Wizualizacja kelnera i stolikow
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11
.idea/Test.iml
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11
.idea/Test.iml
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Normal file
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Normal file
4
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Normal file
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Normal file
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.idea/workspace.xml
Normal file
281
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Normal file
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|
BIN
Images/tableSmall.png
Normal file
BIN
Images/tableSmall.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
BIN
Images/tlo.jpg
Normal file
BIN
Images/tlo.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 552 KiB |
BIN
Images/w1.png
Normal file
BIN
Images/w1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.5 KiB |
BIN
Images/waiter.jpg
Normal file
BIN
Images/waiter.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.9 KiB |
BIN
__pycache__/table.cpython-37.pyc
Normal file
BIN
__pycache__/table.cpython-37.pyc
Normal file
Binary file not shown.
BIN
__pycache__/waiter.cpython-37.pyc
Normal file
BIN
__pycache__/waiter.cpython-37.pyc
Normal file
Binary file not shown.
54
run.py
Normal file
54
run.py
Normal file
@ -0,0 +1,54 @@
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import pygame, sys
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from waiter import Waiter
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from table import Table
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class Game(object):
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def __init__(self):
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pygame.init()
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self.screen = pygame.display.set_mode((1000, 900))
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self.fpsClock = pygame.time.Clock()
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self.idTable = 0
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pygame.display.set_caption('Automatic Waiter')
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self.background = pygame.image.load("./Images/tlo.jpg")
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self.waiter = Waiter(self)
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self.tables = [Table(50, 50, self), Table(400, 50, self), Table(750, 50, self), Table(50, 450, self), Table(400, 450, self), Table(750, 450, self)]
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for t in self.tables:
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print(t.id)
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit(0)
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#self.screen.fill((0, 0, 0))
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self.screen.blit(self.background, (0, 0))
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self.draw()
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self.waiter.move()
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pygame.display.flip()
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self.fpsClock.tick(10)
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def draw(self):
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self.waiter.draw()
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for table in self.tables:
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table.draw()
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if __name__ == "__main__":
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Game()
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||||
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19
table.py
Normal file
19
table.py
Normal file
@ -0,0 +1,19 @@
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import pygame
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class Table(object):
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||||
def __init__(self, x, y, game, height=2, width=4):
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self.x = x
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self.y = y
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self.height = height
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self.width = width
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self.game = game
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game.idTable += 1
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||||
self.isBusy = False
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self.id = game.idTable
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||||
self.image = pygame.image.load("./Images/tableSmall.png")
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||||
def draw(self):
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table = pygame.Rect(self.x, self.y, 50 * self.width, 50 * self.height)
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#pygame.draw.rect(self.game.screen, (100, 0, 100,), table)
|
||||
self.game.screen.blit(self.image, (self.x, self.y))
|
31
waiter.py
Normal file
31
waiter.py
Normal file
@ -0,0 +1,31 @@
|
||||
import pygame
|
||||
from pygame.math import Vector2
|
||||
|
||||
class Waiter(object):
|
||||
|
||||
def __init__(self, game):
|
||||
self.game = game
|
||||
self.size= self.game.screen.get_size()
|
||||
self.position = Vector2(self.size[0]-100,self.size[1]-200)
|
||||
self.image = pygame.image.load("./Images/w1.png").convert()
|
||||
self.image.set_colorkey((255, 255, 255))
|
||||
|
||||
def changePosition(self, vector):
|
||||
self.position += vector
|
||||
|
||||
|
||||
def move(self):
|
||||
keys = pygame.key.get_pressed()
|
||||
if keys[pygame.K_DOWN]:
|
||||
self.changePosition(Vector2(0,50))
|
||||
if keys[pygame.K_UP]:
|
||||
self.changePosition(Vector2(0,-50))
|
||||
if keys[pygame.K_RIGHT]:
|
||||
self.changePosition(Vector2(50,0))
|
||||
if keys[pygame.K_LEFT]:
|
||||
self.changePosition(Vector2(-50,0))
|
||||
|
||||
def draw(self):
|
||||
rect1 = pygame.Rect(self.position.x, self.position.y, 100, 200)
|
||||
#pygame.draw.rect(self.game.screen, (0, 150, 255), rect1)
|
||||
self.game.screen.blit(self.image, (self.position.x, self.position.y))
|
Loading…
Reference in New Issue
Block a user