_DIR$/Images/21_trisomy_-_Down_syndrome.png" />
|
||||||
<entry file="file://$USER_HOME$/Desktop/pygame-elsa/sprites/elsa.py">
|
<entry file="file://$USER_HOME$/Desktop/pygame-elsa/sprites/elsa.py">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
@ -342,23 +383,37 @@
|
|||||||
<entry file="file://$PROJECT_DIR$/Images/lada.png">
|
<entry file="file://$PROJECT_DIR$/Images/lada.png">
|
||||||
<provider selected="true" editor-type-id="images" />
|
<provider selected="true" editor-type-id="images" />
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/run.py">
|
<entry file="file://$PROJECT_DIR$/run.py" />
|
||||||
|
<entry file="file://$PROJECT_DIR$/Images/tableSmall.png">
|
||||||
|
<provider selected="true" editor-type-id="images" />
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/Images/water.jpg">
|
||||||
|
<provider selected="true" editor-type-id="images" />
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/Images/plytka.png">
|
||||||
|
<provider selected="true" editor-type-id="images" />
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/Images/tlo.jpg">
|
||||||
|
<provider selected="true" editor-type-id="images" />
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/table.py">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="420">
|
<state relative-caret-position="420">
|
||||||
<caret line="20" selection-start-line="20" selection-end-line="20" />
|
<caret line="20" column="55" selection-start-line="20" selection-start-column="55" selection-end-line="20" selection-end-column="55" />
|
||||||
<folding>
|
|
||||||
<element signature="e#0#18#0" expanded="true" />
|
|
||||||
</folding>
|
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/game.py">
|
<entry file="file://$PROJECT_DIR$/1">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="1890">
|
<state relative-caret-position="21">
|
||||||
<caret line="90" selection-start-line="90" selection-end-line="90" />
|
<caret line="1" column="8" selection-start-line="1" selection-start-column="8" selection-end-line="1" selection-end-column="8" />
|
||||||
<folding>
|
</state>
|
||||||
<element signature="e#0#18#0" expanded="true" />
|
</provider>
|
||||||
</folding>
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/orderTable.py">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="273">
|
||||||
|
<caret line="13" column="32" lean-forward="true" selection-start-line="13" selection-start-column="32" selection-end-line="13" selection-end-column="32" />
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
@ -369,37 +424,37 @@
|
|||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/Images/tableSmall.png">
|
<entry file="file://$PROJECT_DIR$/pool.py">
|
||||||
<provider selected="true" editor-type-id="images" />
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/gridElement.py">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="126">
|
<state relative-caret-position="189">
|
||||||
<caret line="6" column="17" selection-start-line="6" selection-start-column="17" selection-end-line="6" selection-end-column="17" />
|
<caret line="9" column="26" lean-forward="true" selection-start-line="9" selection-start-column="26" selection-end-line="9" selection-end-column="26" />
|
||||||
</state>
|
|
||||||
</provider>
|
|
||||||
</entry>
|
|
||||||
<entry file="file://$PROJECT_DIR$/waiter.py">
|
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
|
||||||
<state relative-caret-position="1092">
|
|
||||||
<caret line="55" column="20" selection-start-line="55" selection-start-column="20" selection-end-line="55" selection-end-column="20" />
|
|
||||||
<folding>
|
<folding>
|
||||||
<element signature="e#0#13#0" expanded="true" />
|
<element signature="e#0#13#0" expanded="true" />
|
||||||
</folding>
|
</folding>
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/table.py">
|
<entry file="file://$PROJECT_DIR$/gridElement.py">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="294">
|
<state relative-caret-position="252">
|
||||||
<caret line="14" column="27" selection-start-line="14" selection-start-column="27" selection-end-line="14" selection-end-column="27" />
|
<caret line="12" column="19" lean-forward="true" selection-start-line="12" selection-start-column="19" selection-end-line="12" selection-end-column="19" />
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
<entry file="file://$PROJECT_DIR$/orderTable.py">
|
<entry file="file://$PROJECT_DIR$/game.py">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="294">
|
||||||
|
<caret line="82" column="21" selection-start-line="82" selection-start-column="21" selection-end-line="82" selection-end-column="21" />
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/waiter.py">
|
||||||
<provider selected="true" editor-type-id="text-editor">
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
<state relative-caret-position="357">
|
<state relative-caret-position="357">
|
||||||
<caret line="17" column="58" lean-forward="true" selection-start-line="17" selection-start-column="58" selection-end-line="17" selection-end-column="58" />
|
<caret line="17" column="32" lean-forward="true" selection-start-line="17" selection-start-column="32" selection-end-line="17" selection-end-column="32" />
|
||||||
|
<folding>
|
||||||
|
<element signature="e#0#13#0" expanded="true" />
|
||||||
|
</folding>
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
</entry>
|
</entry>
|
||||||
|
BIN
Images/drewno.jpg
Normal file
BIN
Images/drewno.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
BIN
Images/waiter.png
Normal file
BIN
Images/waiter.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.5 KiB |
BIN
Images/water.jpg
Normal file
BIN
Images/water.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.6 KiB |
Binary file not shown.
Binary file not shown.
BIN
__pycache__/path.cpython-37.pyc
Normal file
BIN
__pycache__/path.cpython-37.pyc
Normal file
Binary file not shown.
BIN
__pycache__/pool.cpython-37.pyc
Normal file
BIN
__pycache__/pool.cpython-37.pyc
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
20
game.py
20
game.py
@ -4,12 +4,13 @@ from table import Table
|
|||||||
from gridElement import GridElement
|
from gridElement import GridElement
|
||||||
from pygame.math import Vector2
|
from pygame.math import Vector2
|
||||||
from orderTable import OrderTable
|
from orderTable import OrderTable
|
||||||
|
from pool import Pool
|
||||||
|
|
||||||
class Game(object):
|
class Game(object):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
pygame.init()
|
pygame.init()
|
||||||
self.x = 20
|
self.x = 10
|
||||||
self.y = 18
|
self.y = 10
|
||||||
self.screen = pygame.display.set_mode((self.x * 50, self.y * 50))
|
self.screen = pygame.display.set_mode((self.x * 50, self.y * 50))
|
||||||
self.fpsClock = pygame.time.Clock()
|
self.fpsClock = pygame.time.Clock()
|
||||||
self.idTable = 0
|
self.idTable = 0
|
||||||
@ -27,19 +28,22 @@ class Game(object):
|
|||||||
|
|
||||||
for b in range(self.y):
|
for b in range(self.y):
|
||||||
for i in range(self.x):
|
for i in range(self.x):
|
||||||
if ((i == 0) or (i == 8) or (i == 16)) and ((b == 2) or (b == 8)):
|
if ((i == 0) or (i == 9)) and ((b == 0) or (b == 6)):
|
||||||
self.row.append(Table(i * 50, b * 50, self))
|
self.row.append(Table(i * 50, b * 50, self))
|
||||||
elif b == self.y-1 and (i == 10 or i == 11 or i == 12 or i == 13 or i == 14 or i == 15):
|
elif (b == self.y-1 or b == self.y-2 or b == self.y-3) and (i == 5):
|
||||||
table = OrderTable(i * 50, b * 50, self)
|
table = OrderTable(i * 50, b * 50, self)
|
||||||
self.row.append(table)
|
self.row.append(table)
|
||||||
self.tableList.append(table)
|
self.tableList.append(table)
|
||||||
elif i == 18 and b == 14:
|
elif i == 4 and b == 9:
|
||||||
self.row.append(Waiter(self, i * 50, b * 50))
|
self.row.append(Waiter(self, i * 50, b * 50))
|
||||||
self.waiterNumberInGrid.x = i
|
self.waiterNumberInGrid.x = i
|
||||||
self.waiterNumberInGrid.y = b
|
self.waiterNumberInGrid.y = b
|
||||||
|
elif (((b > 0 and b < 6) and (i > 0 and i < 9)) and not((i==1 or i == 8) and (b==1 or b==5))) \
|
||||||
|
or (b>6 and (i<4 or i > 5) ):
|
||||||
|
self.row.append(Pool(i * 50, b * 50, self))
|
||||||
else:
|
else:
|
||||||
self.row.append(GridElement(i * 50, b * 50, self))
|
self.row.append(GridElement(i * 50, b * 50, self))
|
||||||
if i == 19:
|
if i == self.x-1:
|
||||||
self.grid.append(list(self.row))
|
self.grid.append(list(self.row))
|
||||||
self.row.clear()
|
self.row.clear()
|
||||||
|
|
||||||
@ -75,6 +79,8 @@ class Game(object):
|
|||||||
return 'W'
|
return 'W'
|
||||||
elif object.type == "orderTable":
|
elif object.type == "orderTable":
|
||||||
return 'O'
|
return 'O'
|
||||||
|
elif object.type == "pool":
|
||||||
|
return 'P'
|
||||||
|
|
||||||
def showGrid(self, grid):
|
def showGrid(self, grid):
|
||||||
charakterList = []
|
charakterList = []
|
||||||
|
@ -10,7 +10,7 @@ class OrderTable(object):
|
|||||||
self.idOrderTable = game.idOrderTable
|
self.idOrderTable = game.idOrderTable
|
||||||
self.x = x
|
self.x = x
|
||||||
self.y = y
|
self.y = y
|
||||||
self.image = pygame.image.load("./Images/lada.png")
|
self.image = pygame.image.load("./Images/drewno.jpg")
|
||||||
self.type = "orderTable"
|
self.type = "orderTable"
|
||||||
|
|
||||||
def draw(self):
|
def draw(self):
|
||||||
|
10
pool.py
Normal file
10
pool.py
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
import pygame
|
||||||
|
from gridElement import GridElement
|
||||||
|
|
||||||
|
|
||||||
|
class Pool(GridElement):
|
||||||
|
def __init__(self, x=None, y=None, game=None):
|
||||||
|
GridElement.__init__(self, x, y, game)
|
||||||
|
self.image = pygame.image.load("./Images/water.jpg")
|
||||||
|
self.image = pygame.transform.scale(self.image, (50, 50))
|
||||||
|
self.type = "pool"
|
4
table.py
4
table.py
@ -18,5 +18,5 @@ class Table(object):
|
|||||||
|
|
||||||
def draw(self):
|
def draw(self):
|
||||||
self.table = pygame.Rect(self.x, self.y, 50, 50)
|
self.table = pygame.Rect(self.x, self.y, 50, 50)
|
||||||
pygame.draw.rect(self.game.screen, (100, 0, 100,), self.table)
|
pygame.draw.rect(self.game.screen, (100, 0, 100), self.table)
|
||||||
self.game.screen.blit(self.image, (self.x, self.y))
|
#self.game.screen.blit(self.image, (self.x, self.y))
|
||||||
|
@ -9,7 +9,7 @@ class Waiter(object):
|
|||||||
self.size= self.game.screen.get_size()
|
self.size= self.game.screen.get_size()
|
||||||
self.x = x
|
self.x = x
|
||||||
self.y = y
|
self.y = y
|
||||||
self.image = pygame.image.load("./Images/w1.png").convert()
|
self.image = pygame.image.load("./Images/waiter.png").convert()
|
||||||
self.image.set_colorkey((255, 255, 255))
|
self.image.set_colorkey((255, 255, 255))
|
||||||
self.type = "waiter"
|
self.type = "waiter"
|
||||||
|
|
||||||
@ -28,7 +28,7 @@ class Waiter(object):
|
|||||||
else:
|
else:
|
||||||
pass
|
pass
|
||||||
def moveRight(self, game):
|
def moveRight(self, game):
|
||||||
if int(game.waiterNumberInGrid.x) != 19:
|
if int(game.waiterNumberInGrid.x) != game.x-1:
|
||||||
collisionObject = game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x + 1)]
|
collisionObject = game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x + 1)]
|
||||||
if collisionObject.type == "gridElement":
|
if collisionObject.type == "gridElement":
|
||||||
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x + 1)].x -= 50
|
game.grid[int(game.waiterNumberInGrid.y)][int(game.waiterNumberInGrid.x + 1)].x -= 50
|
||||||
@ -56,7 +56,7 @@ class Waiter(object):
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
def moveDown(self, game):
|
def moveDown(self, game):
|
||||||
if int(game.waiterNumberInGrid.y) != 17:
|
if int(game.waiterNumberInGrid.y) != game.y-1:
|
||||||
collisionObject = game.grid[int(game.waiterNumberInGrid.y + 1)][int(game.waiterNumberInGrid.x)]
|
collisionObject = game.grid[int(game.waiterNumberInGrid.y + 1)][int(game.waiterNumberInGrid.x)]
|
||||||
if collisionObject.type == "gridElement":
|
if collisionObject.type == "gridElement":
|
||||||
game.grid[int(game.waiterNumberInGrid.y + 1)][int(game.waiterNumberInGrid.x)].y -= 50
|
game.grid[int(game.waiterNumberInGrid.y + 1)][int(game.waiterNumberInGrid.x)].y -= 50
|
||||||
@ -88,4 +88,4 @@ class Waiter(object):
|
|||||||
def draw(self):
|
def draw(self):
|
||||||
self.rect1 = pygame.Rect(self.x, self.y, 50, 50)
|
self.rect1 = pygame.Rect(self.x, self.y, 50, 50)
|
||||||
pygame.draw.rect(self.game.screen, (0, 150, 255), self.rect1)
|
pygame.draw.rect(self.game.screen, (0, 150, 255), self.rect1)
|
||||||
self.game.screen.blit(self.image, (self.x-50, self.y))
|
self.game.screen.blit(self.image, (self.x, self.y))
|
||||||
|
Loading…
Reference in New Issue
Block a user