99 lines
3.0 KiB
Python
99 lines
3.0 KiB
Python
import pygame as pg
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import numpy as np
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import random
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import itertools as it
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import math
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from UI.grid import Grid, Node
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from Logic.Apath import a_path
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class Window():
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def __init__(self, grid: Grid,start: (int,int),end: (int,int),mode: int):
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self.start = start
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self.end = end
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self.grid = grid
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# assign to variables for brevity
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cols = self.grid.cols
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rows = self.grid.rows
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width = Node.r_width
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height = Node.r_height
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margin = Node.r_margin
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screen_width = cols * (width + margin) + 2 * margin
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screen_height = rows * (height + margin) + 2 * margin
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self.screen = pg.display.set_mode([screen_width, screen_height])
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self.end = False
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self.clock = pg.time.Clock()
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def obstacles(self, grid: Grid,option: int):
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if option == 1:
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for x in range(len(grid.table)*2):
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grid.generate_trash(random.randint(1,len(grid.table)-1),random.randint(1,len(grid.table)-1))
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elif option == 2:
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for x in range (13):
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grid.change_field(x,14,3)
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for x in range (8):
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grid.change_field(12,x+6,3)
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obstacles(self,grid,mode)
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grid.change_field(start[0], start[1], 1)
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grid.change_field(end[0], end[1], 2)
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#list of trash to collect
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to_collect = grid.get_trash_possition(5)
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print("to collect len: ",len(to_collect))
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#sort list of tuples to get minimum distance betwen all of them
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#fajnie jakby sie udalo to zrobic wydajniej ale narazie niech bedzie tak
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sorted(to_collect)
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pg.init() # pylint: disable=no-member
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# setup window
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pg.display.set_caption('Inteligentna śmieciarka')
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#draw starting map
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self.grid.draw_map(self.screen)
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for ind, x in enumerate(to_collect):
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#copy table
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if ind == 0:
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array = [[self.grid.table[col][row] for row in range(cols)] for col in range(rows)]
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obs = [3,8,6,7]
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path = a_path(array,(start[0],start[1]),(x[0],x[1]),obs)
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print("Path:",path)
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else:
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array = [[self.grid.table[col][row] for row in range(cols)] for col in range(rows)]
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obs = [3,6,7,8]
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path = a_path(array,(to_collect[ind-1][0],to_collect[ind-1][1]),(x[0],x[1]),obs)
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print("Path:",path)
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#draw movement of garbage truck
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for index, t in enumerate(path):
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x,y =t
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if index != 0:
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self.grid.change_field(path[index-1][0],path[index-1][1],4)
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self.grid.change_field(x, y, 1)
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self.grid.draw_node(self.screen, path[index-1][0],path[index-1][1])
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self.grid.draw_node(self.screen, x, y)
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pg.time.delay(500)
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pg.quit() # pylint: disable=no-member
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