import pygame

class Table(object):

    def __init__(self, x, y, game, height=2, width=4):
        self.x = x
        self.y = y
        self.height = height
        self.width = width
        self.game = game
        game.idTable += 1
        game.idItem += 1
        self.number = game.idItem
        self.isBusy = False
        self.id = game.idTable
        self.image = pygame.image.load("./Images/tableSmall.png")
        self.type = "table"

    def draw(self):
        self.table = pygame.Rect(self.x, self.y, 50, 50)
        pygame.draw.rect(self.game.screen, (100, 0, 100), self.table)
        #self.game.screen.blit(self.image, (self.x, self.y))