Sztuczna_Inteligencja/game.py
Arkadiusz f7e3227185 BFS
2019-05-15 10:35:42 +01:00

126 lines
4.0 KiB
Python

import pygame, sys
from waiter import Waiter
from table import Table
from gridElement import GridElement
from pygame.math import Vector2
from orderTable import OrderTable
from pool import Pool
import copy
class Game(object):
def __init__(self):
pygame.init()
self.x = 10
self.y = 10
self.screen = pygame.display.set_mode((self.x * 50, self.y * 50))
self.fpsClock = pygame.time.Clock()
self.idTable = 0
self.idOrder = 0
self.idItem = -1
self.idOrderTable = 0
self.waiterNumberInGrid = Vector2()
pygame.display.set_caption('Automatic Waiter')
self.background = pygame.image.load("./Images/tlo.jpg")
# The most important lists
self.grid = []
self.row = []
self.tableList = []
for b in range(self.y):
for i in range(self.x):
if ((i == 0) or (i == 9)) and ((b == 0) or (b == 6)):
self.row.append(Table(i * 50, b * 50, self))
elif (b == self.y-1 or b == self.y-2 or b == self.y-3) and (i == 5):
table = OrderTable(i * 50, b * 50, self)
self.row.append(table)
self.tableList.append(table)
elif i == 4 and b == 9:
self.waiter = Waiter(self, i * 50, b * 50)
self.row.append(self.waiter)
self.waiterNumberInGrid.x = i
self.waiterNumberInGrid.y = b
elif ((((b > 0 and b < 6) and (i > 0 and i < 9)) and not((i==1 or i == 8) and (b==1 or b==5))) \
or (b>6 and (i<4 or i > 5) ) ):
self.row.append(Pool(i * 50, b * 50, self))
else:
self.row.append(GridElement(i * 50, b * 50, self))
if i == self.x-1:
self.grid.append(list(self.row))
self.row.clear()
#self.dfs(self.waiter, 1, [])
#self.dfs(self.waiter, 3, [])
self.bfs(self.waiter, 1, [])
self.bfs(self.waiter, 3, [])
#path = self.waiter.bfsFind([self.waiter.positionX, self.waiter.positionY], [], 1)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit(0)
self.draw()
self.waiter.move(self)
#print(self.waiter.checkPoss(self.grid, self.waiter.lastStep))
#print(self.waiterNumberInGrid)
self.fpsClock.tick(10)
def draw(self):
tempTable = []
for row in self.grid:
for gridElement in row:
if gridElement.type == "gridElement":
gridElement.draw()
else:
tempTable.append(gridElement)
for otherElement in tempTable:
otherElement.draw()
pygame.display.flip()
def convert(self, object):
if object.type == "gridElement":
return 'G'
elif object.type == "table":
return 'T'
elif object.type == "waiter":
return 'W'
elif object.type == "orderTable":
return 'O'
elif object.type == "pool":
return 'P'
def showGrid(self, grid):
charakterList = []
row = []
for y in range(self.y):
row = list(map(self.convert, grid[y]))
charakterList.append(row)
print(row)
def dfs(self, waiter, soughtID, operation=[]):
waiter.dfsFind([waiter.positionX, waiter.positionY], operation, soughtID)
paths = waiter.allPath
paths.sort(key=len)
bestPath = paths[0]
waiter.allPath = []
waiter.followThePath(bestPath)
def bfs(self, waiter, soughtID, operation=[]):
waiter.bfsFind([waiter.positionX, waiter.positionY], operation, soughtID)
paths = waiter.bfsPaths
paths.sort(key=len)
bestPath = paths[0]
waiter.bfsPaths = []
waiter.followThePath(bestPath)
if __name__ == "__main__":
v1 = Game()