Pong/Pong.go

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1.1 KiB
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package main
import (
"fmt"
)
var gameBoard [10][30]string
var x, y int
var i, j int
var Player1 [10]string
var Player2 [10]string
var Ball [10][30]string
var BallDirection [10][30]string
var BallSpeed int
var GameOver bool
var LastPressedKey byte
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func main() {
fmt.Println("hello world!")
CreateBoard()
SpawnPlayers()
SpawnBall()
PrintBoard()
}
func SpawnEverything() {
}
func CreateBoard() {
for i = 0; i < 10; i++ {
for j = 0; j < 30; j++ {
gameBoard[i][j] = " "
}
}
}
func PrintBoard() {
for i = 0; i < 10; i++ {
for j = 0; j < 30; j++ {
fmt.Printf("%s", gameBoard[i][j])
}
fmt.Printf("\n")
}
}
func SpawnBall() {
x = 4
y = 14
gameBoard[x][y] = "o"
}
func SpawnPlayers() {
for i = 0; i < 10; i++ {
Player1[i] = " "
Player2[i] = " "
}
for i = 3; i < 6; i++ {
Player1[i] = "|"
Player2[i] = "|"
j = 0
gameBoard[i][0] = Player1[i]
gameBoard[i][29] = Player2[i]
}
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func TestingGit() {
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fmt.Print("Sprawdzam")
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}
func Loop() {
GameOver = false
for GameOver = false {
if _,err:= fmt.Scan(&LastPressedKey);
if LastPressedKey == "w"
}
}