styling
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@ -1,6 +1,6 @@
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from Deep_Q_Learning.q_gc import Garbage_Collector
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from helpler import Render_Element
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from models.House import House
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from helpler import __render_element__
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from models.__house__ import House
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from models.Road import Road
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from config import MAP_WIDTH, MAP_HEIGHT, NUMBER_OF_HOUSES
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import numpy as np
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@ -12,7 +12,7 @@ class GC_Env:
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ACTION_SPACE_SIZE = 6
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def reset(self):
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self.draw_items = {(x, y): Render_Element(x, y)
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self.draw_items = {(x, y): __render_element__(x, y)
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for x in range(MAP_WIDTH) for y in range(MAP_HEIGHT)}
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self.gc = Garbage_Collector(self.draw_items)
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self.actions = {
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@ -1,7 +1,7 @@
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import pygame
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from config import CELL_SIZE, MAP_HEIGHT, MAP_WIDTH, MAP, FONT, BLACK, BLUE, GREEN, YELLOW, GARBAGE_COLLECTOR_IMAGE, TRASH_TYPES
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from random import randint
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from models.House import House
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from models.__house__ import House
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from models.Numbers import Numbers
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from models.Trash import Trash
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@ -1,4 +1,4 @@
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from models.House import House
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from models.__house__ import House
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from math import fabs
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from models.Trash import Trash
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from config import MAP_HEIGHT, MAP_WIDTH, MAP
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@ -1,6 +1,6 @@
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from models.Road import Road
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from models.Grass import Grass
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from models.House import House
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from models.__grass__ import Grass
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from models.__house__ import House
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from models.Trash import Trash
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from config import MAP_HEIGHT, MAP_WIDTH, MAP
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@ -5,7 +5,7 @@ import pygame
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from config import CELL_SIZE, BLACK, BLUE, GREEN, YELLOW, FONT
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class Numbers (pygame.sprite.Sprite):
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class Numbers(pygame.sprite.Sprite):
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def __init__(self, x, y):
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self.col = x
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self.row = y
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@ -2,7 +2,7 @@ from random import randint
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import pygame
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from config import CELL_SIZE, MAP_HEIGHT, MAP_WIDTH, MAP, \
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BLACK, BLUE, GREEN, YELLOW, GARBAGE_COLLECTOR_IMAGE, TRASH_TYPES
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from models.House import House
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from models.__house__ import House
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from models.Numbers import Numbers
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from models.Trash import Trash
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@ -2,10 +2,10 @@ import pygame
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from config import CELL_SIZE
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class Grass (pygame.sprite.Sprite):
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def __init__(self, x, y):
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class Grass(pygame.sprite.Sprite):
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def __init__(self, __x__, __y__):
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pygame.sprite.Sprite.__init__(self)
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self.rect = pygame.Rect(
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x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE)
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__x__ * CELL_SIZE, __y__ * CELL_SIZE, CELL_SIZE, CELL_SIZE)
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self.image = pygame.transform.scale(pygame.image.load(
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"Resources/Images/grass.png"), (CELL_SIZE, CELL_SIZE))
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@ -1,13 +1,10 @@
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import pygame
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from config import CELL_SIZE, FONT, BLACK, BLUE, GREEN, YELLOW, HOUSE_IMAGE
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from random import randint
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from PIL import Image
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from PIL import ImageFont
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from PIL import ImageDraw
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from config import FONT, BLACK, BLUE, GREEN, YELLOW, HOUSE_IMAGE
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from models.Numbers import Numbers
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class House (Numbers):
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class House(Numbers):
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def __init__(self, x, y):
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Numbers.__init__(self, x, y)
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self.zero = 0
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@ -21,7 +18,6 @@ class House (Numbers):
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def update(self):
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draw, font, img = self.img_load(HOUSE_IMAGE, 32)
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font = ImageFont.truetype(FONT, 14)
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w, h = draw.textsize(str(self.mixed), font=font)
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draw.text((19, 24), str(self.mixed), BLACK, font=font)
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draw.text((37, 24), str(self.paper), BLUE, font=font)
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draw.text((19, 42), str(self.glass), GREEN, font=font)
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