Wizerunki stolikow
@ -3,7 +3,12 @@
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="152ea650-8e02-4ed6-aa8c-04d44b275be4" name="Default Changelist" comment="">
|
||||
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Images/stolik.png" beforeDir="false" afterPath="$PROJECT_DIR$/Images/stolik.png" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/game.py" beforeDir="false" afterPath="$PROJECT_DIR$/game.py" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/orderTable.py" beforeDir="false" afterPath="$PROJECT_DIR$/orderTable.py" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/savedPaths.txt" beforeDir="false" afterPath="$PROJECT_DIR$/savedPaths.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/table.py" beforeDir="false" afterPath="$PROJECT_DIR$/table.py" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/waiter.py" beforeDir="false" afterPath="$PROJECT_DIR$/waiter.py" afterDir="false" />
|
||||
</list>
|
||||
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
|
||||
<option name="SHOW_DIALOG" value="false" />
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@ -22,11 +27,14 @@
|
||||
</provider>
|
||||
</entry>
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||||
</file>
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||||
<file pinned="false" current-in-tab="true">
|
||||
<file pinned="false" current-in-tab="false">
|
||||
<entry file="file://$PROJECT_DIR$/game.py">
|
||||
<provider selected="true" editor-type-id="text-editor">
|
||||
<state relative-caret-position="380">
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<caret line="66" column="56" selection-start-line="66" selection-start-column="56" selection-end-line="66" selection-end-column="56" />
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<folding>
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@ -48,8 +56,8 @@
|
||||
<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/table.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="528">
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</entry>
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@ -57,7 +65,7 @@
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<file pinned="false" current-in-tab="false">
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<entry file="file://$PROJECT_DIR$/pool.py">
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<provider selected="true" editor-type-id="text-editor">
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|
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<folding>
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<element signature="e#0#13#0" expanded="true" />
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@ -66,11 +74,11 @@
|
||||
</provider>
|
||||
</entry>
|
||||
</file>
|
||||
<file pinned="false" current-in-tab="false">
|
||||
<file pinned="false" current-in-tab="true">
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||||
<entry file="file://$PROJECT_DIR$/orderTable.py">
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||||
<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="374">
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<caret line="17" column="58" selection-start-line="17" selection-start-column="58" selection-end-line="17" selection-end-column="58" />
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<caret line="12" column="37" lean-forward="true" selection-start-line="12" selection-start-column="37" selection-end-line="12" selection-end-column="37" />
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</state>
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||||
</provider>
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</entry>
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@ -78,8 +86,8 @@
|
||||
<file pinned="false" current-in-tab="false">
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||||
<entry file="file://$PROJECT_DIR$/waiter.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="-16">
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<folding>
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<element signature="e#0#14#0" expanded="true" />
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</folding>
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@ -122,15 +130,15 @@
|
||||
<option value="$PROJECT_DIR$/gridElement.py" />
|
||||
<option value="$PROJECT_DIR$/run.py" />
|
||||
<option value="$PROJECT_DIR$/order.py" />
|
||||
<option value="$PROJECT_DIR$/orderTable.py" />
|
||||
<option value="$PROJECT_DIR$/pool.py" />
|
||||
<option value="$PROJECT_DIR$/waiter.py" />
|
||||
<option value="$PROJECT_DIR$/table.py" />
|
||||
<option value="$PROJECT_DIR$/game.py" />
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||||
<option value="$PROJECT_DIR$/orderTable.py" />
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||||
</list>
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</option>
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</component>
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<component name="ProjectFrameBounds" extendedState="7">
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<component name="ProjectFrameBounds" extendedState="6">
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<option name="x" value="-7" />
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<option name="width" value="1660" />
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<option name="height" value="1047" />
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@ -143,6 +151,7 @@
|
||||
<foldersAlwaysOnTop value="true" />
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||||
</navigator>
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<panes>
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<pane id="Scope" />
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<pane id="ProjectPane">
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<subPane>
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<expand>
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@ -159,7 +168,6 @@
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<select />
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</subPane>
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</pane>
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<pane id="Scope" />
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</panes>
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</component>
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<component name="PropertiesComponent">
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@ -273,7 +281,7 @@
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<window_info anchor="bottom" id="Message" order="0" />
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<window_info anchor="bottom" id="Find" order="1" weight="0.32936078" />
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<window_info active="true" anchor="bottom" id="Run" order="2" sideWeight="0.49894625" visible="true" weight="0.2979415" />
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<window_info anchor="bottom" id="Debug" order="3" weight="0.2713348" />
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<window_info anchor="bottom" id="Debug" order="3" weight="0.2708559" />
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<window_info anchor="bottom" id="Cvs" order="4" weight="0.25" />
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<window_info anchor="bottom" id="Inspection" order="5" weight="0.4" />
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<window_info anchor="bottom" id="TODO" order="6" weight="0.32936078" />
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@ -423,40 +431,6 @@
|
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</state>
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</provider>
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</entry>
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||||
<entry file="file://$PROJECT_DIR$/gridElement.py">
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<provider selected="true" editor-type-id="text-editor">
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<caret line="7" column="17" selection-start-line="7" selection-start-column="17" selection-end-line="7" selection-end-column="17" />
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</state>
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</provider>
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||||
</entry>
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||||
<entry file="file://$PROJECT_DIR$/pool.py">
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||||
<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="154">
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<caret line="8" column="65" selection-start-line="8" selection-start-column="21" selection-end-line="8" selection-end-column="65" />
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<element signature="e#0#13#0" expanded="true" />
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</folding>
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</state>
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</provider>
|
||||
</entry>
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||||
<entry file="file://$PROJECT_DIR$/orderTable.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="374">
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<caret line="17" column="58" selection-start-line="17" selection-start-column="58" selection-end-line="17" selection-end-column="58" />
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/table.py">
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<provider selected="true" editor-type-id="text-editor">
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<caret line="24" lean-forward="true" selection-start-line="24" selection-end-line="24" />
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</entry>
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<entry file="file://$PROJECT_DIR$/Images/tableSmall.png">
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<provider selected="true" editor-type-id="images" />
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||||
</entry>
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<entry file="file://$PROJECT_DIR$/order.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="132">
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@ -464,20 +438,57 @@
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</state>
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</provider>
|
||||
</entry>
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||||
<entry file="file://$PROJECT_DIR$/waiter.py">
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||||
<entry file="file://$PROJECT_DIR$/Images/tableSmall.png">
|
||||
<provider selected="true" editor-type-id="images" />
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||||
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<entry file="file://$PROJECT_DIR$/pool.py">
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<provider selected="true" editor-type-id="text-editor">
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<folding>
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<element signature="e#0#13#0" expanded="true" />
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<entry file="file://$PROJECT_DIR$/table.py">
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<entry file="file://$PROJECT_DIR$/game.py">
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<provider selected="true" editor-type-id="text-editor">
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<caret line="66" column="56" selection-start-line="66" selection-start-column="56" selection-end-line="66" selection-end-column="56" />
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<folding>
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<element signature="e#0#18#0" expanded="true" />
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</folding>
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/waiter.py">
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<provider selected="true" editor-type-id="text-editor">
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<state relative-caret-position="-87">
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<caret line="109" column="28" lean-forward="true" selection-start-line="109" selection-start-column="28" selection-end-line="109" selection-end-column="28" />
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<folding>
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<element signature="e#0#14#0" expanded="true" />
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</folding>
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</state>
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</provider>
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</entry>
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<entry file="file://$PROJECT_DIR$/game.py">
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<entry file="file://$PROJECT_DIR$/orderTable.py">
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<state relative-caret-position="380">
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<caret line="132" column="50" selection-start-line="132" selection-start-column="50" selection-end-line="132" selection-end-column="50" />
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<caret line="12" column="37" lean-forward="true" selection-start-line="12" selection-start-column="37" selection-end-line="12" selection-end-column="37" />
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|
BIN
Images/ladaJedzenie.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 5.1 KiB |
BIN
Images/stolikBrudny.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
Images/stolikJedznie.png
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
Images/stolikOczekuje.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
Images/stolikSkladaZamowienie.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
26
game.py
@ -1,10 +1,11 @@
|
||||
import pygame, sys
|
||||
import pygame, sys, random
|
||||
from waiter import Waiter
|
||||
from table import Table
|
||||
from gridElement import GridElement
|
||||
from pygame.math import Vector2
|
||||
from orderTable import OrderTable
|
||||
from pool import Pool
|
||||
from operator import attrgetter
|
||||
import copy
|
||||
|
||||
class Game(object):
|
||||
@ -26,16 +27,25 @@ class Game(object):
|
||||
self.grid = []
|
||||
self.row = []
|
||||
self.tableList = []
|
||||
|
||||
self.orderTableList = []
|
||||
# TWORZENIE ELEMENTÓW PLANSZY
|
||||
for b in range(self.y):
|
||||
for i in range(self.x):
|
||||
if ((i == 0) or (i == 9)) and ((b == 0) or (b == 6)):
|
||||
self.row.append(Table(i * 50, b * 50, self))
|
||||
elif (b == self.y-1 or b == self.y-2 or b == self.y-3) and (i == 5):
|
||||
table = OrderTable(i * 50, b * 50, self)
|
||||
tmp = random.randint(0, 3)
|
||||
table = Table(i * 50, b * 50, self)
|
||||
if tmp == 1:
|
||||
table.isOrdering = True
|
||||
elif tmp == 2:
|
||||
table.isWaiting = True
|
||||
elif tmp == 3:
|
||||
table.isClean = False
|
||||
self.row.append(table)
|
||||
self.tableList.append(table)
|
||||
elif (b == self.y-1 or b == self.y-2 or b == self.y-3) and (i == 5):
|
||||
orderTable = OrderTable(i * 50, b * 50, self)
|
||||
self.row.append(orderTable)
|
||||
self.orderTableList.append(orderTable)
|
||||
elif i == 4 and b == 9:
|
||||
self.waiter = Waiter(self, i * 50, b * 50)
|
||||
self.row.append(self.waiter)
|
||||
@ -50,6 +60,11 @@ class Game(object):
|
||||
self.grid.append(list(self.row))
|
||||
self.row.clear()
|
||||
|
||||
#Wydawka jedzenia
|
||||
for table in self.tableList:
|
||||
if table.isWaiting:
|
||||
self.orderTableList[0].hasDish = True
|
||||
self.orderTableList.sort(key=attrgetter("hasDish"))
|
||||
|
||||
#self.dfs(self.waiter, 1, [])
|
||||
|
||||
@ -132,6 +147,7 @@ class Game(object):
|
||||
print(str(bestPath))
|
||||
savedPaths.write(str(bestPath) + "\n")
|
||||
waiter.bfsPaths = []
|
||||
waiter.bfsQueue = []
|
||||
waiter.followThePath(bestPath)
|
||||
savedPaths.close()
|
||||
if __name__ == "__main__":
|
||||
|
@ -12,7 +12,11 @@ class OrderTable(object):
|
||||
self.y = y
|
||||
self.image = pygame.image.load("./Images/drewno.jpg")
|
||||
self.type = "orderTable"
|
||||
self.hasDish = False
|
||||
|
||||
def draw(self):
|
||||
self.rect = pygame.Rect(self.x, self.y, 50, 50)
|
||||
self.game.screen.blit(self.image,(self.x, self.y))
|
||||
if self.hasDish:
|
||||
self.game.screen.blit(pygame.image.load("./Images/ladaJedzenie.png"),(self.x, self.y))
|
||||
else:
|
||||
self.game.screen.blit(self.image, (self.x, self.y))
|
@ -1,2 +1,42 @@
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left', 'Up', 'Up']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
|
||||
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
|
||||
|
15
table.py
@ -11,8 +11,10 @@ class Table(object):
|
||||
game.idTable += 1
|
||||
game.idItem += 1
|
||||
self.number = game.idItem
|
||||
self.isBusy = False
|
||||
self.isWaiting = False
|
||||
self.isClean = True
|
||||
self.isOrdering = False
|
||||
self.hasDish = False
|
||||
self.id = game.idTable
|
||||
self.image = pygame.image.load("./Images/stolik.png")
|
||||
#self.image = pygame.transform.scale(self.image, (50, 50))
|
||||
@ -21,4 +23,13 @@ class Table(object):
|
||||
def draw(self):
|
||||
self.table = pygame.Rect(self.x, self.y, 50, 50)
|
||||
pygame.draw.rect(self.game.screen, (100, 0, 100), self.table)
|
||||
self.game.screen.blit(self.image, (self.x, self.y))
|
||||
if self.isOrdering:
|
||||
self.game.screen.blit(pygame.image.load("./Images/stolikSkladaZamowienie.png"), (self.x, self.y))
|
||||
elif self.isWaiting:
|
||||
self.game.screen.blit(pygame.image.load("./Images/stolikOczekuje.png"), (self.x, self.y))
|
||||
elif not self.isClean:
|
||||
self.game.screen.blit(pygame.image.load("./Images/stolikBrudny.png"), (self.x, self.y))
|
||||
elif self.hasDish:
|
||||
self.game.screen.blit(pygame.image.load("./Images/stolikJedzenie.png"), (self.x, self.y))
|
||||
else:
|
||||
self.game.screen.blit((self.image), (self.x, self.y))
|
@ -388,7 +388,7 @@ class Waiter(object):
|
||||
if len(self.checkPoss(newPosition, newCurrentOperation)) == 1:
|
||||
newVisited.append(newPosition)
|
||||
self.bfsQueue.append([newPosition, newCurrentOperation, newVisited, idTable])
|
||||
while self.bfsQueue:
|
||||
while not(self.bfsPaths) and self.bfsQueue:
|
||||
move = self.bfsQueue.pop(0)
|
||||
self.bfsFind(move[0], move[1],move[2], move[3])
|
||||
|
||||
@ -404,4 +404,4 @@ class Waiter(object):
|
||||
if direction == "Down":
|
||||
self.moveDown()
|
||||
self.game.draw()
|
||||
time.sleep(.500)
|
||||
time.sleep(.50)
|