#include #include #include #include #include #include #include #include #define PORT 8080 int main(int argc, char const *argv[]) { int server_fd, new_socket, read_avatar; struct sockaddr_in address; int opt = 1; int addrlen = sizeof(address); char buffer[1024]; char *overMessage = "over"; srand(time(NULL)); // Creating socket file descriptor if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) { perror("socket failed"); exit(EXIT_FAILURE); } address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(PORT); // Forcefully attaching socket to the port 8080 if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) { perror("bind failed"); exit(EXIT_FAILURE); } printf("bind\n"); if (listen(server_fd, 3) < 0) { perror("listen"); exit(EXIT_FAILURE); } printf("listening\n"); if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t *)&addrlen)) < 0) { perror("accept"); exit(EXIT_FAILURE); } printf("accepted\n"); int avatar_fd = open("assets/test3.mp4", O_RDONLY); if (avatar_fd < 0) { return -1; } int start = clock(); while ((read_avatar = read(avatar_fd, buffer, sizeof(buffer))) > 0) { printf("%d\n", read_avatar); send(new_socket, buffer, sizeof(buffer), 0); } send(new_socket, overMessage, sizeof(overMessage), 0); int stop = clock(); printf("%f", ((double)stop - start) / CLOCKS_PER_SEC); close(server_fd); close(new_socket); return 0; }