2019SZI-Projekt/UI/grid.py

212 lines
5.8 KiB
Python

import pygame as pg
import numpy as np
import random as rd
from os import listdir
from os.path import isfile, join
class Grid:
def __init__(self, cols: int, rows: int):
self.table = [[Node(row, col)
for col in range(cols)]
for row in range(rows)]
self.cols = cols
self.rows = rows
def draw_map(self, screen: "PyGame screen"):
"""Draws whole map"""
screen.fill(Node.BLACK)
for row in self.table:
for node in row:
node.draw(screen)
def change_field(self, row: int, col: int, f_type: int):
self.table[row][col].change_field_type(f_type)
def generate_trash(self,row: int, col: int):
self.table[row][col].generate_trash()
def draw_node(self, screen, row: int, col: int):
self.table[row][col].draw(screen)
def get_trash_possition(self, trash: int):
trash_possition = []
for row in self.table:
for node in row:
if node.field_type == trash and node.house.empty == False:
trash_possition.append((node.row,node.col))
return trash_possition
def garbage_to_collect(self):
garbage = []
field_types = []
d = rd.randint(1,7)
day = self.table[0][0].house.get_day_of_week(d)
for index, x in enumerate(day):
if index != 0 and index != 1:
garbage.append(x)
print(garbage)
print("Today is:", day[1], ", garbage to collect: ",end = '')
for x in garbage:
print(x[2],", ",end='')
field_types.append(x[0])
return field_types
class House:
# define some basic colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
SKYBLUE = (0,191,255)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
ORANGE = (255, 165, 0)
PINK = (199,21,133)
GREY = (192,192,192)
#define trash
paper = (5,WHITE,"paper")
glass = (6,SKYBLUE,"glass")
metal = (7,GREY,"metal")
plastic = (8,ORANGE,"plastic")
#define days of the week
MONDAY = (1, "Monday", paper, metal)
TUESDAY = (2, "Tuesday", glass)
WEDNESDAY=(3, "Wednesday", plastic, metal)
THURSDAY = (4, "Thursday", glass)
FRIDAY = (5, "Friday", paper, metal)
SATURDAY = (6, "Saturday", plastic)
SUNDAY = (7, "Sunday", metal)
DAYS = [MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY, SUNDAY]
def __init__(self):
self.empty = True
self.trash = None
self.trash_file = None
def find_trash_file(self, trash):
trash_files_list = []
file_names = [f for f in listdir("Images\\TestImages") if isfile(join("Images\\TestImages", f))]
#filter names
for f in file_names:
if trash[2] in f:
trash_files_list.append(f)
f = rd.randint(0,len(trash_files_list))
return trash_files_list[f-1]
def generate_trash(self):
self.empty = False
num = rd.randint(1, 4)
if num == 1:
self.trash = self.paper
self.trash_file = self.find_trash_file(self.trash)
elif num == 2:
self.trash = self.glass
self.trash_file = self.find_trash_file(self.trash)
elif num == 3:
self.trash = self.metal
self.trash_file = self.find_trash_file(self.trash)
elif num == 4:
self.trash = self.plastic
self.trash_file = self.find_trash_file(self.trash)
def get_day_of_week(self, d: int):
for day in self.DAYS:
if day[0] == d:
return day
class Node:
# define rectangles dimensions
r_width = 20
r_height = 20
r_margin = 5
# define some basic colors
# TODO: change to Enum
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
SKYBLUE = (0,191,255)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
ORANGE = (255, 165, 0)
PINK = (199,21,133)
GREY = (192,192,192)
def __init__(self, row: int, col: int,
field_type: int = 0):
self.row = row
self.col = col
self.field_type = field_type
self.house = House()
self.house.generate_trash()
print(self.house.trash,self.house.trash_file)
def draw(self, screen):
color = self.get_field_color()
col = self.col
row = self.row
width = self.r_width
height = self.r_height
margin = self.r_margin
# rect -> (left, top, width, height)
# draw.rect(surface, color, rect, margin)
pg.draw.rect(screen, color,
((col * (width + margin)) + margin,
(row * (height + margin)) + margin,
width, height))
pg.display.flip() # refresh screen
def generate_trash(self):
self.house.generate_trash()
self.field_type = self.house.trash[0]
def change_field_type(self, field_type: int):
self.field_type = field_type
def get_field_color(self) -> tuple:
"""Gets the color tuple of field"""
#base color
if self.field_type == 0:
return self.GREEN
#truck color
elif self.field_type == 1:
return self.RED
#end point
elif self.field_type == 2:
return self.BLUE
#obstacles color
elif self.field_type == 3:
return self.ORANGE
#path color
elif self.field_type == 4:
return self.PINK
#paper
elif self.field_type == 5:
return self.WHITE
#glass
elif self.field_type == 6:
return self.SKYBLUE
#metal
elif self.field_type == 7:
return self.GREY
#plastic
elif self.field_type == 8:
return self.ORANGE