Update AStar algorithm

This commit is contained in:
Maciej Sobkowiak 2019-04-28 16:09:06 +02:00
parent 5e8bab126f
commit 2fba7e8c7f
3 changed files with 61 additions and 23 deletions

View File

@ -27,14 +27,16 @@ def APath(table, start, end):
# Add the start node
open_list.append(start_node)
# Loop until you find the end
while len(open_list) > 0:
# Get the current node
# Loop until you find the end
i = 0
while len(open_list) > 0:
print(i)
i=i+1
current_node = open_list[0]
current_index = 0
for index, item in enumerate(open_list):
if item.f < current_node.f:
if(item.f < current_node.f):
current_node = item
current_index = index
@ -75,20 +77,39 @@ def APath(table, start, end):
# Loop through children
for child in children:
def InClosedlist(child: AStarNode):
for closed_child in closed_list:
if child.position == closed_child.position:
return True
def InOpenlist(child: AStarNode):
for open_node in open_list:
if child == open_node: # and child.g > open_node.g:
return True
# Child is on the closed list
for closed_child in closed_list:
if child == closed_child:
continue
if InClosedlist(child)==True:
continue
# Create the f, g, and h values
child.g = current_node.g + 1
child.h = ((child.position[0] - end_node.position[0]) ** 2) + ((child.position[1] - end_node.position[1]) ** 2)
child.h = max(abs(child.position[0] - end_node.position[0]), abs(child.position[1] - end_node.position[1]))
child.f = child.g + child.h
# Child is already in the open list
for open_node in open_list:
if child == open_node and child.g > open_node.g:
continue
if InOpenlist(child)==True:
continue
# Add the child to the open list
open_list.append(child)

View File

@ -7,12 +7,15 @@ from UI.Apath import APath
class Window():
def __init__(self, grid: Grid):
def __init__(self, grid: Grid,start: (int,int),end: (int,int)):
pg.init() # pylint: disable=no-member
# setup window
pg.display.set_caption('Inteligentna śmieciarka')
self.start = start
self.end = end
self.grid = grid
# assign to variables for brevity
cols = self.grid.cols
rows = self.grid.rows
@ -20,6 +23,7 @@ class Window():
height = Node.r_height
margin = Node.r_margin
screen_width = cols * (width + margin) + 2 * margin
screen_height = rows * (height + margin) + 2 * margin
@ -28,21 +32,32 @@ class Window():
self.end = False
self.clock = pg.time.Clock()
grid.change_field(0, 0, 1)
grid.change_field(19, 19, 2)
#random obsticle
for x in range(200):
grid.change_field(random.randint(1,18),random.randint(1,18),3)
def Obstacles(self, grid: Grid,option: int):
if option == 1:
for x in range(len(grid.table)*5):
grid.change_field(random.randint(1,len(grid.table)-1),random.randint(1,len(grid.table)-1),3)
elif option ==2:
for x in range (13):
grid.change_field(x,14,3)
for x in range (8):
grid.change_field(12,x+6,3)
#path
path = [(i, i) for i in range(1, 20, 1)]
Obstacles(self,grid,2)
grid.change_field(start[0], start[1], 1)
grid.change_field(end[0], end[1], 2)
#draw starting map
self.grid.draw_map(self.screen)
#copy table
array = [[self.grid.table[col][row] for row in range(cols)] for col in range(rows)]
path = APath(array,(0,0),(19,19))
path = APath(array,(start[0],start[1]),(end[0],end[1]))
print("Path:",path)
#draw movement of garbage truck
for index, t in enumerate(path):
x,y =t
@ -56,4 +71,6 @@ class Window():

View File

@ -6,7 +6,7 @@ def main():
# initialize grid
grid = Grid(20, 20)
# initialize window
Window(grid)
Window(grid,(0,0),(19,19))
if __name__ == "__main__":