2019SZI-Projekt/UI/window.py

123 lines
4.0 KiB
Python

import pygame as pg
import numpy as np
import random
from UI.grid import Grid, Node
from Logic.Apath import a_path
class Window():
def __init__(self, grid: Grid,start: (int,int),end: (int,int)):
self.start = start
self.end = end
self.grid = grid
# assign to variables for brevity
cols = self.grid.cols
rows = self.grid.rows
width = Node.r_width
height = Node.r_height
margin = Node.r_margin
screen_width = cols * (width + margin) + 2 * margin
screen_height = rows * (height + margin) + 2 * margin
self.screen = pg.display.set_mode([screen_width, screen_height])
self.end = False
self.clock = pg.time.Clock()
def random_trash(grid: Grid):
for x in range(len(grid.table)*2):
grid.generate_trash(random.randint(1,len(grid.table)-1),random.randint(1,len(grid.table)-1))
#generate trash
random_trash(grid)
grid.change_field(start[0], start[1], 1)
grid.change_field(end[0], end[1], 2)
#day of week (random)
def garbage_to_collect():
garbage = []
field_types = []
d = random.randint(1,7)
day = grid.day_of_week(d)
for index, x in enumerate(day):
if index != 0 and index != 1:
garbage.append(x)
print(garbage)
print("Today is:", day[1], ", garbage to collect: ",end = '')
for x in garbage:
print(x[2],", ",end='')
field_types.append(x[0])
return field_types
garbage = garbage_to_collect()
#all obstacles, remove from list objects to collect
obs = [3,5,6,7,8]
for x in garbage:
obs.remove(x)
#list of garbage to collect
to_collect = []
for x in garbage:
to_collect.extend(grid.get_trash_possition(x))
print("\n",len(to_collect)," garbage to collect.")
print(to_collect)
#sort list of tuples to get minimum distance betwen all of them
#fajnie jakby sie udalo to zrobic wydajniej ale narazie niech bedzie tak
to_collect = sorted(to_collect)
#window init
pg.init() # pylint: disable=no-member
# setup window
pg.display.set_caption('Inteligentna śmieciarka')
#draw starting map
self.grid.draw_map(self.screen)
#move of the truck
def move_truck(path):
for index, t in enumerate(path):
x,y =t
if index != 0:
self.grid.change_field(path[index-1][0],path[index-1][1],4)
self.grid.change_field(x, y, 1)
self.grid.draw_node(self.screen, path[index-1][0],path[index-1][1])
self.grid.draw_node(self.screen, x, y)
pg.time.delay(500)
print("collected:",grid.table[x][y].house.trash[2],"on possition: (",x,",",y,") ", grid.table[x][y].house.trash_file)
#visit all points from to_collect
for ind, x in enumerate(to_collect):
if ind == 0:
array = [[self.grid.table[col][row] for row in range(cols)] for col in range(rows)]
path = a_path(array,(start[0],start[1]),(x[0],x[1]),obs)
#print("Path:",path)
else:
array = [[self.grid.table[col][row] for row in range(cols)] for col in range(rows)]
path = a_path(array,(to_collect[ind-1][0],to_collect[ind-1][1]),(x[0],x[1]),obs)
#print("Path:",path)
#draw movement of garbage truck
move_truck(path)
#last move
array = [[self.grid.table[col][row] for row in range(cols)] for col in range(rows)]
path = a_path(array,(to_collect[len(to_collect)-1][0],to_collect[len(to_collect)-1][1]),(end[0],end[1]),obs)
#print("Path:",path)
move_truck(path)
pg.quit() # pylint: disable=no-member