Sztuczna_Inteligencja/gridElement.py
2019-04-16 13:45:24 +02:00

17 lines
675 B
Python

import pygame
from pygame.math import Vector2
class GridElement(object):
def __init__(self, x, y, game):
self.game = game
self.position = Vector2()
self.position.x = x
self.position.y = y
game.idItem += 1
self.number = game.idItem
#Cała matematyka skalowania odbywa się tutaj
def draw(self):
self.rect = pygame.Rect(self.position.x * self.game.gridElementWidth, self.position.y * self.game.gridElementHeight, self.game.gridElementWidth, self.game.gridElementHeight)
self.game.screen.blit(self.image, (self.position.x * self.game.gridElementWidth, self.position.y * self.game.gridElementHeight))