#################################### IMPORTS ################################### if __name__ == '__main__': import sys import os pkg_dir = os.path.split(os.path.abspath(__file__))[0] parent_dir, pkg_name = os.path.split(pkg_dir) is_pygame_pkg = (pkg_name == 'tests' and os.path.split(parent_dir)[1] == 'pygame') if not is_pygame_pkg: sys.path.insert(0, parent_dir) else: is_pygame_pkg = __name__.startswith('pygame.tests.') import unittest if is_pygame_pkg: from pygame.tests.test_utils import fixture_path else: from test.test_utils import fixture_path import pygame ################################################################################ class CursorsModuleTest(unittest.TestCase): def todo_test_compile(self): # __doc__ (as of 2008-06-25) for pygame.cursors.compile: # pygame.cursors.compile(strings, black, white,xor) -> data, mask # compile cursor strings into cursor data # # This takes a set of strings with equal length and computes # the binary data for that cursor. The string widths must be # divisible by 8. # # The black and white arguments are single letter strings that # tells which characters will represent black pixels, and which # characters represent white pixels. All other characters are # considered clear. # # This returns a tuple containing the cursor data and cursor mask # data. Both these arguments are used when setting a cursor with # pygame.mouse.set_cursor(). self.fail() def test_load_xbm(self): # __doc__ (as of 2008-06-25) for pygame.cursors.load_xbm: # pygame.cursors.load_xbm(cursorfile, maskfile) -> cursor_args # reads a pair of XBM files into set_cursor arguments # # Arguments can either be filenames or filelike objects # with the readlines method. Not largely tested, but # should work with typical XBM files. # Test that load_xbm will take filenames as arguments cursorfile = fixture_path(r"xbm_cursors/white_sizing.xbm") maskfile = fixture_path(r"xbm_cursors/white_sizing_mask.xbm") cursor = pygame.cursors.load_xbm(cursorfile, maskfile) # Test that load_xbm will take file objects as arguments cursorfile, maskfile = [open(pth) for pth in (cursorfile, maskfile)] cursor = pygame.cursors.load_xbm(cursorfile, maskfile) # Is it in a format that mouse.set_cursor won't blow up on? pygame.display.init() pygame.mouse.set_cursor(*cursor) pygame.display.quit() ################################################################################ if __name__ == '__main__': unittest.main() ################################################################################