DSIK_project/main.c

65 lines
1.6 KiB
C

#include <stdio.h>
#include <string.h>
#include <netinet/in.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <pthread.h>
#include <sys/types.h>
#include <limits.h>
#include "common.h"
#include "handle_communication/handle_communication.h"
#define PORT 8080
int main()
{
// Players' positions
playerPosition player_one_position;
playerPosition player_two_position;
//Threads
pthread_t thread1, thread2;
/* Defining players' address structures */
struct sockaddr_in address_server;
communicationData com_data_playerOne;
communicationData com_data_playerTwo;
// Create a socket for communication
int Socket = socket(PF_INET, SOCK_DGRAM, 0);
if(Socket < 0) {
printf("Error while creating a socket\n");
return -1;
}
/* Setting the server structures */
address_server.sin_port = PORT;
address_server.sin_family = AF_INET;
address_server.sin_addr.s_addr = htonl(INADDR_ANY);
//Bind it to the address
int Socket_bind = bind(
Socket,
(const struct sockaddr *)&address_server,
sizeof(address_server));
if(Socket_bind < 0) {
printf("Error while binding a socket\n");
return -1;
}
com_data_playerOne.position = player_one_position;
com_data_playerTwo.position = player_two_position;
com_data_playerOne.Socket = Socket;
com_data_playerTwo.Socket = Socket;
int thread_desc_one = pthread_create(&thread1, NULL, handle_communication, (void *)&com_data_playerOne);
int thread_desc_two = pthread_create(&thread2, NULL, handle_communication, (void *)&com_data_playerTwo);
}