Marta - zmiany w planszy

This commit is contained in:
Marta 2019-04-14 18:33:30 +02:00
parent 078a159fef
commit 445d8db2ce
18 changed files with 141 additions and 82 deletions

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@ -5,7 +5,7 @@
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20
game.py
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@ -4,11 +4,12 @@ from table import Table
from gridElement import GridElement
from pygame.math import Vector2
from orderTable import OrderTable
from pool import Pool
class Game(object):
def __init__(self):
pygame.init()
self.x = 12
self.x = 11
self.y = 12
self.screen = pygame.display.set_mode((self.x * 50, self.y * 50))
self.fpsClock = pygame.time.Clock()
@ -27,22 +28,25 @@ class Game(object):
# Wygląd planszy i elementy
for b in range(self.y):
for i in range(self.x):
if ((i == 0) or (i == 11)) and ((b == 0) or (b == 7)):
if ((i == 0) or (i == 10)) and ((b == 0) or (b == 8)):
self.row.append(Table(i * 50, b * 50, self))
elif (i == 7 and (b == 9 or b == 10 or b == 11)):
elif (i == 6 and (b == 9 or b == 10 or b == 11)):
table = OrderTable(i * 50, b * 50, self)
self.row.append(table)
self.tableList.append(table)
elif i == 6 and b == 0:
elif i == 5 and b == 0:
self.row.append(Waiter(self, i * 50, b * 50))
self.waiterNumberInGrid.x = i
self.waiterNumberInGrid.y = b
elif ((i > 0 and i < 10) and (b > 1 and b < 7)) or ((i > 1 and i < 9) and (b == 1 or b == 7)):
self.row.append(Pool(i * 50, b * 50, self))
else:
if ((i < 6) or (i > 8)) and b > 8:
pass
if ((i < 5) or (i > 6)) and b > 8:
self.row.append(Pool(i * 50, b * 50, self))
else:
self.row.append(GridElement(i * 50, b * 50, self))
if i == 11:
if i == 10:
self.grid.append(list(self.row))
self.row.clear()
@ -78,6 +82,8 @@ class Game(object):
return 'W'
elif object.type == "orderTable":
return 'O'
elif object.type == "pool":
return 'P'
def showGrid(self, grid):
charakterList = []

View File

@ -10,7 +10,8 @@ class OrderTable(object):
self.idOrderTable = game.idOrderTable
self.x = x
self.y = y
self.image = pygame.image.load("./Images/lada.png")
self.image = pygame.image.load("./Images/drewno.jpg")
self.image = pygame.transform.scale(self.image, (50, 50))
self.type = "orderTable"
def draw(self):

19
pool.py Normal file
View File

@ -0,0 +1,19 @@
import pygame
class Pool(object):
def __init__(self, x, y, game):
self.x = x
self.y = y
self.game = game
game.idItem += 1
self.number = game.idItem
#self.id = game.idTable
self.image = pygame.image.load("./Images/water.jpg")
self.image = pygame.transform.scale(self.image, (50, 50))
self.type = "pool"
def draw(self):
self.rect = pygame.Rect(self.x, self.y, 50, 50)
#pygame.draw.rect(self.game.screen, (0, 0, 0), self.table)
self.game.screen.blit(self.image, (self.x, self.y))

View File

@ -13,10 +13,11 @@ class Table(object):
self.number = game.idItem
self.isBusy = False
self.id = game.idTable
self.image = pygame.image.load("./Images/tableSmall.png")
self.image = pygame.image.load("./Images/table.png")
self.image = pygame.transform.scale(self.image, (50, 50))
self.type = "table"
def draw(self):
self.table = pygame.Rect(self.x, self.y, 50, 50)
pygame.draw.rect(self.game.screen, (100, 0, 100,), self.table)
pygame.draw.rect(self.game.screen, (0, 0, 0), self.table)
self.game.screen.blit(self.image, (self.x, self.y))

View File

@ -9,8 +9,8 @@ class Waiter(object):
self.size= self.game.screen.get_size()
self.x = x
self.y = y
self.image = pygame.image.load("./Images/w1.png").convert()
self.image.set_colorkey((255, 255, 255))
self.image = pygame.image.load("./Images/waiter.png").convert()
self.image.set_colorkey((0, 0, 0))
self.type = "waiter"
# System kolizji bazujący a obiektach
@ -88,5 +88,5 @@ class Waiter(object):
def draw(self):
self.rect1 = pygame.Rect(self.x, self.y, 50, 50)
pygame.draw.rect(self.game.screen, (0, 150, 255), self.rect1)
self.game.screen.blit(self.image, (self.x-50, self.y))
#pygame.draw.rect(self.game.screen, (0, 150, 255), self.rect1)
self.game.screen.blit(self.image, (self.x, self.y))