Dodano dfs ver1 nie dziala
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@ -2,7 +2,6 @@
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@ -47,8 +46,8 @@
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@ -74,11 +73,11 @@
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@ -114,8 +113,8 @@
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<option value="$PROJECT_DIR$/pool.py" />
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@ -384,13 +383,6 @@
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@ -401,6 +393,13 @@
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@ -408,10 +407,10 @@
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@ -422,25 +421,25 @@
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Binary file not shown.
2
game.py
2
game.py
@ -47,7 +47,7 @@ class Game(object):
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if i == self.x-1:
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self.grid.append(list(self.row))
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self.row.clear()
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#self.waiter.dfsFind(self, self.waiter.lastStep, 1)
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while True:
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for event in pygame.event.get():
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38
waiter.py
38
waiter.py
@ -206,8 +206,42 @@ class Waiter(object):
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return self.stackMove
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def dfsFind(self, game, currentOperation):
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def dfsFind(self, game, currentOperation, idTable):
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self.game = game
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self.grid = game.grid
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self.currentOperation = currentOperation
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print("Sprawdzam czy stolik")
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if self.isMoveInRange("Up"):
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if self.grid[self.positionY - 1][self.positionX].type == "table":
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if self.grid[self.positionY - 1][self.positionX].id == idTable:
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return self.currentOperation
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if self.isMoveInRange("Down"):
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if self.grid[self.positionY + 1][self.positionX].type == "table":
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if self.grid[self.positionY + 1][self.positionX].id == idTable:
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return self.currentOperation
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if self.isMoveInRange("Left"):
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if self.grid[self.positionY][self.positionX - 1].type == "table":
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if self.grid[self.positionY][self.positionX - 1].id == idTable:
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return self.currentOperation
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if self.isMoveInRange("Right"):
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if self.grid[self.positionY][self.positionX + 1].type == "table":
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if self.grid[self.positionY][self.positionX + 1].id == idTable:
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return self.currentOperation
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print("Sprawdzilem nie stolik")
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steps = []
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steps.append(self.checkPoss(self.game, self.currentOperation))
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step = steps[-1]
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if step == "Left":
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self.moveLeft(self.game)
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self.currentOperation.append("Left")
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if step == "Right":
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self.moveRight(self.game)
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self.currentOperation.append("Right")
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if step == "Up":
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self.moveUp(self.game)
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self.currentOperation.append("Up")
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if step == "Down":
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self.moveDown(self.game)
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self.currentOperation.append("Down")
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game.draw()
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self.dfsFind(self.game, self.currentOperation, idTable)
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