212 lines
5.8 KiB
Python
212 lines
5.8 KiB
Python
import pygame as pg
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import numpy as np
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import random as rd
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from os import listdir
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from os.path import isfile, join
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class Grid:
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def __init__(self, cols: int, rows: int):
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self.table = [[Node(row, col)
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for col in range(cols)]
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for row in range(rows)]
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self.cols = cols
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self.rows = rows
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def draw_map(self, screen: "PyGame screen"):
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"""Draws whole map"""
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screen.fill(Node.BLACK)
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for row in self.table:
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for node in row:
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node.draw(screen)
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def change_field(self, row: int, col: int, f_type: int):
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self.table[row][col].change_field_type(f_type)
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def generate_trash(self,row: int, col: int):
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self.table[row][col].generate_trash()
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def draw_node(self, screen, row: int, col: int):
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self.table[row][col].draw(screen)
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def get_trash_possition(self, trash: int):
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trash_possition = []
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for row in self.table:
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for node in row:
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if node.field_type == trash and node.house.empty == False:
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trash_possition.append((node.row,node.col))
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return trash_possition
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def garbage_to_collect(self):
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garbage = []
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field_types = []
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d = rd.randint(1,7)
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day = self.table[0][0].house.get_day_of_week(d)
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for index, x in enumerate(day):
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if index != 0 and index != 1:
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garbage.append(x)
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print(garbage)
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print("Today is:", day[1], ", garbage to collect: ",end = '')
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for x in garbage:
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print(x[2],", ",end='')
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field_types.append(x[0])
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return field_types
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class House:
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# define some basic colors
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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GREEN = (0, 255, 0)
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SKYBLUE = (0,191,255)
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RED = (255, 0, 0)
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BLUE = (0, 0, 255)
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ORANGE = (255, 165, 0)
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PINK = (199,21,133)
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GREY = (192,192,192)
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#define trash
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paper = (5,WHITE,"paper")
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glass = (6,SKYBLUE,"glass")
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metal = (7,GREY,"metal")
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plastic = (8,ORANGE,"plastic")
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#define days of the week
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MONDAY = (1, "Monday", paper, metal)
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TUESDAY = (2, "Tuesday", glass)
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WEDNESDAY=(3, "Wednesday", plastic, metal)
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THURSDAY = (4, "Thursday", glass)
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FRIDAY = (5, "Friday", paper, metal)
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SATURDAY = (6, "Saturday", plastic)
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SUNDAY = (7, "Sunday", metal)
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DAYS = [MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY, SUNDAY]
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def __init__(self):
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self.empty = True
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self.trash = None
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self.trash_file = None
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def find_trash_file(self, trash):
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trash_files_list = []
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file_names = [f for f in listdir("Images\\TestImages") if isfile(join("Images\\TestImages", f))]
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#filter names
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for f in file_names:
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if trash[2] in f:
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trash_files_list.append(f)
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f = rd.randint(0,len(trash_files_list))
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return trash_files_list[f-1]
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def generate_trash(self):
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self.empty = False
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num = rd.randint(1, 4)
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if num == 1:
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self.trash = self.paper
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self.trash_file = self.find_trash_file(self.trash)
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elif num == 2:
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self.trash = self.glass
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self.trash_file = self.find_trash_file(self.trash)
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elif num == 3:
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self.trash = self.metal
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self.trash_file = self.find_trash_file(self.trash)
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elif num == 4:
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self.trash = self.plastic
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self.trash_file = self.find_trash_file(self.trash)
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def get_day_of_week(self, d: int):
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for day in self.DAYS:
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if day[0] == d:
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return day
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class Node:
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# define rectangles dimensions
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r_width = 20
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r_height = 20
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r_margin = 5
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# define some basic colors
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# TODO: change to Enum
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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GREEN = (0, 255, 0)
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SKYBLUE = (0,191,255)
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RED = (255, 0, 0)
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BLUE = (0, 0, 255)
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ORANGE = (255, 165, 0)
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PINK = (199,21,133)
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GREY = (192,192,192)
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def __init__(self, row: int, col: int,
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field_type: int = 0):
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self.row = row
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self.col = col
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self.field_type = field_type
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self.house = House()
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self.house.generate_trash()
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print(self.house.trash,self.house.trash_file)
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def draw(self, screen):
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color = self.get_field_color()
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col = self.col
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row = self.row
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width = self.r_width
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height = self.r_height
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margin = self.r_margin
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# rect -> (left, top, width, height)
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# draw.rect(surface, color, rect, margin)
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pg.draw.rect(screen, color,
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((col * (width + margin)) + margin,
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(row * (height + margin)) + margin,
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width, height))
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pg.display.flip() # refresh screen
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def generate_trash(self):
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self.house.generate_trash()
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self.field_type = self.house.trash[0]
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def change_field_type(self, field_type: int):
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self.field_type = field_type
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def get_field_color(self) -> tuple:
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"""Gets the color tuple of field"""
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#base color
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if self.field_type == 0:
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return self.GREEN
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#truck color
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elif self.field_type == 1:
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return self.RED
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#end point
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elif self.field_type == 2:
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return self.BLUE
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#obstacles color
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elif self.field_type == 3:
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return self.ORANGE
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#path color
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elif self.field_type == 4:
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return self.PINK
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#paper
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elif self.field_type == 5:
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return self.WHITE
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#glass
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elif self.field_type == 6:
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return self.SKYBLUE
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#metal
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elif self.field_type == 7:
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return self.GREY
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#plastic
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elif self.field_type == 8:
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return self.ORANGE
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