62 lines
1.7 KiB
Python
62 lines
1.7 KiB
Python
import pygame as pg
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import numpy as np
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import random
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from UI.grid import Grid, Node
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from UI.Apath import APath
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class Window():
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def __init__(self, grid: Grid):
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pg.init() # pylint: disable=no-member
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# setup window
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pg.display.set_caption('Inteligentna śmieciarka')
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self.grid = grid
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# assign to variables for brevity
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cols = self.grid.cols
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rows = self.grid.rows
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width = Node.r_width
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height = Node.r_height
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margin = Node.r_margin
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screen_width = cols * (width + margin) + 2 * margin
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screen_height = rows * (height + margin) + 2 * margin
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self.screen = pg.display.set_mode([screen_width, screen_height])
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self.end = False
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self.clock = pg.time.Clock()
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grid.change_field(0, 0, 1)
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grid.change_field(19, 19, 2)
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#random obsticle
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for x in range(100):
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grid.change_field(random.randint(1,18),random.randint(1,18),3)
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#path
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path = [(i, i) for i in range(1, 20, 1)]
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self.grid.draw_map(self.screen)
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#copy table
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array = [[self.grid.table[col][row] for row in range(cols)] for col in range(rows)]
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path = APath(array,(0,0),(19,19))
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print(path,"\n\n")
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for index, t in enumerate(path):
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x,y =t
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if index != 0:
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self.grid.change_field(path[index-1][0],path[index-1][1],4)
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self.grid.change_field(x, y, 1)
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self.grid.draw_node(self.screen, path[index-1][0],path[index-1][1])
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self.grid.draw_node(self.screen, x, y)
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pg.time.delay(500)
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pg.quit() # pylint: disable=no-member
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