109 lines
3.0 KiB
C#
109 lines
3.0 KiB
C#
using Magazyn.DataModels;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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namespace Magazyn.Windows
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{
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/// <summary>
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/// Interaction logic for AmountWindow.xaml
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/// </summary>
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///
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public partial class AmountWindow : Window
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{
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Fruit fruit;
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int type;
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int quantity;
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public delegate void ChangingAmountOfFruits(int amountChanged);
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public event ChangingAmountOfFruits SaveChangingAmountOfFruits;
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bool focusLock = false;
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public AmountWindow(Fruit fruit, int type, int quantity)
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{
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InitializeComponent();
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this.fruit = fruit;
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this.type = type;
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this.quantity = quantity;
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if (type == -1)
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this.Title = "Zmniejsz ilość: " + fruit.Name;
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else
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this.Title = "Zwiększ ilość: " + fruit.Name;
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fruitName.Text = fruit.Name;
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messageBox.Text = String.Format("Jaką ilość produktu chcesz {0} do magazynu?", (type > 0) ? "dodać" : "odjąć");
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try
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{
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fruitImage.Source = fruit.ImageSource;
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}
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catch (Exception ex)
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{
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MessageBox.Show(ex.Message);
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}
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this.Loaded += AmountWindowLoaded;
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}
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private void AmountWindowLoaded(object sender, RoutedEventArgs e)
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{
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amountToChange.Focus();
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}
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private void SendNewQuantity()
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{
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int amount = int.Parse(amountToChange.Text);
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try
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{
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if (amount < 0)
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{
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ErrorWindow window = new ErrorWindow("Podana wartość jest nieprawidłowa, proszę podać wartość dodatnią.");
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window.Owner = Application.Current.MainWindow;
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window.ShowDialog();
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amountToChange.Text = "0";
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return;
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}
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}
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catch (Exception ex)
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{
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throw new NotImplementedException(ex.Message);
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}
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SaveChangingAmountOfFruits.Invoke((type > 0) ? amount : -amount);
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this.Close();
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}
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private void saveButton_Click(object sender, RoutedEventArgs e)
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{
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SendNewQuantity();
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}
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private void cancelButton_Click(object sender, RoutedEventArgs e)
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{
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this.Close();
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}
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private void Window_KeyDown(object sender, KeyEventArgs e)
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{
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if (e.Key == Key.Return) SendNewQuantity();
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}
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}
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}
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