using System; using System.Collections; using System.Collections.Generic; using System.Net; using UnityEngine; using UnityEngine.UI; public class GetServerIp : MonoBehaviour { public Button button; public InputField input; public GameObject player; public GameObject enemy; IPAddress ip; public IPAddress GetIP() { return ip; } private void Start() { ip = IPAddress.None; } private void Update() { try { ip = IPAddress.Parse(input.text); } catch (Exception e) { } } public void ButtonPressed() { ip = IPAddress.Parse(input.text); gameObject.SetActive(false); player.SetActive(true); enemy.SetActive(true); } }