DFS znajduje wszystkie mozliwe sciezki
This commit is contained in:
parent
8da63cae25
commit
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@ -17,17 +17,17 @@
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@ -35,8 +35,8 @@
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@ -53,7 +53,7 @@
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@ -65,26 +65,27 @@
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@ -126,16 +127,15 @@
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<option value="$PROJECT_DIR$/orderTable.py" />
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<option value="$PROJECT_DIR$/waiter.py" />
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@ -269,13 +269,13 @@
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@ -332,18 +332,6 @@
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<url>file://$PROJECT_DIR$/waiter.py</url>
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<line>284</line>
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<url>file://$PROJECT_DIR$/game.py</url>
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<line>54</line>
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@ -354,10 +342,19 @@
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@ -417,44 +414,6 @@
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@ -469,27 +428,66 @@
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Binary file not shown.
4
game.py
4
game.py
@ -51,8 +51,8 @@ class Game(object):
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#copyGrid = copy.copy(self.grid)
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#copyGrid = []
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#kopia = copy.deepcopy(self.grid[9][4])
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kopia = [[num for num in line] for line in self.grid]
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self.waiter.dfsFind(kopia, [], 2)
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#kopia = [[num for num in line] for line in self.grid]
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path = self.waiter.dfsFind([self.waiter.positionX, self.waiter.positionY], [], 2)
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||||
#print("Prawdziwa pozycja kelnera: {0}, {1} ", self.waiter.positionX, self.waiter.positionY)
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||||
#print(self.waiter.findWaiter(self.grid[:]))
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||||
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||||
|
172
waiter.py
172
waiter.py
@ -6,6 +6,7 @@ class Waiter(object):
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def __init__(self, game, x, y):
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||||
self.game = game
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self.grid = game.grid
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game.idItem += 1
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self.size= self.game.screen.get_size()
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self.x = x
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@ -16,6 +17,7 @@ class Waiter(object):
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self.image.set_colorkey((255, 255, 255))
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self.type = "waiter"
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self.lastStep = []
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self.tmp = []
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self.allPath = []
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@ -124,8 +126,8 @@ class Waiter(object):
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self.game.screen.blit(self.image, (self.x, self.y))
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def isMoveInRange(self, move, grid):
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position = self.findWaiter(grid)
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def isMoveInRange(self, move, position):
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positionX = position[0]
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positionY = position[1]
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@ -143,143 +145,167 @@ class Waiter(object):
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return False
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return True
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def checkPoss(self, grid, lastOperation):
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def checkPoss(self, position, lastOperation):
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stackMove = []
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position = self.findWaiter(grid)
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positionX = position[0]
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positionY = position[1]
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if len(lastOperation) == 0:
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if self.isMoveInRange("Up", grid):
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collisionObjectUp = grid[positionY - 1][positionX]
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if collisionObjectUp.type == "gridElement":
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if self.isMoveInRange("Up", position):
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collisionObjectUp = self.grid[positionY - 1][positionX]
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if collisionObjectUp.type == "gridElement" or collisionObjectUp.type == "waiter":
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stackMove.append("Up")
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if self.isMoveInRange("Down", grid):
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collisionObjectDown = grid[positionY + 1][positionX]
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if collisionObjectDown.type == "gridElement":
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if self.isMoveInRange("Down", position):
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collisionObjectDown = self.grid[positionY + 1][positionX]
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if collisionObjectDown.type == "gridElement" or collisionObjectDown.type == "waiter":
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stackMove.append("Down")
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if self.isMoveInRange("Left", grid):
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collisionObjectLeft = grid[positionY][positionX - 1]
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if collisionObjectLeft.type == "gridElement":
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if self.isMoveInRange("Left", position):
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collisionObjectLeft = self.grid[positionY][positionX - 1]
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if collisionObjectLeft.type == "gridElement" or collisionObjectLeft.type == "waiter":
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stackMove.append("Left")
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if self.isMoveInRange("Right", grid):
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collisionObjectRight = grid[positionY][positionX + 1]
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if collisionObjectRight.type == "gridElement":
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if self.isMoveInRange("Right", position):
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collisionObjectRight = self.grid[positionY][positionX + 1]
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if collisionObjectRight.type == "gridElement" or collisionObjectRight.type == "waiter":
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stackMove.append("Right")
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return stackMove
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else:
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last = lastOperation[-1]
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if last == "Left":
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if self.isMoveInRange("Up", grid):
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collisionObjectUp = grid[positionY - 1][positionX]
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if self.isMoveInRange("Up", position):
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collisionObjectUp = self.grid[positionY - 1][positionX]
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||||
if collisionObjectUp.type == "gridElement":
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stackMove.append("Up")
|
||||
if self.isMoveInRange("Down", grid):
|
||||
collisionObjectDown = grid[positionY + 1][positionX]
|
||||
if self.isMoveInRange("Down", position):
|
||||
collisionObjectDown = self.grid[positionY + 1][positionX]
|
||||
if collisionObjectDown.type == "gridElement":
|
||||
stackMove.append("Down")
|
||||
if self.isMoveInRange("Left", grid):
|
||||
collisionObjectLeft = grid[positionY][positionX - 1]
|
||||
if self.isMoveInRange("Left", position):
|
||||
collisionObjectLeft = self.grid[positionY][positionX - 1]
|
||||
if collisionObjectLeft.type == "gridElement":
|
||||
stackMove.append("Left")
|
||||
|
||||
return stackMove
|
||||
|
||||
if last == "Right":
|
||||
if self.isMoveInRange("Up", grid):
|
||||
collisionObjectUp = grid[positionY - 1][positionX]
|
||||
if self.isMoveInRange("Up", position):
|
||||
collisionObjectUp = self.grid[positionY - 1][positionX]
|
||||
if collisionObjectUp.type == "gridElement":
|
||||
stackMove.append("Up")
|
||||
if self.isMoveInRange("Down", grid):
|
||||
collisionObjectDown = grid[positionY + 1][positionX]
|
||||
if self.isMoveInRange("Down", position):
|
||||
collisionObjectDown = self.grid[positionY + 1][positionX]
|
||||
if collisionObjectDown.type == "gridElement":
|
||||
stackMove.append("Down")
|
||||
|
||||
if self.isMoveInRange("Right", grid):
|
||||
collisionObjectRight = grid[positionY][positionX + 1]
|
||||
if self.isMoveInRange("Right", position):
|
||||
collisionObjectRight = self.grid[positionY][positionX + 1]
|
||||
if collisionObjectRight.type == "gridElement":
|
||||
stackMove.append("Right")
|
||||
return stackMove
|
||||
|
||||
if last == "Up":
|
||||
if self.isMoveInRange("Up", grid):
|
||||
collisionObjectUp = grid[positionY - 1][positionX]
|
||||
if self.isMoveInRange("Up", position):
|
||||
collisionObjectUp = self.grid[positionY - 1][positionX]
|
||||
if collisionObjectUp.type == "gridElement":
|
||||
stackMove.append("Up")
|
||||
|
||||
if self.isMoveInRange("Left", grid):
|
||||
collisionObjectLeft = grid[positionY][positionX - 1]
|
||||
if self.isMoveInRange("Left", position):
|
||||
collisionObjectLeft = self.grid[positionY][positionX - 1]
|
||||
if collisionObjectLeft.type == "gridElement":
|
||||
stackMove.append("Left")
|
||||
if self.isMoveInRange("Right", grid):
|
||||
collisionObjectRight = grid[positionY][positionX + 1]
|
||||
if self.isMoveInRange("Right", position):
|
||||
collisionObjectRight = self.grid[positionY][positionX + 1]
|
||||
if collisionObjectRight.type == "gridElement":
|
||||
stackMove.append("Right")
|
||||
return stackMove
|
||||
|
||||
if last == "Down":
|
||||
|
||||
if self.isMoveInRange("Down", grid):
|
||||
collisionObjectDown = grid[positionY + 1][positionX]
|
||||
if self.isMoveInRange("Down", position):
|
||||
collisionObjectDown = self.grid[positionY + 1][positionX]
|
||||
if collisionObjectDown.type == "gridElement":
|
||||
stackMove.append("Down")
|
||||
if self.isMoveInRange("Left", grid):
|
||||
collisionObjectLeft = grid[positionY][positionX - 1]
|
||||
if self.isMoveInRange("Left", position):
|
||||
collisionObjectLeft = self.grid[positionY][positionX - 1]
|
||||
if collisionObjectLeft.type == "gridElement":
|
||||
stackMove.append("Left")
|
||||
if self.isMoveInRange("Right", grid):
|
||||
collisionObjectRight = grid[positionY][positionX + 1]
|
||||
if self.isMoveInRange("Right", position):
|
||||
collisionObjectRight = self.grid[positionY][positionX + 1]
|
||||
if collisionObjectRight.type == "gridElement":
|
||||
stackMove.append("Right")
|
||||
return stackMove
|
||||
|
||||
|
||||
def dfsFind(self, grid, currentOperation, idTable):
|
||||
def dfsFind(self, position, currentOperation, idTable):
|
||||
|
||||
print("Sprawdzam czy stolik")
|
||||
position = self.findWaiter(grid)
|
||||
|
||||
positionX = position[0]
|
||||
positionY = position[1]
|
||||
|
||||
if self.isMoveInRange("Up", grid):
|
||||
if grid[positionY - 1][positionX].type == "table":
|
||||
if grid[positionY - 1][positionX].id == idTable:
|
||||
if self.isMoveInRange("Up", position):
|
||||
if self.grid[positionY - 1][positionX].type == "table":
|
||||
if self.grid[positionY - 1][positionX].id == idTable:
|
||||
self.allPath.append(currentOperation)
|
||||
print("Dodalem do all path sciezke jedna z miliona")
|
||||
return 0
|
||||
if self.isMoveInRange("Down", position):
|
||||
if self.grid[positionY + 1][positionX].type == "table":
|
||||
if self.grid[positionY + 1][positionX].id == idTable:
|
||||
self.allPath.append(currentOperation)
|
||||
return 0
|
||||
if self.isMoveInRange("Down", grid):
|
||||
if grid[positionY + 1][positionX].type == "table":
|
||||
if grid[positionY + 1][positionX].id == idTable:
|
||||
if self.isMoveInRange("Left", position):
|
||||
if self.grid[positionY][positionX - 1].type == "table":
|
||||
if self.grid[positionY][positionX - 1].id == idTable:
|
||||
self.allPath.append(currentOperation)
|
||||
return 0
|
||||
if self.isMoveInRange("Left", grid):
|
||||
if grid[positionY][positionX - 1].type == "table":
|
||||
if grid[positionY][positionX - 1].id == idTable:
|
||||
self.allPath.append(currentOperation)
|
||||
return 0
|
||||
if self.isMoveInRange("Right", grid):
|
||||
if grid[positionY][positionX + 1].type == "table":
|
||||
if grid[positionY][positionX + 1].id == idTable:
|
||||
if self.isMoveInRange("Right", position):
|
||||
if self.grid[positionY][positionX + 1].type == "table":
|
||||
if self.grid[positionY][positionX + 1].id == idTable:
|
||||
self.allPath.append(currentOperation)
|
||||
return 0
|
||||
print("Sprawdzilem nie jest to stolik")
|
||||
steps = []
|
||||
steps.append(self.checkPoss(grid, currentOperation))
|
||||
print("Naszymi mozliwosciami sa ", steps)
|
||||
step = steps[-1]
|
||||
print("Wybieram : ", step[-1])
|
||||
if step[-1] == "Left":
|
||||
self.moveLeft(grid)
|
||||
currentOperation.append("Left")
|
||||
if step[-1] == "Right":
|
||||
self.moveRight(grid)
|
||||
currentOperation.append("Right")
|
||||
if step[-1] == "Up":
|
||||
self.moveUp(grid)
|
||||
currentOperation.append("Up")
|
||||
if step[-1] == "Down":
|
||||
self.moveDown(grid)
|
||||
currentOperation.append("Down")
|
||||
steps.append(self.checkPoss(position, currentOperation))
|
||||
allstep = steps[-1]
|
||||
print("Naszymi mozliwosciami sa ", allstep)
|
||||
|
||||
self.dfsFind(grid[:], currentOperation[:], idTable)
|
||||
if len(allstep) != 1:
|
||||
for i in allstep:
|
||||
newCurrentOperation = currentOperation[:]
|
||||
newCurrentOperation.append(i)
|
||||
newPosition = position[:]
|
||||
if i == "Left":
|
||||
newPosition[0] -= 1
|
||||
if i == "Right":
|
||||
newPosition[0] += 1
|
||||
if i == "Up":
|
||||
newPosition[1] -= 1
|
||||
if i == "Down":
|
||||
newPosition[1] += 1
|
||||
|
||||
self.tmp.append([newPosition, newCurrentOperation, idTable])
|
||||
while self.tmp:
|
||||
move = self.tmp.pop()
|
||||
self.dfsFind(move[0], move[1], move[2])
|
||||
|
||||
else:
|
||||
step = allstep.pop()
|
||||
|
||||
print("Wybrałem: ", step)
|
||||
print("Pozycja tego cwela: ", position)
|
||||
if step == "Left":
|
||||
position[0] -= 1
|
||||
currentOperation.append("Left")
|
||||
if step == "Right":
|
||||
position[0] += 1
|
||||
currentOperation.append("Right")
|
||||
if step == "Up":
|
||||
position[1] -= 1
|
||||
currentOperation.append("Up")
|
||||
if step == "Down":
|
||||
position[1] += 1
|
||||
currentOperation.append("Down")
|
||||
|
||||
self.dfsFind(position, currentOperation, idTable)
|
||||
|
Loading…
Reference in New Issue
Block a user