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15 Commits

Author SHA1 Message Date
Michal Starski
9ecf97b1d8 removed unnecessary files 2018-11-29 17:23:41 +01:00
Konrad Pierzyński
e1234ad7c0 Added Unity Client 2018-11-29 17:20:24 +01:00
6e395ecba5 Merge branch 'avatar-sending' of s434786/DSIK_project into master 2018-11-29 16:17:49 +00:00
Michal Starski
6e8b1c95c1 working server 2018-11-29 17:15:56 +01:00
Michal Starski
0f15d510ce test 2018-11-29 16:04:37 +01:00
Michal Starski
3fdef0aa3c changed from transfering images to movies 2018-11-29 00:22:35 +01:00
Michal Starski
277a77134f added random asset pickerto avServer 2018-11-27 14:17:44 +01:00
Michal Starski
cb5b8be40b working image coping mechanism 2018-11-27 00:52:46 +01:00
Michal Starski
69b205ef4c checkpoint 2018-11-26 23:27:19 +01:00
Michal Starski
364ed8f82f lseek - not working 2018-11-26 23:14:11 +01:00
Michal Starski
ba56ecf910 checkpoint 2018-11-26 22:50:28 +01:00
Michal Starski
2f20425be7 added testing files 2018-11-26 22:45:13 +01:00
Michal Starski
45618e6934 created additional structures + handled being hit 2018-11-20 15:02:47 +01:00
Michal Starski
34938eed49 added shooting mechanism on server 2018-11-20 14:41:42 +01:00
Konrad Pierzyński
fe503f9283 Hard reset server 2018-11-20 14:10:40 +01:00
76 changed files with 6544 additions and 13 deletions

8
.gitignore vendored Normal file
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server
.vscode
.DS_Store
package.jpg
assets
package.mp4
avServer_test
avServer

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# DSIK_project
Dsik projekt

41
ShooterDSIK_newbac/.gitignore vendored Normal file
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[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*
# Visual Studio cache directory
.vs/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
Assets/StreamingAssets/crashlytics-build.properties

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BallDestroyer : MonoBehaviour
{
void OnCollisionEnter(Collision collider)
{
if (collider.collider.name.Contains("Wall")) Destroy(gameObject);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Net;
using System;
using System.Net.Sockets;
using System.Text;
using UnityEngine.UI;
public class DataSender : MonoBehaviour
{
Socket sock;
Socket avatarSock;
IPAddress serverAddr;
EndPoint serverEndPoint;
EndPoint endPoint;
byte[] bufRecv = new byte[30];
public GameObject enemy;
public GameObject ball;
public Canvas canvas;
public Text myCounter;
public Text enemyCounter;
[HideInInspector]
public bool isHit = false;
void Start()
{
byte[] bufPort = new byte[8];
sock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
serverAddr = canvas.GetComponent<GetServerIp>().GetIP();
serverEndPoint = new IPEndPoint(serverAddr, 8080);
IPEndPoint endPointIP = new IPEndPoint(IPAddress.Any, 0);
endPoint = (EndPoint)endPointIP;
sock.SendTo(Encoding.ASCII.GetBytes("UNITY"), serverEndPoint);
sock.ReceiveFrom(bufPort, ref endPoint);
serverEndPoint = new IPEndPoint(serverAddr, int.Parse(Encoding.UTF8.GetString(bufPort)));
sock.ReceiveTimeout = 1000;
sock.SendTimeout = 1000;
}
void OnCollisionEnter(Collision collider)
{
if (collider.collider.name.Contains("Ball"))
{
isHit = true;
Destroy(collider.gameObject);
}
}
void Update()
{
byte[] buf = new byte[30];
Buffer.BlockCopy(BitConverter.GetBytes(transform.position.x), 0, buf, 0 * sizeof(float), sizeof(float));
Buffer.BlockCopy(BitConverter.GetBytes(transform.position.y), 0, buf, 1 * sizeof(float), sizeof(float));
Buffer.BlockCopy(BitConverter.GetBytes(transform.position.z), 0, buf, 2 * sizeof(float), sizeof(float));
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Buffer.BlockCopy(BitConverter.GetBytes(transform.rotation.z), 0, buf, 5 * sizeof(float), sizeof(float));
Buffer.BlockCopy(BitConverter.GetBytes(transform.rotation.w), 0, buf, 6 * sizeof(float), sizeof(float));
if (Input.GetKeyDown(KeyCode.Space))
{
Vector3 myPos = gameObject.transform.position;
GameObject mySpawnedBall = Instantiate(ball, myPos + Vector3.forward, Quaternion.identity);
mySpawnedBall.GetComponent<Rigidbody>().AddForce(80f * Vector3.forward);
buf[28] = (byte)'S';
}
else buf[28] = (byte)'N';
if (isHit) {
buf[29] = (byte)'H';
enemyCounter.text = (int.Parse(enemyCounter.text) + 1).ToString();
}
else buf[29] = (byte)'N';
isHit = false;
sock.SendTo(buf, serverEndPoint);
sock.ReceiveFrom(bufRecv, ref endPoint);
Vector3 pos = Vector3.zero;
Quaternion rot = Quaternion.identity;
pos.x = BitConverter.ToSingle(bufRecv, 0 * sizeof(float));
pos.y = BitConverter.ToSingle(bufRecv, 1 * sizeof(float));
pos.z = BitConverter.ToSingle(bufRecv, 2 * sizeof(float));
rot.x = BitConverter.ToSingle(bufRecv, 3 * sizeof(float));
rot.y = BitConverter.ToSingle(bufRecv, 4 * sizeof(float));
rot.z = BitConverter.ToSingle(bufRecv, 5 * sizeof(float));
rot.w = BitConverter.ToSingle(bufRecv, 6 * sizeof(float));
if (bufRecv[28] == (byte)'S')
{
Vector3 posEnemy = enemy.transform.position;
GameObject enemySpawnedBall = Instantiate(ball, posEnemy + Vector3.forward, Quaternion.identity);
enemySpawnedBall.GetComponent<Rigidbody>().AddForce(80f * Vector3.forward);
}
if (bufRecv[29] == (byte)'H') myCounter.text = (int.Parse(myCounter.text) + 1).ToString();
enemy.transform.position = pos;
enemy.transform.rotation = rot;
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyBallHit : MonoBehaviour {
void OnCollisionEnter(Collision collider )
{
if (collider.collider.name.Contains("Ball")) Destroy(collider.gameObject);
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using UnityEngine;
using UnityEngine.UI;
public class GetServerIp : MonoBehaviour
{
public Button button;
public InputField input;
public GameObject player;
public GameObject enemy;
IPAddress ip;
public IPAddress GetIP()
{
return ip;
}
private void Start()
{
ip = IPAddress.None;
}
private void Update()
{
try
{
ip = IPAddress.Parse(input.text);
}
catch (Exception e)
{
}
}
public void ButtonPressed()
{
ip = IPAddress.Parse(input.text);
gameObject.SetActive(false);
player.SetActive(true);
enemy.SetActive(true);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
Rigidbody rb;
public float speed = 10f;
public bool active = true;
void Start () {
rb = GetComponent<Rigidbody>();
}
void Update () {
if( active )
{
if (Input.GetKey(KeyCode.UpArrow))
{
rb.AddForce(new Vector3(1, 0, 0) * speed);
}
if (Input.GetKey(KeyCode.DownArrow))
{
rb.AddForce(new Vector3(-1, 0, 0) * speed);
}
if (Input.GetKey(KeyCode.LeftArrow))
{
rb.AddForce(new Vector3(0, 0, 1) * speed);
}
if (Input.GetKey(KeyCode.RightArrow))
{
rb.AddForce(new Vector3(0, 0, -1) * speed);
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Linq;
using UnityEngine;
using UnityEngine.Video;
using System;
using UnityEngine.UI;
using System.Threading;
public class VideoDownloader : MonoBehaviour
{
public VideoPlayer player;
public Canvas canvas;
// Use this for initialization
void Start()
{
player.Stop();
}
void StartDownloadingBG()
{
Socket sock;
IPAddress ip;
EndPoint serverEP;
FileStream fs;
System.Random rnd = new System.Random();
int file = rnd.Next(10000);
byte[] buffer = new byte[1024];
byte[] sizeBuffer = new byte[8];
fs = File.Open(System.IO.Path.GetTempPath() + "/" + file.ToString() + ".mp4", FileMode.OpenOrCreate, FileAccess.ReadWrite);
ip = canvas.GetComponent<GetServerIp>().GetIP();
serverEP = new IPEndPoint(ip, 8989);
sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.ReceiveTimeout = 1000;
sock.Connect(serverEP);
print(sock.Receive(sizeBuffer));
int bytes = 0;
long size = BitConverter.ToInt64(sizeBuffer, 0);
print(size);
while ((size -= bytes) > 0)
{
bytes = sock.Receive(buffer);
fs.Write(buffer, 0, bytes);
}
fs.Close();
sock.Close();
player.url = System.IO.Path.GetTempPath() + "/" + file.ToString() + ".mp4";
player.Play();
}
// Update is called once per frame
void Update()
{
}
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{
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"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
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assets/test1.jpg Normal file

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server

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@ -7,6 +7,8 @@
#include <netdb.h>
#include <pthread.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/stat.h>
typedef struct
{
@ -19,14 +21,27 @@ typedef struct
float x;
float y;
float z;
float rot_x;
float rot_y;
float rot_z;
float rot_w;
} TPosition;
typedef struct
{
float x;
float y;
float z;
float w;
} TRotation;
typedef struct
{
TPosition position;
TRotation rotation;
char shoot;
char hit;
} TFloat;
void Error(int err);
void *dataProcessHandler(void *data);
void *videoHandler(void *arg);
int main(void)
{
@ -41,7 +56,6 @@ int main(void)
int sock[2];
struct sockaddr_in myAddrForClients[2];
struct sockaddr_in clients[2];
struct sockaddr_in tmp;
myAddr.sin_family = AF_INET;
@ -57,6 +71,13 @@ int main(void)
myAddrForClients[0].sin_addr.s_addr = INADDR_ANY;
myAddrForClients[1].sin_addr.s_addr = INADDR_ANY;
pthread_t video_thread;
if (pthread_create(&video_thread, NULL, videoHandler, NULL) < 0)
{
perror("video_thread");
return -1;
}
for (i = 0; i < 2; i++)
{
if ((sock[i] = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
@ -83,8 +104,6 @@ int main(void)
return -1;
}
printf("Server running on port 8080\n");
addrLen = sizeof(struct sockaddr_in);
int flag = 2;
@ -169,10 +188,9 @@ void *dataProcessHandler(void *data)
while (1)
{
if (recvfrom(info->socket, &floats, 28, 0, (struct sockaddr *)&tmp, &addrLen) != 28)
if (recvfrom(info->socket, &floats, 30, 0, (struct sockaddr *)&tmp, &addrLen) != 30)
continue;
// printf("x: %f, y: %f, z: %f, rot_x: %f, rot_y: %f, rot_z: %f, rot_w: %f\n", floats.x, floats.y, floats.z, floats.rot_x, floats.rot_y, floats.rot_z, floats.rot_w);
sendto(info->socket, &floats, 28, 0, (struct sockaddr *)&info->address, sizeof(info->address));
sendto(info->socket, &floats, 30, 0, (struct sockaddr *)&info->address, sizeof(info->address));
}
return NULL;
}
@ -181,3 +199,63 @@ void Error(int err)
{
printf("Error! Code: %d\n", err);
}
void *videoHandler(void *arg)
{
printf("video_handler\n");
char video_buffer[1024];
struct stat movieInfo;
int counter = 0; //Counts users that request video data
int VideoSocketTCP;
int new_socket;
int read_movie;
struct sockaddr_in video_address_tcp, reciever_address;
int addrlen = sizeof(struct sockaddr_in);
if ((VideoSocketTCP = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
perror("tcp video socket");
return NULL;
}
video_address_tcp.sin_family = AF_INET;
video_address_tcp.sin_addr.s_addr = INADDR_ANY;
video_address_tcp.sin_port = htons(8989);
if (bind(VideoSocketTCP, (struct sockaddr *)&video_address_tcp,
sizeof(video_address_tcp)) < 0)
{
perror("bind failed");
return NULL;
}
if (listen(VideoSocketTCP, 3) < 0)
{
perror("listen");
return NULL;
}
while (1)
{
if ((new_socket = accept(VideoSocketTCP, (struct sockaddr *)&reciever_address,
(socklen_t *)&addrlen)) < 0)
{
perror("accept");
return NULL;
}
int movie_open = open("assets/test4.mp4", O_RDONLY);
int movie_file_stat = fstat(movie_open, &movieInfo);
send(new_socket, &movieInfo.st_size, sizeof(movieInfo.st_size), 0);
printf("Size sended: %lld\n", movieInfo.st_size);
while ((read_movie = read(movie_open, video_buffer, sizeof(video_buffer))) > 0)
{
printf("%d ", read_movie);
send(new_socket, video_buffer, sizeof(video_buffer), 0);
}
}
close(VideoSocketTCP);
close(new_socket);
return NULL;
}