using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { Rigidbody rb; public float speed = 10f; public bool active = true; void Start () { rb = GetComponent(); } void Update () { if( active ) { if (Input.GetKey(KeyCode.UpArrow)) { rb.AddForce(new Vector3(1, 0, 0) * speed); } if (Input.GetKey(KeyCode.DownArrow)) { rb.AddForce(new Vector3(-1, 0, 0) * speed); } if (Input.GetKey(KeyCode.LeftArrow)) { rb.AddForce(new Vector3(0, 0, 1) * speed); } if (Input.GetKey(KeyCode.RightArrow)) { rb.AddForce(new Vector3(0, 0, -1) * speed); } } } }