import pygame class Table(object): def __init__(self, x, y, game, height=2, width=4): self.x = x self.y = y self.height = height self.width = width self.game = game game.idTable += 1 game.idItem += 1 self.number = game.idItem self.isBusy = False self.isClean = True self.id = game.idTable self.image = pygame.image.load("./Images/stolik.png") #self.image = pygame.transform.scale(self.image, (50, 50)) self.type = "table" def draw(self): self.table = pygame.Rect(self.x, self.y, 50, 50) pygame.draw.rect(self.game.screen, (100, 0, 100), self.table) self.game.screen.blit(self.image, (self.x, self.y))