Compare commits
15 Commits
rotation-h
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master
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8
.gitignore
vendored
Normal file
8
.gitignore
vendored
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|
|||||||
|
server
|
||||||
|
.vscode
|
||||||
|
.DS_Store
|
||||||
|
package.jpg
|
||||||
|
assets
|
||||||
|
package.mp4
|
||||||
|
avServer_test
|
||||||
|
avServer
|
41
ShooterDSIK_newbac/.gitignore
vendored
Normal file
41
ShooterDSIK_newbac/.gitignore
vendored
Normal file
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|
|||||||
|
[Ll]ibrary/
|
||||||
|
[Tt]emp/
|
||||||
|
[Oo]bj/
|
||||||
|
[Bb]uild/
|
||||||
|
[Bb]uilds/
|
||||||
|
Assets/AssetStoreTools*
|
||||||
|
|
||||||
|
# Visual Studio cache directory
|
||||||
|
.vs/
|
||||||
|
|
||||||
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
|
ExportedObj/
|
||||||
|
.consulo/
|
||||||
|
*.csproj
|
||||||
|
*.unityproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
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|
*.pidb
|
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|
*.booproj
|
||||||
|
*.svd
|
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|
*.pdb
|
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|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
|
||||||
|
# Unity3D Generated File On Crash Reports
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
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||||||
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*.unitypackage
|
||||||
|
|
||||||
|
# Crashlytics generated file
|
||||||
|
Assets/StreamingAssets/crashlytics-build.properties
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||||||
|
|
8
ShooterDSIK_newbac/Assets/Materials.meta
Normal file
8
ShooterDSIK_newbac/Assets/Materials.meta
Normal file
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76
ShooterDSIK_newbac/Assets/Materials/EnemyPlayer.mat
Normal file
76
ShooterDSIK_newbac/Assets/Materials/EnemyPlayer.mat
Normal file
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8
ShooterDSIK_newbac/Assets/Materials/EnemyPlayer.mat.meta
Normal file
8
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Normal file
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76
ShooterDSIK_newbac/Assets/Materials/PlatformMaterial.mat
Normal file
76
ShooterDSIK_newbac/Assets/Materials/PlatformMaterial.mat
Normal file
@ -0,0 +1,76 @@
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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76
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76
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Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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76
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Normal file
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ShooterDSIK_newbac/Assets/Scenes/Menu.unity.meta
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7
ShooterDSIK_newbac/Assets/Scenes/Menu.unity.meta
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1999
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1999
ShooterDSIK_newbac/Assets/Scenes/SampleScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
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Normal file
7
ShooterDSIK_newbac/Assets/Scenes/SampleScene.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 99c9720ab356a0642a771bea13969a05
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
ShooterDSIK_newbac/Assets/Scripts.meta
Normal file
8
ShooterDSIK_newbac/Assets/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 122156a12bb8d2d4185c10660dbbaabf
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
12
ShooterDSIK_newbac/Assets/Scripts/BallDestroyer.cs
Normal file
12
ShooterDSIK_newbac/Assets/Scripts/BallDestroyer.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BallDestroyer : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
void OnCollisionEnter(Collision collider)
|
||||||
|
{
|
||||||
|
if (collider.collider.name.Contains("Wall")) Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
11
ShooterDSIK_newbac/Assets/Scripts/BallDestroyer.cs.meta
Normal file
11
ShooterDSIK_newbac/Assets/Scripts/BallDestroyer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 182755f966c231a4892bf3c31254c77a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
116
ShooterDSIK_newbac/Assets/Scripts/DataSender.cs
Normal file
116
ShooterDSIK_newbac/Assets/Scripts/DataSender.cs
Normal file
@ -0,0 +1,116 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Net;
|
||||||
|
using System;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class DataSender : MonoBehaviour
|
||||||
|
{
|
||||||
|
Socket sock;
|
||||||
|
Socket avatarSock;
|
||||||
|
|
||||||
|
IPAddress serverAddr;
|
||||||
|
EndPoint serverEndPoint;
|
||||||
|
EndPoint endPoint;
|
||||||
|
|
||||||
|
byte[] bufRecv = new byte[30];
|
||||||
|
|
||||||
|
public GameObject enemy;
|
||||||
|
|
||||||
|
public GameObject ball;
|
||||||
|
|
||||||
|
public Canvas canvas;
|
||||||
|
|
||||||
|
public Text myCounter;
|
||||||
|
public Text enemyCounter;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public bool isHit = false;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
byte[] bufPort = new byte[8];
|
||||||
|
sock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||||
|
|
||||||
|
serverAddr = canvas.GetComponent<GetServerIp>().GetIP();
|
||||||
|
serverEndPoint = new IPEndPoint(serverAddr, 8080);
|
||||||
|
IPEndPoint endPointIP = new IPEndPoint(IPAddress.Any, 0);
|
||||||
|
endPoint = (EndPoint)endPointIP;
|
||||||
|
|
||||||
|
sock.SendTo(Encoding.ASCII.GetBytes("UNITY"), serverEndPoint);
|
||||||
|
sock.ReceiveFrom(bufPort, ref endPoint);
|
||||||
|
serverEndPoint = new IPEndPoint(serverAddr, int.Parse(Encoding.UTF8.GetString(bufPort)));
|
||||||
|
|
||||||
|
sock.ReceiveTimeout = 1000;
|
||||||
|
sock.SendTimeout = 1000;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnCollisionEnter(Collision collider)
|
||||||
|
{
|
||||||
|
if (collider.collider.name.Contains("Ball"))
|
||||||
|
{
|
||||||
|
isHit = true;
|
||||||
|
Destroy(collider.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
byte[] buf = new byte[30];
|
||||||
|
Buffer.BlockCopy(BitConverter.GetBytes(transform.position.x), 0, buf, 0 * sizeof(float), sizeof(float));
|
||||||
|
Buffer.BlockCopy(BitConverter.GetBytes(transform.position.y), 0, buf, 1 * sizeof(float), sizeof(float));
|
||||||
|
Buffer.BlockCopy(BitConverter.GetBytes(transform.position.z), 0, buf, 2 * sizeof(float), sizeof(float));
|
||||||
|
|
||||||
|
Buffer.BlockCopy(BitConverter.GetBytes(transform.rotation.x), 0, buf, 3 * sizeof(float), sizeof(float));
|
||||||
|
Buffer.BlockCopy(BitConverter.GetBytes(transform.rotation.y), 0, buf, 4 * sizeof(float), sizeof(float));
|
||||||
|
Buffer.BlockCopy(BitConverter.GetBytes(transform.rotation.z), 0, buf, 5 * sizeof(float), sizeof(float));
|
||||||
|
Buffer.BlockCopy(BitConverter.GetBytes(transform.rotation.w), 0, buf, 6 * sizeof(float), sizeof(float));
|
||||||
|
if (Input.GetKeyDown(KeyCode.Space))
|
||||||
|
{
|
||||||
|
Vector3 myPos = gameObject.transform.position;
|
||||||
|
GameObject mySpawnedBall = Instantiate(ball, myPos + Vector3.forward, Quaternion.identity);
|
||||||
|
mySpawnedBall.GetComponent<Rigidbody>().AddForce(80f * Vector3.forward);
|
||||||
|
|
||||||
|
buf[28] = (byte)'S';
|
||||||
|
}
|
||||||
|
|
||||||
|
else buf[28] = (byte)'N';
|
||||||
|
|
||||||
|
if (isHit) {
|
||||||
|
buf[29] = (byte)'H';
|
||||||
|
enemyCounter.text = (int.Parse(enemyCounter.text) + 1).ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
else buf[29] = (byte)'N';
|
||||||
|
isHit = false;
|
||||||
|
|
||||||
|
sock.SendTo(buf, serverEndPoint);
|
||||||
|
|
||||||
|
sock.ReceiveFrom(bufRecv, ref endPoint);
|
||||||
|
Vector3 pos = Vector3.zero;
|
||||||
|
Quaternion rot = Quaternion.identity;
|
||||||
|
pos.x = BitConverter.ToSingle(bufRecv, 0 * sizeof(float));
|
||||||
|
pos.y = BitConverter.ToSingle(bufRecv, 1 * sizeof(float));
|
||||||
|
pos.z = BitConverter.ToSingle(bufRecv, 2 * sizeof(float));
|
||||||
|
|
||||||
|
rot.x = BitConverter.ToSingle(bufRecv, 3 * sizeof(float));
|
||||||
|
rot.y = BitConverter.ToSingle(bufRecv, 4 * sizeof(float));
|
||||||
|
rot.z = BitConverter.ToSingle(bufRecv, 5 * sizeof(float));
|
||||||
|
rot.w = BitConverter.ToSingle(bufRecv, 6 * sizeof(float));
|
||||||
|
if (bufRecv[28] == (byte)'S')
|
||||||
|
{
|
||||||
|
Vector3 posEnemy = enemy.transform.position;
|
||||||
|
GameObject enemySpawnedBall = Instantiate(ball, posEnemy + Vector3.forward, Quaternion.identity);
|
||||||
|
enemySpawnedBall.GetComponent<Rigidbody>().AddForce(80f * Vector3.forward);
|
||||||
|
}
|
||||||
|
if (bufRecv[29] == (byte)'H') myCounter.text = (int.Parse(myCounter.text) + 1).ToString();
|
||||||
|
|
||||||
|
enemy.transform.position = pos;
|
||||||
|
enemy.transform.rotation = rot;
|
||||||
|
}
|
||||||
|
}
|
13
ShooterDSIK_newbac/Assets/Scripts/DataSender.cs.meta
Normal file
13
ShooterDSIK_newbac/Assets/Scripts/DataSender.cs.meta
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5ea509a4460f0bd4e9c838ea9d8a139d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences:
|
||||||
|
- enemy: {instanceID: 0}
|
||||||
|
- ball: {fileID: 1229172305687562, guid: 7527c22193ef01d45b0527bef6b81620, type: 2}
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
11
ShooterDSIK_newbac/Assets/Scripts/EnemyBallHit.cs
Normal file
11
ShooterDSIK_newbac/Assets/Scripts/EnemyBallHit.cs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnemyBallHit : MonoBehaviour {
|
||||||
|
|
||||||
|
void OnCollisionEnter(Collision collider )
|
||||||
|
{
|
||||||
|
if (collider.collider.name.Contains("Ball")) Destroy(collider.gameObject);
|
||||||
|
}
|
||||||
|
}
|
11
ShooterDSIK_newbac/Assets/Scripts/EnemyBallHit.cs.meta
Normal file
11
ShooterDSIK_newbac/Assets/Scripts/EnemyBallHit.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c6f0c4165749e8a428ab87ad897d8c41
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
51
ShooterDSIK_newbac/Assets/Scripts/GetServerIp.cs
Normal file
51
ShooterDSIK_newbac/Assets/Scripts/GetServerIp.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Net;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class GetServerIp : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public Button button;
|
||||||
|
public InputField input;
|
||||||
|
public GameObject player;
|
||||||
|
public GameObject enemy;
|
||||||
|
|
||||||
|
IPAddress ip;
|
||||||
|
|
||||||
|
public IPAddress GetIP()
|
||||||
|
{
|
||||||
|
return ip;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
ip = IPAddress.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
ip = IPAddress.Parse(input.text);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ButtonPressed()
|
||||||
|
{
|
||||||
|
ip = IPAddress.Parse(input.text);
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
player.SetActive(true);
|
||||||
|
enemy.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
ShooterDSIK_newbac/Assets/Scripts/GetServerIp.cs.meta
Normal file
11
ShooterDSIK_newbac/Assets/Scripts/GetServerIp.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1c352d45278413142986064310232f31
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
35
ShooterDSIK_newbac/Assets/Scripts/PlayerMovement.cs
Normal file
35
ShooterDSIK_newbac/Assets/Scripts/PlayerMovement.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerMovement : MonoBehaviour {
|
||||||
|
Rigidbody rb;
|
||||||
|
public float speed = 10f;
|
||||||
|
public bool active = true;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
rb = GetComponent<Rigidbody>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
if( active )
|
||||||
|
{
|
||||||
|
if (Input.GetKey(KeyCode.UpArrow))
|
||||||
|
{
|
||||||
|
rb.AddForce(new Vector3(1, 0, 0) * speed);
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.DownArrow))
|
||||||
|
{
|
||||||
|
rb.AddForce(new Vector3(-1, 0, 0) * speed);
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.LeftArrow))
|
||||||
|
{
|
||||||
|
rb.AddForce(new Vector3(0, 0, 1) * speed);
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.RightArrow))
|
||||||
|
{
|
||||||
|
rb.AddForce(new Vector3(0, 0, -1) * speed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
ShooterDSIK_newbac/Assets/Scripts/PlayerMovement.cs.meta
Normal file
11
ShooterDSIK_newbac/Assets/Scripts/PlayerMovement.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6cddbab66cf34e948b3bef77723cbd65
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
76
ShooterDSIK_newbac/Assets/Scripts/VideoDownloader.cs
Normal file
76
ShooterDSIK_newbac/Assets/Scripts/VideoDownloader.cs
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Net;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Text;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Video;
|
||||||
|
using System;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
public class VideoDownloader : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public VideoPlayer player;
|
||||||
|
public Canvas canvas;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
player.Stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
void StartDownloadingBG()
|
||||||
|
{
|
||||||
|
Socket sock;
|
||||||
|
IPAddress ip;
|
||||||
|
EndPoint serverEP;
|
||||||
|
|
||||||
|
FileStream fs;
|
||||||
|
|
||||||
|
System.Random rnd = new System.Random();
|
||||||
|
int file = rnd.Next(10000);
|
||||||
|
|
||||||
|
byte[] buffer = new byte[1024];
|
||||||
|
byte[] sizeBuffer = new byte[8];
|
||||||
|
fs = File.Open(System.IO.Path.GetTempPath() + "/" + file.ToString() + ".mp4", FileMode.OpenOrCreate, FileAccess.ReadWrite);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
ip = canvas.GetComponent<GetServerIp>().GetIP();
|
||||||
|
serverEP = new IPEndPoint(ip, 8989);
|
||||||
|
|
||||||
|
sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||||
|
sock.ReceiveTimeout = 1000;
|
||||||
|
sock.Connect(serverEP);
|
||||||
|
|
||||||
|
print(sock.Receive(sizeBuffer));
|
||||||
|
|
||||||
|
int bytes = 0;
|
||||||
|
long size = BitConverter.ToInt64(sizeBuffer, 0);
|
||||||
|
|
||||||
|
print(size);
|
||||||
|
|
||||||
|
while ((size -= bytes) > 0)
|
||||||
|
{
|
||||||
|
bytes = sock.Receive(buffer);
|
||||||
|
fs.Write(buffer, 0, bytes);
|
||||||
|
}
|
||||||
|
|
||||||
|
fs.Close();
|
||||||
|
sock.Close();
|
||||||
|
|
||||||
|
player.url = System.IO.Path.GetTempPath() + "/" + file.ToString() + ".mp4";
|
||||||
|
player.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
ShooterDSIK_newbac/Assets/Scripts/VideoDownloader.cs.meta
Normal file
11
ShooterDSIK_newbac/Assets/Scripts/VideoDownloader.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
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8
ShooterDSIK_newbac/Assets/Video.meta
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8
ShooterDSIK_newbac/Assets/Video.meta
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39
ShooterDSIK_newbac/Packages/manifest.json
Normal file
39
ShooterDSIK_newbac/Packages/manifest.json
Normal file
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|
{
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"dependencies": {
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"com.unity.ads": "2.0.8",
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"com.unity.package-manager-ui": "1.9.11",
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"com.unity.purchasing": "2.0.3",
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"com.unity.modules.audio": "1.0.0",
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"com.unity.modules.cloth": "1.0.0",
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"com.unity.modules.director": "1.0.0",
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"com.unity.modules.jsonserialize": "1.0.0",
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"com.unity.modules.particlesystem": "1.0.0",
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"com.unity.modules.physics": "1.0.0",
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"com.unity.modules.physics2d": "1.0.0",
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"com.unity.modules.screencapture": "1.0.0",
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"com.unity.modules.terrain": "1.0.0",
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"com.unity.modules.terrainphysics": "1.0.0",
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"com.unity.modules.tilemap": "1.0.0",
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"com.unity.modules.ui": "1.0.0",
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"com.unity.modules.uielements": "1.0.0",
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"com.unity.modules.umbra": "1.0.0",
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"com.unity.modules.unityanalytics": "1.0.0",
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"com.unity.modules.unitywebrequest": "1.0.0",
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"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
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"com.unity.modules.unitywebrequestaudio": "1.0.0",
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"com.unity.modules.unitywebrequesttexture": "1.0.0",
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"com.unity.modules.unitywebrequestwww": "1.0.0",
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"com.unity.modules.vehicles": "1.0.0",
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"com.unity.modules.video": "1.0.0",
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"com.unity.modules.vr": "1.0.0",
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"com.unity.modules.wind": "1.0.0",
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"com.unity.modules.xr": "1.0.0"
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}
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}
|
17
ShooterDSIK_newbac/ProjectSettings/AudioManager.asset
Normal file
17
ShooterDSIK_newbac/ProjectSettings/AudioManager.asset
Normal file
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|
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!11 &1
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m_Volume: 1
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Rolloff Scale: 1
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Default Speaker Mode: 2
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m_SampleRate: 0
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m_VirtualVoiceCount: 512
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m_RealVoiceCount: 32
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m_AmbisonicDecoderPlugin:
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m_ObjectHideFlags: 0
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29
ShooterDSIK_newbac/ProjectSettings/DynamicsManager.asset
Normal file
29
ShooterDSIK_newbac/ProjectSettings/DynamicsManager.asset
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_ObjectHideFlags: 0
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serializedVersion: 7
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m_DefaultMaterial: {fileID: 0}
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m_SleepThreshold: 0.005
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m_DefaultSolverVelocityIterations: 1
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m_QueriesHitTriggers: 1
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m_ClothInterCollisionStiffness: 0
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m_ContactsGeneration: 1
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_AutoSimulation: 1
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m_AutoSyncTransforms: 1
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m_ClothInterCollisionSettingsToggle: 0
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m_ContactPairsMode: 0
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m_BroadphaseType: 0
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 250, y: 250, z: 250}
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m_WorldSubdivisions: 8
|
11
ShooterDSIK_newbac/ProjectSettings/EditorBuildSettings.asset
Normal file
11
ShooterDSIK_newbac/ProjectSettings/EditorBuildSettings.asset
Normal file
@ -0,0 +1,11 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!1045 &1
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|
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serializedVersion: 2
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m_Scenes:
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path: Assets/Scenes/SampleScene.unity
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guid: 99c9720ab356a0642a771bea13969a05
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m_configObjects: {}
|
21
ShooterDSIK_newbac/ProjectSettings/EditorSettings.asset
Normal file
21
ShooterDSIK_newbac/ProjectSettings/EditorSettings.asset
Normal file
@ -0,0 +1,21 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!159 &1
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|
EditorSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 7
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m_ExternalVersionControlSupport: Visible Meta Files
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m_LineEndingsForNewScripts: 2
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m_DefaultBehaviorMode: 0
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m_SpritePackerMode: 0
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m_SpritePackerPaddingPower: 1
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m_EtcTextureCompressorBehavior: 1
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m_EtcTextureFastCompressor: 1
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m_EtcTextureNormalCompressor: 2
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m_EtcTextureBestCompressor: 4
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m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
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m_ProjectGenerationRootNamespace:
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m_UserGeneratedProjectSuffix:
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|
m_CollabEditorSettings:
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|
inProgressEnabled: 1
|
64
ShooterDSIK_newbac/ProjectSettings/GraphicsSettings.asset
Normal file
64
ShooterDSIK_newbac/ProjectSettings/GraphicsSettings.asset
Normal file
@ -0,0 +1,64 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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--- !u!30 &1
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m_LightmapKeepDynamicDirCombined: 1
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m_LightmapKeepShadowMask: 1
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295
ShooterDSIK_newbac/ProjectSettings/InputManager.asset
Normal file
295
ShooterDSIK_newbac/ProjectSettings/InputManager.asset
Normal file
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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91
ShooterDSIK_newbac/ProjectSettings/NavMeshAreas.asset
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91
ShooterDSIK_newbac/ProjectSettings/NavMeshAreas.asset
Normal file
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%TAG !u! tag:unity3d.com,2011:
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--- !u!126 &1
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agentClimb: 0.75
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8
ShooterDSIK_newbac/ProjectSettings/NetworkManager.asset
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8
ShooterDSIK_newbac/ProjectSettings/NetworkManager.asset
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
|
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|
--- !u!149 &1
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|
NetworkManager:
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m_AssetToPrefab: {}
|
37
ShooterDSIK_newbac/ProjectSettings/Physics2DSettings.asset
Normal file
37
ShooterDSIK_newbac/ProjectSettings/Physics2DSettings.asset
Normal file
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!19 &1
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|
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|
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m_MaxTranslationSpeed: 100
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m_BaumgarteTimeOfImpactScale: 0.75
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|
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|
m_LinearSleepTolerance: 0.01
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|
m_AngularSleepTolerance: 2
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m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
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m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
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|
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27
ShooterDSIK_newbac/ProjectSettings/PresetManager.asset
Normal file
27
ShooterDSIK_newbac/ProjectSettings/PresetManager.asset
Normal file
@ -0,0 +1,27 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!1386491679 &1
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|
PresetManager:
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|
658
ShooterDSIK_newbac/ProjectSettings/ProjectSettings.asset
Normal file
658
ShooterDSIK_newbac/ProjectSettings/ProjectSettings.asset
Normal file
@ -0,0 +1,658 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!129 &1
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|
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|
targetDevice: 2
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|
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|
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|
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|
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m_ShowUnitySplashLogo: 1
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1
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190
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43
ShooterDSIK_newbac/ProjectSettings/TagManager.asset
Normal file
43
ShooterDSIK_newbac/ProjectSettings/TagManager.asset
Normal file
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|
|||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!78 &1
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9
ShooterDSIK_newbac/ProjectSettings/TimeManager.asset
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9
ShooterDSIK_newbac/ProjectSettings/TimeManager.asset
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
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|
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||||||
|
Fixed Timestep: 0.02
|
||||||
|
Maximum Allowed Timestep: 0.1
|
||||||
|
m_TimeScale: 1
|
||||||
|
Maximum Particle Timestep: 0.03
|
@ -0,0 +1,34 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!310 &1
|
||||||
|
UnityConnectSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_TestEventUrl:
|
||||||
|
m_TestConfigUrl:
|
||||||
|
m_TestInitMode: 0
|
||||||
|
CrashReportingSettings:
|
||||||
|
m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes
|
||||||
|
m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate
|
||||||
|
m_Enabled: 0
|
||||||
|
m_CaptureEditorExceptions: 1
|
||||||
|
UnityPurchasingSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_TestMode: 0
|
||||||
|
UnityAnalyticsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_TestEventUrl:
|
||||||
|
m_TestConfigUrl:
|
||||||
|
UnityAdsSettings:
|
||||||
|
m_Enabled: 0
|
||||||
|
m_InitializeOnStartup: 1
|
||||||
|
m_TestMode: 0
|
||||||
|
m_IosGameId:
|
||||||
|
m_AndroidGameId:
|
||||||
|
m_GameIds: {}
|
||||||
|
m_GameId:
|
||||||
|
PerformanceReportingSettings:
|
||||||
|
m_Enabled: 0
|
BIN
assets/test.jpg
Normal file
BIN
assets/test.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 35 KiB |
BIN
assets/test1.jpg
Normal file
BIN
assets/test1.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 53 KiB |
BIN
assets/test2.jpg
Normal file
BIN
assets/test2.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 53 KiB |
98
server.c
98
server.c
@ -7,6 +7,8 @@
|
|||||||
#include <netdb.h>
|
#include <netdb.h>
|
||||||
#include <pthread.h>
|
#include <pthread.h>
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
|
#include <fcntl.h>
|
||||||
|
#include <sys/stat.h>
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
@ -19,14 +21,27 @@ typedef struct
|
|||||||
float x;
|
float x;
|
||||||
float y;
|
float y;
|
||||||
float z;
|
float z;
|
||||||
float rot_x;
|
} TPosition;
|
||||||
float rot_y;
|
|
||||||
float rot_z;
|
typedef struct
|
||||||
float rot_w;
|
{
|
||||||
|
float x;
|
||||||
|
float y;
|
||||||
|
float z;
|
||||||
|
float w;
|
||||||
|
} TRotation;
|
||||||
|
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
TPosition position;
|
||||||
|
TRotation rotation;
|
||||||
|
char shoot;
|
||||||
|
char hit;
|
||||||
} TFloat;
|
} TFloat;
|
||||||
|
|
||||||
void Error(int err);
|
void Error(int err);
|
||||||
void *dataProcessHandler(void *data);
|
void *dataProcessHandler(void *data);
|
||||||
|
void *videoHandler(void *arg);
|
||||||
|
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
@ -41,7 +56,6 @@ int main(void)
|
|||||||
int sock[2];
|
int sock[2];
|
||||||
struct sockaddr_in myAddrForClients[2];
|
struct sockaddr_in myAddrForClients[2];
|
||||||
struct sockaddr_in clients[2];
|
struct sockaddr_in clients[2];
|
||||||
|
|
||||||
struct sockaddr_in tmp;
|
struct sockaddr_in tmp;
|
||||||
|
|
||||||
myAddr.sin_family = AF_INET;
|
myAddr.sin_family = AF_INET;
|
||||||
@ -57,6 +71,13 @@ int main(void)
|
|||||||
myAddrForClients[0].sin_addr.s_addr = INADDR_ANY;
|
myAddrForClients[0].sin_addr.s_addr = INADDR_ANY;
|
||||||
myAddrForClients[1].sin_addr.s_addr = INADDR_ANY;
|
myAddrForClients[1].sin_addr.s_addr = INADDR_ANY;
|
||||||
|
|
||||||
|
pthread_t video_thread;
|
||||||
|
if (pthread_create(&video_thread, NULL, videoHandler, NULL) < 0)
|
||||||
|
{
|
||||||
|
perror("video_thread");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
for (i = 0; i < 2; i++)
|
for (i = 0; i < 2; i++)
|
||||||
{
|
{
|
||||||
if ((sock[i] = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
|
if ((sock[i] = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
|
||||||
@ -83,8 +104,6 @@ int main(void)
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
printf("Server running on port 8080\n");
|
|
||||||
|
|
||||||
addrLen = sizeof(struct sockaddr_in);
|
addrLen = sizeof(struct sockaddr_in);
|
||||||
|
|
||||||
int flag = 2;
|
int flag = 2;
|
||||||
@ -169,10 +188,9 @@ void *dataProcessHandler(void *data)
|
|||||||
|
|
||||||
while (1)
|
while (1)
|
||||||
{
|
{
|
||||||
if (recvfrom(info->socket, &floats, 28, 0, (struct sockaddr *)&tmp, &addrLen) != 28)
|
if (recvfrom(info->socket, &floats, 30, 0, (struct sockaddr *)&tmp, &addrLen) != 30)
|
||||||
continue;
|
continue;
|
||||||
// printf("x: %f, y: %f, z: %f, rot_x: %f, rot_y: %f, rot_z: %f, rot_w: %f\n", floats.x, floats.y, floats.z, floats.rot_x, floats.rot_y, floats.rot_z, floats.rot_w);
|
sendto(info->socket, &floats, 30, 0, (struct sockaddr *)&info->address, sizeof(info->address));
|
||||||
sendto(info->socket, &floats, 28, 0, (struct sockaddr *)&info->address, sizeof(info->address));
|
|
||||||
}
|
}
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
@ -181,3 +199,63 @@ void Error(int err)
|
|||||||
{
|
{
|
||||||
printf("Error! Code: %d\n", err);
|
printf("Error! Code: %d\n", err);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void *videoHandler(void *arg)
|
||||||
|
{
|
||||||
|
printf("video_handler\n");
|
||||||
|
char video_buffer[1024];
|
||||||
|
struct stat movieInfo;
|
||||||
|
int counter = 0; //Counts users that request video data
|
||||||
|
int VideoSocketTCP;
|
||||||
|
int new_socket;
|
||||||
|
int read_movie;
|
||||||
|
struct sockaddr_in video_address_tcp, reciever_address;
|
||||||
|
int addrlen = sizeof(struct sockaddr_in);
|
||||||
|
|
||||||
|
if ((VideoSocketTCP = socket(AF_INET, SOCK_STREAM, 0)) < 0)
|
||||||
|
{
|
||||||
|
perror("tcp video socket");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
video_address_tcp.sin_family = AF_INET;
|
||||||
|
video_address_tcp.sin_addr.s_addr = INADDR_ANY;
|
||||||
|
video_address_tcp.sin_port = htons(8989);
|
||||||
|
|
||||||
|
if (bind(VideoSocketTCP, (struct sockaddr *)&video_address_tcp,
|
||||||
|
sizeof(video_address_tcp)) < 0)
|
||||||
|
{
|
||||||
|
perror("bind failed");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
if (listen(VideoSocketTCP, 3) < 0)
|
||||||
|
{
|
||||||
|
perror("listen");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
while (1)
|
||||||
|
{
|
||||||
|
if ((new_socket = accept(VideoSocketTCP, (struct sockaddr *)&reciever_address,
|
||||||
|
(socklen_t *)&addrlen)) < 0)
|
||||||
|
{
|
||||||
|
perror("accept");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
int movie_open = open("assets/test4.mp4", O_RDONLY);
|
||||||
|
int movie_file_stat = fstat(movie_open, &movieInfo);
|
||||||
|
|
||||||
|
send(new_socket, &movieInfo.st_size, sizeof(movieInfo.st_size), 0);
|
||||||
|
printf("Size sended: %lld\n", movieInfo.st_size);
|
||||||
|
|
||||||
|
while ((read_movie = read(movie_open, video_buffer, sizeof(video_buffer))) > 0)
|
||||||
|
{
|
||||||
|
printf("%d ", read_movie);
|
||||||
|
send(new_socket, video_buffer, sizeof(video_buffer), 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
close(VideoSocketTCP);
|
||||||
|
close(new_socket);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user