import pygame class Pool(object): def __init__(self, x, y, game): self.x = x self.y = y self.game = game game.idItem += 1 self.number = game.idItem #self.id = game.idTable self.image = pygame.image.load("./Images/water.jpg") self.image = pygame.transform.scale(self.image, (50, 50)) self.type = "pool" def draw(self): self.rect = pygame.Rect(self.x, self.y, 50, 50) #pygame.draw.rect(self.game.screen, (0, 0, 0), self.table) self.game.screen.blit(self.image, (self.x, self.y))