text/microsoft-resx 2.0 System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 {0}: The socket must not be bound or connected. This platform does not support packet information for dual-mode sockets. If packet information is not required, use Socket.Receive. If packet information is required set Socket.DualMode to false. You must call the Listen method before performing this operation. The stream does not support reading. The {0} list contains too many items; a maximum of {1} is allowed. Cannot send packets to an arbitrary host while connected. The parameter {0} must contain one or more elements. Timeout can be only be set to 'System.Threading.Timeout.Infinite' or a value > 0. Once the socket has been disconnected, you can only accept again asynchronously. BeginAccept must be called on a thread that won't exit until the operation has been completed. Stream does not support writing. The number of specified IP addresses has to be greater than 0. The operation is not allowed on non-connected sockets. None of the discovered or specified addresses match the socket address family. The supplied EndPoint of AddressFamily {0} is not valid for this Socket, use {1} instead. Sockets on this platform are invalid for use after a failed connection attempt. Unable to transfer data on the transport connection: {0}. The AddressFamily {0} is not valid for the {1} end point, use {2} instead. The specified value cannot be negative. All lists are either null or empty. The specified value is not a valid '{0}'. Multiple buffers cannot be used with this method. '{0}' Client can only accept InterNetwork or InterNetworkV6 addresses. The operation is not allowed on objects of type {0}. Use only objects of type {1}. Buffer and BufferList properties cannot both be non-null. {0} can only be called once for each asynchronous operation. Unable to read data from the transport connection: {0}. The TcpListener must not be listening before performing this operation. The Buffer space specified by the Count property is insufficient for the AcceptAsync method. The parameter {0} must not be of type DnsEndPoint. Unable to write data to the transport connection: {0}. This platform does not support Socket.DuplicateAndClose. Instead, create a new socket. The operation is not allowed on non-stream oriented sockets. Use the Blocking property to change the status of the Socket. This protocol version is not supported. You may not perform this operation after calling the Listen method. Cannot block a call on this socket while an earlier asynchronous call is in progress. Can not access a closed Stream. Stream does not support reading. Not listening. You must call the Start() method before calling this method. Argument must be between {0} and {1}. This stream does not support seek operations. The supplied {0} is an invalid size for the {1} end point. You must call the Bind method before performing this operation. The IAsyncResult object was not returned from the corresponding asynchronous method on this class. This platform does not support TransmitFileOptions other than TransmitFileOptions.UseDefaultWorkerThread. The operation is not allowed on a non-blocking Socket. The specified value is not valid. The socket must not be bound or connected. This operation cannot be performed on a completed asynchronous result object. IP protection level cannot be controlled on this platform. Positive number required. An asynchronous socket operation is already in progress using this SocketAsyncEventArgs instance. Once the socket has been disconnected, you can only reconnect again asynchronously, and only to a different EndPoint. BeginConnect must be called on a thread that won't exit until the operation has been completed. Multicast family is not the same as the family of the '{0}' Client. The stream does not support writing. This platform does not support receiving data with Socket.AcceptAsync. Instead, make a separate call to Socket.ReceiveAsync. Accepting into an existing Socket is not supported on this platform. Socket.IOControl handles Windows-specific control codes and is not supported on this platform.