2019SZI-Projekt/UI/window.py

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import pygame as pg
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import numpy as np
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import random
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import itertools as it
import math
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from UI.grid import Grid, Node
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from Logic.Apath import a_path
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class Window():
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def __init__(self, grid: Grid,start: (int,int),end: (int,int),mode: int):
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self.start = start
self.end = end
self.grid = grid
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# assign to variables for brevity
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cols = self.grid.cols
rows = self.grid.rows
width = Node.r_width
height = Node.r_height
margin = Node.r_margin
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screen_width = cols * (width + margin) + 2 * margin
screen_height = rows * (height + margin) + 2 * margin
self.screen = pg.display.set_mode([screen_width, screen_height])
self.end = False
self.clock = pg.time.Clock()
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def obstacles(self, grid: Grid,option: int):
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if option == 1:
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for x in range(len(grid.table)*2):
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grid.generate_trash(random.randint(1,len(grid.table)-1),random.randint(1,len(grid.table)-1))
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elif option == 2:
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for x in range (13):
grid.change_field(x,14,3)
for x in range (8):
grid.change_field(12,x+6,3)
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obstacles(self,grid,mode)
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grid.change_field(start[0], start[1], 1)
grid.change_field(end[0], end[1], 2)
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#list of trash to collect
to_collect = grid.get_trash_possition(5)
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print("to collect len: ",len(to_collect))
#sort list of tuples to get minimum distance betwen all of them
#fajnie jakby sie udalo to zrobic wydajniej ale narazie niech bedzie tak
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sorted(to_collect)
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pg.init() # pylint: disable=no-member
# setup window
pg.display.set_caption('Inteligentna śmieciarka')
#draw starting map
self.grid.draw_map(self.screen)
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for ind, x in enumerate(to_collect):
#copy table
if ind == 0:
array = [[self.grid.table[col][row] for row in range(cols)] for col in range(rows)]
obs = [3,8,6,7]
path = a_path(array,(start[0],start[1]),(x[0],x[1]),obs)
print("Path:",path)
else:
array = [[self.grid.table[col][row] for row in range(cols)] for col in range(rows)]
obs = [3,6,7,8]
path = a_path(array,(to_collect[ind-1][0],to_collect[ind-1][1]),(x[0],x[1]),obs)
print("Path:",path)
#draw movement of garbage truck
for index, t in enumerate(path):
x,y =t
if index != 0:
self.grid.change_field(path[index-1][0],path[index-1][1],4)
self.grid.change_field(x, y, 1)
self.grid.draw_node(self.screen, path[index-1][0],path[index-1][1])
self.grid.draw_node(self.screen, x, y)
pg.time.delay(500)
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pg.quit() # pylint: disable=no-member