Compare commits
15 Commits
rotation-h
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master
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8
.gitignore
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Normal file
8
.gitignore
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server
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.vscode
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assets
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41
ShooterDSIK_newbac/.gitignore
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Normal file
41
ShooterDSIK_newbac/.gitignore
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8
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7
ShooterDSIK_newbac/Assets/Scenes/Menu.unity.meta
Normal file
7
ShooterDSIK_newbac/Assets/Scenes/Menu.unity.meta
Normal file
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1999
ShooterDSIK_newbac/Assets/Scenes/SampleScene.unity
Normal file
1999
ShooterDSIK_newbac/Assets/Scenes/SampleScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
ShooterDSIK_newbac/Assets/Scenes/SampleScene.unity.meta
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7
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8
ShooterDSIK_newbac/Assets/Scripts.meta
Normal file
8
ShooterDSIK_newbac/Assets/Scripts.meta
Normal file
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12
ShooterDSIK_newbac/Assets/Scripts/BallDestroyer.cs
Normal file
12
ShooterDSIK_newbac/Assets/Scripts/BallDestroyer.cs
Normal file
@ -0,0 +1,12 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
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public class BallDestroyer : MonoBehaviour
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{
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void OnCollisionEnter(Collision collider)
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{
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if (collider.collider.name.Contains("Wall")) Destroy(gameObject);
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}
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}
|
11
ShooterDSIK_newbac/Assets/Scripts/BallDestroyer.cs.meta
Normal file
11
ShooterDSIK_newbac/Assets/Scripts/BallDestroyer.cs.meta
Normal file
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116
ShooterDSIK_newbac/Assets/Scripts/DataSender.cs
Normal file
116
ShooterDSIK_newbac/Assets/Scripts/DataSender.cs
Normal file
@ -0,0 +1,116 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
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using System.Net;
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using System;
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using System.Net.Sockets;
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using System.Text;
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using UnityEngine.UI;
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public class DataSender : MonoBehaviour
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{
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Socket sock;
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Socket avatarSock;
|
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|
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IPAddress serverAddr;
|
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EndPoint serverEndPoint;
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EndPoint endPoint;
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|
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byte[] bufRecv = new byte[30];
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public GameObject enemy;
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public GameObject ball;
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public Canvas canvas;
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public Text myCounter;
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public Text enemyCounter;
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[HideInInspector]
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public bool isHit = false;
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|
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void Start()
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{
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byte[] bufPort = new byte[8];
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sock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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serverAddr = canvas.GetComponent<GetServerIp>().GetIP();
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serverEndPoint = new IPEndPoint(serverAddr, 8080);
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IPEndPoint endPointIP = new IPEndPoint(IPAddress.Any, 0);
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endPoint = (EndPoint)endPointIP;
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sock.SendTo(Encoding.ASCII.GetBytes("UNITY"), serverEndPoint);
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sock.ReceiveFrom(bufPort, ref endPoint);
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serverEndPoint = new IPEndPoint(serverAddr, int.Parse(Encoding.UTF8.GetString(bufPort)));
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|
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sock.ReceiveTimeout = 1000;
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sock.SendTimeout = 1000;
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}
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void OnCollisionEnter(Collision collider)
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{
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if (collider.collider.name.Contains("Ball"))
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{
|
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isHit = true;
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Destroy(collider.gameObject);
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}
|
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|
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}
|
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|
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void Update()
|
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{
|
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byte[] buf = new byte[30];
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(transform.position.x), 0, buf, 0 * sizeof(float), sizeof(float));
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(transform.position.y), 0, buf, 1 * sizeof(float), sizeof(float));
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(transform.position.z), 0, buf, 2 * sizeof(float), sizeof(float));
|
||||
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(transform.rotation.x), 0, buf, 3 * sizeof(float), sizeof(float));
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(transform.rotation.y), 0, buf, 4 * sizeof(float), sizeof(float));
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(transform.rotation.z), 0, buf, 5 * sizeof(float), sizeof(float));
|
||||
Buffer.BlockCopy(BitConverter.GetBytes(transform.rotation.w), 0, buf, 6 * sizeof(float), sizeof(float));
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
Vector3 myPos = gameObject.transform.position;
|
||||
GameObject mySpawnedBall = Instantiate(ball, myPos + Vector3.forward, Quaternion.identity);
|
||||
mySpawnedBall.GetComponent<Rigidbody>().AddForce(80f * Vector3.forward);
|
||||
|
||||
buf[28] = (byte)'S';
|
||||
}
|
||||
|
||||
else buf[28] = (byte)'N';
|
||||
|
||||
if (isHit) {
|
||||
buf[29] = (byte)'H';
|
||||
enemyCounter.text = (int.Parse(enemyCounter.text) + 1).ToString();
|
||||
}
|
||||
|
||||
else buf[29] = (byte)'N';
|
||||
isHit = false;
|
||||
|
||||
sock.SendTo(buf, serverEndPoint);
|
||||
|
||||
sock.ReceiveFrom(bufRecv, ref endPoint);
|
||||
Vector3 pos = Vector3.zero;
|
||||
Quaternion rot = Quaternion.identity;
|
||||
pos.x = BitConverter.ToSingle(bufRecv, 0 * sizeof(float));
|
||||
pos.y = BitConverter.ToSingle(bufRecv, 1 * sizeof(float));
|
||||
pos.z = BitConverter.ToSingle(bufRecv, 2 * sizeof(float));
|
||||
|
||||
rot.x = BitConverter.ToSingle(bufRecv, 3 * sizeof(float));
|
||||
rot.y = BitConverter.ToSingle(bufRecv, 4 * sizeof(float));
|
||||
rot.z = BitConverter.ToSingle(bufRecv, 5 * sizeof(float));
|
||||
rot.w = BitConverter.ToSingle(bufRecv, 6 * sizeof(float));
|
||||
if (bufRecv[28] == (byte)'S')
|
||||
{
|
||||
Vector3 posEnemy = enemy.transform.position;
|
||||
GameObject enemySpawnedBall = Instantiate(ball, posEnemy + Vector3.forward, Quaternion.identity);
|
||||
enemySpawnedBall.GetComponent<Rigidbody>().AddForce(80f * Vector3.forward);
|
||||
}
|
||||
if (bufRecv[29] == (byte)'H') myCounter.text = (int.Parse(myCounter.text) + 1).ToString();
|
||||
|
||||
enemy.transform.position = pos;
|
||||
enemy.transform.rotation = rot;
|
||||
}
|
||||
}
|
13
ShooterDSIK_newbac/Assets/Scripts/DataSender.cs.meta
Normal file
13
ShooterDSIK_newbac/Assets/Scripts/DataSender.cs.meta
Normal file
@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ea509a4460f0bd4e9c838ea9d8a139d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- enemy: {instanceID: 0}
|
||||
- ball: {fileID: 1229172305687562, guid: 7527c22193ef01d45b0527bef6b81620, type: 2}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
11
ShooterDSIK_newbac/Assets/Scripts/EnemyBallHit.cs
Normal file
11
ShooterDSIK_newbac/Assets/Scripts/EnemyBallHit.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnemyBallHit : MonoBehaviour {
|
||||
|
||||
void OnCollisionEnter(Collision collider )
|
||||
{
|
||||
if (collider.collider.name.Contains("Ball")) Destroy(collider.gameObject);
|
||||
}
|
||||
}
|
11
ShooterDSIK_newbac/Assets/Scripts/EnemyBallHit.cs.meta
Normal file
11
ShooterDSIK_newbac/Assets/Scripts/EnemyBallHit.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c6f0c4165749e8a428ab87ad897d8c41
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
51
ShooterDSIK_newbac/Assets/Scripts/GetServerIp.cs
Normal file
51
ShooterDSIK_newbac/Assets/Scripts/GetServerIp.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GetServerIp : MonoBehaviour
|
||||
{
|
||||
|
||||
public Button button;
|
||||
public InputField input;
|
||||
public GameObject player;
|
||||
public GameObject enemy;
|
||||
|
||||
IPAddress ip;
|
||||
|
||||
public IPAddress GetIP()
|
||||
{
|
||||
return ip;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
ip = IPAddress.None;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
try
|
||||
{
|
||||
ip = IPAddress.Parse(input.text);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void ButtonPressed()
|
||||
{
|
||||
ip = IPAddress.Parse(input.text);
|
||||
gameObject.SetActive(false);
|
||||
player.SetActive(true);
|
||||
enemy.SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
11
ShooterDSIK_newbac/Assets/Scripts/GetServerIp.cs.meta
Normal file
11
ShooterDSIK_newbac/Assets/Scripts/GetServerIp.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c352d45278413142986064310232f31
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
35
ShooterDSIK_newbac/Assets/Scripts/PlayerMovement.cs
Normal file
35
ShooterDSIK_newbac/Assets/Scripts/PlayerMovement.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerMovement : MonoBehaviour {
|
||||
Rigidbody rb;
|
||||
public float speed = 10f;
|
||||
public bool active = true;
|
||||
|
||||
void Start () {
|
||||
rb = GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
void Update () {
|
||||
if( active )
|
||||
{
|
||||
if (Input.GetKey(KeyCode.UpArrow))
|
||||
{
|
||||
rb.AddForce(new Vector3(1, 0, 0) * speed);
|
||||
}
|
||||
if (Input.GetKey(KeyCode.DownArrow))
|
||||
{
|
||||
rb.AddForce(new Vector3(-1, 0, 0) * speed);
|
||||
}
|
||||
if (Input.GetKey(KeyCode.LeftArrow))
|
||||
{
|
||||
rb.AddForce(new Vector3(0, 0, 1) * speed);
|
||||
}
|
||||
if (Input.GetKey(KeyCode.RightArrow))
|
||||
{
|
||||
rb.AddForce(new Vector3(0, 0, -1) * speed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
ShooterDSIK_newbac/Assets/Scripts/PlayerMovement.cs.meta
Normal file
11
ShooterDSIK_newbac/Assets/Scripts/PlayerMovement.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6cddbab66cf34e948b3bef77723cbd65
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
76
ShooterDSIK_newbac/Assets/Scripts/VideoDownloader.cs
Normal file
76
ShooterDSIK_newbac/Assets/Scripts/VideoDownloader.cs
Normal file
@ -0,0 +1,76 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Video;
|
||||
using System;
|
||||
using UnityEngine.UI;
|
||||
using System.Threading;
|
||||
|
||||
public class VideoDownloader : MonoBehaviour
|
||||
{
|
||||
|
||||
public VideoPlayer player;
|
||||
public Canvas canvas;
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
player.Stop();
|
||||
}
|
||||
|
||||
void StartDownloadingBG()
|
||||
{
|
||||
Socket sock;
|
||||
IPAddress ip;
|
||||
EndPoint serverEP;
|
||||
|
||||
FileStream fs;
|
||||
|
||||
System.Random rnd = new System.Random();
|
||||
int file = rnd.Next(10000);
|
||||
|
||||
byte[] buffer = new byte[1024];
|
||||
byte[] sizeBuffer = new byte[8];
|
||||
fs = File.Open(System.IO.Path.GetTempPath() + "/" + file.ToString() + ".mp4", FileMode.OpenOrCreate, FileAccess.ReadWrite);
|
||||
|
||||
|
||||
|
||||
|
||||
ip = canvas.GetComponent<GetServerIp>().GetIP();
|
||||
serverEP = new IPEndPoint(ip, 8989);
|
||||
|
||||
sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
sock.ReceiveTimeout = 1000;
|
||||
sock.Connect(serverEP);
|
||||
|
||||
print(sock.Receive(sizeBuffer));
|
||||
|
||||
int bytes = 0;
|
||||
long size = BitConverter.ToInt64(sizeBuffer, 0);
|
||||
|
||||
print(size);
|
||||
|
||||
while ((size -= bytes) > 0)
|
||||
{
|
||||
bytes = sock.Receive(buffer);
|
||||
fs.Write(buffer, 0, bytes);
|
||||
}
|
||||
|
||||
fs.Close();
|
||||
sock.Close();
|
||||
|
||||
player.url = System.IO.Path.GetTempPath() + "/" + file.ToString() + ".mp4";
|
||||
player.Play();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
ShooterDSIK_newbac/Assets/Scripts/VideoDownloader.cs.meta
Normal file
11
ShooterDSIK_newbac/Assets/Scripts/VideoDownloader.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 17f0e9fc12339224792cd477e2e2c4b8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
8
ShooterDSIK_newbac/Assets/Video.meta
Normal file
8
ShooterDSIK_newbac/Assets/Video.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea017e52df27ffa4eafef70c7d47f7e4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
39
ShooterDSIK_newbac/Packages/manifest.json
Normal file
39
ShooterDSIK_newbac/Packages/manifest.json
Normal file
@ -0,0 +1,39 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.ads": "2.0.8",
|
||||
"com.unity.analytics": "2.0.16",
|
||||
"com.unity.package-manager-ui": "1.9.11",
|
||||
"com.unity.purchasing": "2.0.3",
|
||||
"com.unity.textmeshpro": "1.2.4",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
17
ShooterDSIK_newbac/ProjectSettings/AudioManager.asset
Normal file
17
ShooterDSIK_newbac/ProjectSettings/AudioManager.asset
Normal file
@ -0,0 +1,17 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!11 &1
|
||||
AudioManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Volume: 1
|
||||
Rolloff Scale: 1
|
||||
Doppler Factor: 1
|
||||
Default Speaker Mode: 2
|
||||
m_SampleRate: 0
|
||||
m_DSPBufferSize: 1024
|
||||
m_VirtualVoiceCount: 512
|
||||
m_RealVoiceCount: 32
|
||||
m_SpatializerPlugin:
|
||||
m_AmbisonicDecoderPlugin:
|
||||
m_DisableAudio: 0
|
||||
m_VirtualizeEffects: 1
|
@ -0,0 +1,6 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!236 &1
|
||||
ClusterInputManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Inputs: []
|
29
ShooterDSIK_newbac/ProjectSettings/DynamicsManager.asset
Normal file
29
ShooterDSIK_newbac/ProjectSettings/DynamicsManager.asset
Normal file
@ -0,0 +1,29 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!55 &1
|
||||
PhysicsManager:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 7
|
||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||
m_DefaultMaterial: {fileID: 0}
|
||||
m_BounceThreshold: 2
|
||||
m_SleepThreshold: 0.005
|
||||
m_DefaultContactOffset: 0.01
|
||||
m_DefaultSolverIterations: 6
|
||||
m_DefaultSolverVelocityIterations: 1
|
||||
m_QueriesHitBackfaces: 0
|
||||
m_QueriesHitTriggers: 1
|
||||
m_EnableAdaptiveForce: 0
|
||||
m_ClothInterCollisionDistance: 0
|
||||
m_ClothInterCollisionStiffness: 0
|
||||
m_ContactsGeneration: 1
|
||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_AutoSimulation: 1
|
||||
m_AutoSyncTransforms: 1
|
||||
m_ClothInterCollisionSettingsToggle: 0
|
||||
m_ContactPairsMode: 0
|
||||
m_BroadphaseType: 0
|
||||
m_WorldBounds:
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
m_Extent: {x: 250, y: 250, z: 250}
|
||||
m_WorldSubdivisions: 8
|
11
ShooterDSIK_newbac/ProjectSettings/EditorBuildSettings.asset
Normal file
11
ShooterDSIK_newbac/ProjectSettings/EditorBuildSettings.asset
Normal file
@ -0,0 +1,11 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1045 &1
|
||||
EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/SampleScene.unity
|
||||
guid: 99c9720ab356a0642a771bea13969a05
|
||||
m_configObjects: {}
|
21
ShooterDSIK_newbac/ProjectSettings/EditorSettings.asset
Normal file
21
ShooterDSIK_newbac/ProjectSettings/EditorSettings.asset
Normal file
@ -0,0 +1,21 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!159 &1
|
||||
EditorSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 7
|
||||
m_ExternalVersionControlSupport: Visible Meta Files
|
||||
m_SerializationMode: 2
|
||||
m_LineEndingsForNewScripts: 2
|
||||
m_DefaultBehaviorMode: 0
|
||||
m_SpritePackerMode: 0
|
||||
m_SpritePackerPaddingPower: 1
|
||||
m_EtcTextureCompressorBehavior: 1
|
||||
m_EtcTextureFastCompressor: 1
|
||||
m_EtcTextureNormalCompressor: 2
|
||||
m_EtcTextureBestCompressor: 4
|
||||
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
|
||||
m_ProjectGenerationRootNamespace:
|
||||
m_UserGeneratedProjectSuffix:
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
64
ShooterDSIK_newbac/ProjectSettings/GraphicsSettings.asset
Normal file
64
ShooterDSIK_newbac/ProjectSettings/GraphicsSettings.asset
Normal file
@ -0,0 +1,64 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!30 &1
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||||
GraphicsSettings:
|
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37
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37
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658
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43
ShooterDSIK_newbac/ProjectSettings/TagManager.asset
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ShooterDSIK_newbac/ProjectSettings/TimeManager.asset
Normal file
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ShooterDSIK_newbac/ProjectSettings/TimeManager.asset
Normal file
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%YAML 1.1
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BIN
assets/test.jpg
Normal file
BIN
assets/test.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 35 KiB |
BIN
assets/test1.jpg
Normal file
BIN
assets/test1.jpg
Normal file
Binary file not shown.
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BIN
assets/test2.jpg
Normal file
BIN
assets/test2.jpg
Normal file
Binary file not shown.
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98
server.c
98
server.c
@ -7,6 +7,8 @@
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#include <netdb.h>
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#include <unistd.h>
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float x;
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float y;
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float z;
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float rot_x;
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float rot_y;
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float y;
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char shoot;
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char hit;
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void Error(int err);
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void *dataProcessHandler(void *data);
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void *videoHandler(void *arg);
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int main(void)
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{
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@ -41,7 +56,6 @@ int main(void)
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int sock[2];
|
||||
struct sockaddr_in myAddrForClients[2];
|
||||
struct sockaddr_in clients[2];
|
||||
|
||||
struct sockaddr_in tmp;
|
||||
|
||||
myAddr.sin_family = AF_INET;
|
||||
@ -57,6 +71,13 @@ int main(void)
|
||||
myAddrForClients[0].sin_addr.s_addr = INADDR_ANY;
|
||||
myAddrForClients[1].sin_addr.s_addr = INADDR_ANY;
|
||||
|
||||
pthread_t video_thread;
|
||||
if (pthread_create(&video_thread, NULL, videoHandler, NULL) < 0)
|
||||
{
|
||||
perror("video_thread");
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
if ((sock[i] = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
|
||||
@ -83,8 +104,6 @@ int main(void)
|
||||
return -1;
|
||||
}
|
||||
|
||||
printf("Server running on port 8080\n");
|
||||
|
||||
addrLen = sizeof(struct sockaddr_in);
|
||||
|
||||
int flag = 2;
|
||||
@ -169,10 +188,9 @@ void *dataProcessHandler(void *data)
|
||||
|
||||
while (1)
|
||||
{
|
||||
if (recvfrom(info->socket, &floats, 28, 0, (struct sockaddr *)&tmp, &addrLen) != 28)
|
||||
if (recvfrom(info->socket, &floats, 30, 0, (struct sockaddr *)&tmp, &addrLen) != 30)
|
||||
continue;
|
||||
// printf("x: %f, y: %f, z: %f, rot_x: %f, rot_y: %f, rot_z: %f, rot_w: %f\n", floats.x, floats.y, floats.z, floats.rot_x, floats.rot_y, floats.rot_z, floats.rot_w);
|
||||
sendto(info->socket, &floats, 28, 0, (struct sockaddr *)&info->address, sizeof(info->address));
|
||||
sendto(info->socket, &floats, 30, 0, (struct sockaddr *)&info->address, sizeof(info->address));
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
@ -181,3 +199,63 @@ void Error(int err)
|
||||
{
|
||||
printf("Error! Code: %d\n", err);
|
||||
}
|
||||
|
||||
void *videoHandler(void *arg)
|
||||
{
|
||||
printf("video_handler\n");
|
||||
char video_buffer[1024];
|
||||
struct stat movieInfo;
|
||||
int counter = 0; //Counts users that request video data
|
||||
int VideoSocketTCP;
|
||||
int new_socket;
|
||||
int read_movie;
|
||||
struct sockaddr_in video_address_tcp, reciever_address;
|
||||
int addrlen = sizeof(struct sockaddr_in);
|
||||
|
||||
if ((VideoSocketTCP = socket(AF_INET, SOCK_STREAM, 0)) < 0)
|
||||
{
|
||||
perror("tcp video socket");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
video_address_tcp.sin_family = AF_INET;
|
||||
video_address_tcp.sin_addr.s_addr = INADDR_ANY;
|
||||
video_address_tcp.sin_port = htons(8989);
|
||||
|
||||
if (bind(VideoSocketTCP, (struct sockaddr *)&video_address_tcp,
|
||||
sizeof(video_address_tcp)) < 0)
|
||||
{
|
||||
perror("bind failed");
|
||||
return NULL;
|
||||
}
|
||||
if (listen(VideoSocketTCP, 3) < 0)
|
||||
{
|
||||
perror("listen");
|
||||
return NULL;
|
||||
}
|
||||
while (1)
|
||||
{
|
||||
if ((new_socket = accept(VideoSocketTCP, (struct sockaddr *)&reciever_address,
|
||||
(socklen_t *)&addrlen)) < 0)
|
||||
{
|
||||
perror("accept");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int movie_open = open("assets/test4.mp4", O_RDONLY);
|
||||
int movie_file_stat = fstat(movie_open, &movieInfo);
|
||||
|
||||
send(new_socket, &movieInfo.st_size, sizeof(movieInfo.st_size), 0);
|
||||
printf("Size sended: %lld\n", movieInfo.st_size);
|
||||
|
||||
while ((read_movie = read(movie_open, video_buffer, sizeof(video_buffer))) > 0)
|
||||
{
|
||||
printf("%d ", read_movie);
|
||||
send(new_socket, video_buffer, sizeof(video_buffer), 0);
|
||||
}
|
||||
}
|
||||
|
||||
close(VideoSocketTCP);
|
||||
close(new_socket);
|
||||
return NULL;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user