Marta - zmiany w planszy
This commit is contained in:
parent
078a159fef
commit
445d8db2ce
@ -5,7 +5,7 @@
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@ -65,25 +74,19 @@
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@ -110,21 +113,22 @@
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@ -247,15 +266,15 @@
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@ -356,22 +364,46 @@
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BIN
Images/drewno.jpg
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Images/drewno.jpg
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After Width: | Height: | Size: 8.4 KiB |
BIN
Images/table.png
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Images/table.png
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After Width: | Height: | Size: 40 KiB |
BIN
Images/waiter.png
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Images/waiter.png
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After Width: | Height: | Size: 1.4 KiB |
BIN
Images/water.jpg
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Images/water.jpg
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After Width: | Height: | Size: 3.6 KiB |
BIN
Images/woda.jpg
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Images/woda.jpg
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After Width: | Height: | Size: 3.1 KiB |
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BIN
__pycache__/pool.cpython-37.pyc
Normal file
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__pycache__/pool.cpython-37.pyc
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20
game.py
20
game.py
@ -4,11 +4,12 @@ from table import Table
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from gridElement import GridElement
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from pygame.math import Vector2
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from orderTable import OrderTable
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from pool import Pool
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class Game(object):
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def __init__(self):
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pygame.init()
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self.x = 12
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self.x = 11
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self.y = 12
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self.screen = pygame.display.set_mode((self.x * 50, self.y * 50))
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self.fpsClock = pygame.time.Clock()
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@ -27,22 +28,25 @@ class Game(object):
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# Wygląd planszy i elementy
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for b in range(self.y):
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for i in range(self.x):
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if ((i == 0) or (i == 11)) and ((b == 0) or (b == 7)):
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if ((i == 0) or (i == 10)) and ((b == 0) or (b == 8)):
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self.row.append(Table(i * 50, b * 50, self))
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elif (i == 7 and (b == 9 or b == 10 or b == 11)):
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elif (i == 6 and (b == 9 or b == 10 or b == 11)):
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table = OrderTable(i * 50, b * 50, self)
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self.row.append(table)
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self.tableList.append(table)
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elif i == 6 and b == 0:
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elif i == 5 and b == 0:
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||||
self.row.append(Waiter(self, i * 50, b * 50))
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||||
self.waiterNumberInGrid.x = i
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||||
self.waiterNumberInGrid.y = b
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||||
elif ((i > 0 and i < 10) and (b > 1 and b < 7)) or ((i > 1 and i < 9) and (b == 1 or b == 7)):
|
||||
self.row.append(Pool(i * 50, b * 50, self))
|
||||
|
||||
else:
|
||||
if ((i < 6) or (i > 8)) and b > 8:
|
||||
pass
|
||||
if ((i < 5) or (i > 6)) and b > 8:
|
||||
self.row.append(Pool(i * 50, b * 50, self))
|
||||
else:
|
||||
self.row.append(GridElement(i * 50, b * 50, self))
|
||||
if i == 11:
|
||||
if i == 10:
|
||||
self.grid.append(list(self.row))
|
||||
self.row.clear()
|
||||
|
||||
@ -78,6 +82,8 @@ class Game(object):
|
||||
return 'W'
|
||||
elif object.type == "orderTable":
|
||||
return 'O'
|
||||
elif object.type == "pool":
|
||||
return 'P'
|
||||
|
||||
def showGrid(self, grid):
|
||||
charakterList = []
|
||||
|
@ -10,7 +10,8 @@ class OrderTable(object):
|
||||
self.idOrderTable = game.idOrderTable
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.image = pygame.image.load("./Images/lada.png")
|
||||
self.image = pygame.image.load("./Images/drewno.jpg")
|
||||
self.image = pygame.transform.scale(self.image, (50, 50))
|
||||
self.type = "orderTable"
|
||||
|
||||
def draw(self):
|
||||
|
19
pool.py
Normal file
19
pool.py
Normal file
@ -0,0 +1,19 @@
|
||||
import pygame
|
||||
|
||||
class Pool(object):
|
||||
|
||||
def __init__(self, x, y, game):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.game = game
|
||||
game.idItem += 1
|
||||
self.number = game.idItem
|
||||
#self.id = game.idTable
|
||||
self.image = pygame.image.load("./Images/water.jpg")
|
||||
self.image = pygame.transform.scale(self.image, (50, 50))
|
||||
self.type = "pool"
|
||||
|
||||
def draw(self):
|
||||
self.rect = pygame.Rect(self.x, self.y, 50, 50)
|
||||
#pygame.draw.rect(self.game.screen, (0, 0, 0), self.table)
|
||||
self.game.screen.blit(self.image, (self.x, self.y))
|
5
table.py
5
table.py
@ -13,10 +13,11 @@ class Table(object):
|
||||
self.number = game.idItem
|
||||
self.isBusy = False
|
||||
self.id = game.idTable
|
||||
self.image = pygame.image.load("./Images/tableSmall.png")
|
||||
self.image = pygame.image.load("./Images/table.png")
|
||||
self.image = pygame.transform.scale(self.image, (50, 50))
|
||||
self.type = "table"
|
||||
|
||||
def draw(self):
|
||||
self.table = pygame.Rect(self.x, self.y, 50, 50)
|
||||
pygame.draw.rect(self.game.screen, (100, 0, 100,), self.table)
|
||||
pygame.draw.rect(self.game.screen, (0, 0, 0), self.table)
|
||||
self.game.screen.blit(self.image, (self.x, self.y))
|
||||
|
@ -9,8 +9,8 @@ class Waiter(object):
|
||||
self.size= self.game.screen.get_size()
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.image = pygame.image.load("./Images/w1.png").convert()
|
||||
self.image.set_colorkey((255, 255, 255))
|
||||
self.image = pygame.image.load("./Images/waiter.png").convert()
|
||||
self.image.set_colorkey((0, 0, 0))
|
||||
self.type = "waiter"
|
||||
|
||||
# System kolizji bazujący a obiektach
|
||||
@ -88,5 +88,5 @@ class Waiter(object):
|
||||
|
||||
def draw(self):
|
||||
self.rect1 = pygame.Rect(self.x, self.y, 50, 50)
|
||||
pygame.draw.rect(self.game.screen, (0, 150, 255), self.rect1)
|
||||
self.game.screen.blit(self.image, (self.x-50, self.y))
|
||||
#pygame.draw.rect(self.game.screen, (0, 150, 255), self.rect1)
|
||||
self.game.screen.blit(self.image, (self.x, self.y))
|
||||
|
Loading…
Reference in New Issue
Block a user