import numpy as np from heapq import * # pylint: disable=unused-wildcard-import class AStarNode(): def __init__(self, parent=None, position=None): self.parent = parent self.position = position self.g = 0 self.h = 0 self.f = 0 def __eq__(self, other): return self.position == other.position def a_path(table, start, end): # Create start and end node start_node = AStarNode(None, start) start_node.g = start_node.h = start_node.f = 0 end_node = AStarNode(None, end) end_node.g = end_node.h = end_node.f = 0 open_list = [] closed_list = [] # Add the start node open_list.append(start_node) # Loop until you find the end i = 0 while len(open_list) > 0: print(i) i = i + 1 current_node = open_list[0] current_index = 0 # Find current node for index, item in enumerate(open_list): if(item.f < current_node.f): current_node = item current_index = index # Pop current off open list and add to closed list open_list.pop(current_index) closed_list.append(current_node) # Found end node if current_node == end_node: path = [] current = current_node while current is not None: path.append(current.position) current = current.parent return path[::-1] # Generate children children = [] for new_position in [(0, -1), (0, 1), (-1, 0), (1, 0), (-1, -1), (-1, 1), (1, -1), (1, 1)]: node_position = (current_node.position[0] + new_position[0], current_node.position[1] + new_position[1]) # If in maze if node_position[0] > (len(table) - 1) or node_position[0] < 0 or node_position[1] > (len(table[len(table)-1]) -1) or node_position[1] < 0: continue # If not obstacle if table[node_position[0]][node_position[1]].field_type == 3: continue new_node = AStarNode(current_node, node_position) children.append(new_node) for child in children: def in_closed_list(child: AStarNode): for closed_child in closed_list: if child.position == closed_child.position: return True return False def in_open_list(child: AStarNode): for open_node in open_list: if child == open_node: return True return False # Child is on the closed list if in_closed_list(child)==True: continue child.g = current_node.g + 1 child.h = max(abs(child.position[0] - end_node.position[0]), abs(child.position[1] - end_node.position[1])) child.f = child.g + child.h # Child is already in the open list if in_open_list(child): continue open_list.append(child)