if __name__ == '__main__': import sys import os pkg_dir = os.path.split(os.path.abspath(__file__))[0] parent_dir, pkg_name = os.path.split(pkg_dir) is_pygame_pkg = (pkg_name == 'tests' and os.path.split(parent_dir)[1] == 'pygame') if not is_pygame_pkg: sys.path.insert(0, parent_dir) else: is_pygame_pkg = __name__.startswith('pygame.tests.') import unittest import pygame import pygame.key class KeyModuleTest(unittest.TestCase): def setUp(self): pygame.init() def tearDown(self): pygame.quit() def test_import(self): 'does it import' import pygame.key def todo_test_get_focused(self): # __doc__ (as of 2008-08-02) for pygame.key.get_focused: # pygame.key.get_focused(): return bool # true if the display is receiving keyboard input from the system # # This is true when the display window has keyboard focus from the # system. If the display needs to ensure it does not lose keyboard # focus, it can use pygame.event.set_grab() to grab all input. # self.fail() def todo_test_get_pressed(self): # __doc__ (as of 2008-08-02) for pygame.key.get_pressed: # pygame.key.get_pressed(): return bools # get the state of all keyboard buttons # # Returns a sequence of boolean values representing the state of every # key on the keyboard. Use the key constant values to index the array. # A True value means the that button is pressed. # # Getting the list of pushed buttons with this function is not the # proper way to handle text entry from the user. You have no way to # know the order of keys pressed, and rapidly pushed keys can be # completely unnoticed between two calls to pygame.key.get_pressed(). # There is also no way to translate these pushed keys into a fully # translated character value. See the pygame.KEYDOWN events on the # event queue for this functionality. # self.fail() def test_name(self): self.assertEqual(pygame.key.name(pygame.K_RETURN), "return") self.assertEqual(pygame.key.name(pygame.K_0), "0") def test_set_and_get_mods(self): self.assertEqual(pygame.key.get_mods(), pygame.KMOD_NONE) pygame.key.set_mods(pygame.KMOD_CTRL) self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL) pygame.key.set_mods(pygame.KMOD_ALT) self.assertEqual(pygame.key.get_mods(), pygame.KMOD_ALT) pygame.key.set_mods(pygame.KMOD_CTRL | pygame.KMOD_ALT) self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL | pygame.KMOD_ALT) def test_set_and_get_repeat(self): self.assertEqual(pygame.key.get_repeat(), (0, 0)) pygame.key.set_repeat(10, 15) self.assertEqual(pygame.key.get_repeat(), (10, 15)) pygame.key.set_repeat() self.assertEqual(pygame.key.get_repeat(), (0, 0)) if __name__ == '__main__': unittest.main()