Wizerunki stolikow

This commit is contained in:
Arkadiusz 2019-06-05 00:09:16 +01:00
parent 615cf534af
commit 818eb2e8df
15 changed files with 146 additions and 64 deletions

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@ -3,7 +3,12 @@
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26
game.py
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@ -1,10 +1,11 @@
import pygame, sys import pygame, sys, random
from waiter import Waiter from waiter import Waiter
from table import Table from table import Table
from gridElement import GridElement from gridElement import GridElement
from pygame.math import Vector2 from pygame.math import Vector2
from orderTable import OrderTable from orderTable import OrderTable
from pool import Pool from pool import Pool
from operator import attrgetter
import copy import copy
class Game(object): class Game(object):
@ -26,16 +27,25 @@ class Game(object):
self.grid = [] self.grid = []
self.row = [] self.row = []
self.tableList = [] self.tableList = []
self.orderTableList = []
# TWORZENIE ELEMENTÓW PLANSZY # TWORZENIE ELEMENTÓW PLANSZY
for b in range(self.y): for b in range(self.y):
for i in range(self.x): for i in range(self.x):
if ((i == 0) or (i == 9)) and ((b == 0) or (b == 6)): if ((i == 0) or (i == 9)) and ((b == 0) or (b == 6)):
self.row.append(Table(i * 50, b * 50, self)) tmp = random.randint(0, 3)
elif (b == self.y-1 or b == self.y-2 or b == self.y-3) and (i == 5): table = Table(i * 50, b * 50, self)
table = OrderTable(i * 50, b * 50, self) if tmp == 1:
table.isOrdering = True
elif tmp == 2:
table.isWaiting = True
elif tmp == 3:
table.isClean = False
self.row.append(table) self.row.append(table)
self.tableList.append(table) self.tableList.append(table)
elif (b == self.y-1 or b == self.y-2 or b == self.y-3) and (i == 5):
orderTable = OrderTable(i * 50, b * 50, self)
self.row.append(orderTable)
self.orderTableList.append(orderTable)
elif i == 4 and b == 9: elif i == 4 and b == 9:
self.waiter = Waiter(self, i * 50, b * 50) self.waiter = Waiter(self, i * 50, b * 50)
self.row.append(self.waiter) self.row.append(self.waiter)
@ -50,6 +60,11 @@ class Game(object):
self.grid.append(list(self.row)) self.grid.append(list(self.row))
self.row.clear() self.row.clear()
#Wydawka jedzenia
for table in self.tableList:
if table.isWaiting:
self.orderTableList[0].hasDish = True
self.orderTableList.sort(key=attrgetter("hasDish"))
#self.dfs(self.waiter, 1, []) #self.dfs(self.waiter, 1, [])
@ -132,6 +147,7 @@ class Game(object):
print(str(bestPath)) print(str(bestPath))
savedPaths.write(str(bestPath) + "\n") savedPaths.write(str(bestPath) + "\n")
waiter.bfsPaths = [] waiter.bfsPaths = []
waiter.bfsQueue = []
waiter.followThePath(bestPath) waiter.followThePath(bestPath)
savedPaths.close() savedPaths.close()
if __name__ == "__main__": if __name__ == "__main__":

View File

@ -12,7 +12,11 @@ class OrderTable(object):
self.y = y self.y = y
self.image = pygame.image.load("./Images/drewno.jpg") self.image = pygame.image.load("./Images/drewno.jpg")
self.type = "orderTable" self.type = "orderTable"
self.hasDish = False
def draw(self): def draw(self):
self.rect = pygame.Rect(self.x, self.y, 50, 50) self.rect = pygame.Rect(self.x, self.y, 50, 50)
self.game.screen.blit(self.image,(self.x, self.y)) if self.hasDish:
self.game.screen.blit(pygame.image.load("./Images/ladaJedzenie.png"),(self.x, self.y))
else:
self.game.screen.blit(self.image, (self.x, self.y))

View File

@ -1,2 +1,42 @@
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left'] ['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right'] ['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left', 'Left', 'Up', 'Up']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']
['Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Up', 'Left', 'Left', 'Left']
['Right', 'Right', 'Right', 'Down', 'Down', 'Down', 'Down', 'Down', 'Down', 'Right', 'Right', 'Right', 'Right']

View File

@ -11,8 +11,10 @@ class Table(object):
game.idTable += 1 game.idTable += 1
game.idItem += 1 game.idItem += 1
self.number = game.idItem self.number = game.idItem
self.isBusy = False self.isWaiting = False
self.isClean = True self.isClean = True
self.isOrdering = False
self.hasDish = False
self.id = game.idTable self.id = game.idTable
self.image = pygame.image.load("./Images/stolik.png") self.image = pygame.image.load("./Images/stolik.png")
#self.image = pygame.transform.scale(self.image, (50, 50)) #self.image = pygame.transform.scale(self.image, (50, 50))
@ -21,4 +23,13 @@ class Table(object):
def draw(self): def draw(self):
self.table = pygame.Rect(self.x, self.y, 50, 50) self.table = pygame.Rect(self.x, self.y, 50, 50)
pygame.draw.rect(self.game.screen, (100, 0, 100), self.table) pygame.draw.rect(self.game.screen, (100, 0, 100), self.table)
self.game.screen.blit(self.image, (self.x, self.y)) if self.isOrdering:
self.game.screen.blit(pygame.image.load("./Images/stolikSkladaZamowienie.png"), (self.x, self.y))
elif self.isWaiting:
self.game.screen.blit(pygame.image.load("./Images/stolikOczekuje.png"), (self.x, self.y))
elif not self.isClean:
self.game.screen.blit(pygame.image.load("./Images/stolikBrudny.png"), (self.x, self.y))
elif self.hasDish:
self.game.screen.blit(pygame.image.load("./Images/stolikJedzenie.png"), (self.x, self.y))
else:
self.game.screen.blit((self.image), (self.x, self.y))

View File

@ -388,7 +388,7 @@ class Waiter(object):
if len(self.checkPoss(newPosition, newCurrentOperation)) == 1: if len(self.checkPoss(newPosition, newCurrentOperation)) == 1:
newVisited.append(newPosition) newVisited.append(newPosition)
self.bfsQueue.append([newPosition, newCurrentOperation, newVisited, idTable]) self.bfsQueue.append([newPosition, newCurrentOperation, newVisited, idTable])
while self.bfsQueue: while not(self.bfsPaths) and self.bfsQueue:
move = self.bfsQueue.pop(0) move = self.bfsQueue.pop(0)
self.bfsFind(move[0], move[1],move[2], move[3]) self.bfsFind(move[0], move[1],move[2], move[3])
@ -404,4 +404,4 @@ class Waiter(object):
if direction == "Down": if direction == "Down":
self.moveDown() self.moveDown()
self.game.draw() self.game.draw()
time.sleep(.500) time.sleep(.50)