Musze wymyslic jak zrobic by dzialaly rownolegle te dwie funkcje i poprawic fizyke pilki, bo prawie jej nie ma.
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parent
cebed38d25
commit
63d9932607
93
Pong.go
93
Pong.go
@ -6,6 +6,8 @@ import (
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"os/exec"
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"bytes"
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"github.com/pkg/term"
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"sync"
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"time"
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)
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var gameBoard [10][30]string
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@ -15,23 +17,25 @@ var Player1 [10]string
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var Player2 [10]string
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var P1index int
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var P2index int
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var Ball [10][30]string
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var BallDirection [10][30]string
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var BallSpeed int
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var GameOver bool = false
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var LastPressedKey rune
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var BallX, BallY int
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var BallDirX, BallDirY int
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func main() {
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SpawnEverything()
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for !GameOver {
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Ball()
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Loop()
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}
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}
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func SpawnEverything() {
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CreateBoard()
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SpawnPlayers()
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SpawnBall()
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PrintBoard()
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Loop()
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}
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func getch() []byte {
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@ -134,3 +138,86 @@ func Loop() {
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}
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}
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}
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func Ball() {
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BallX = 2
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BallY = 14
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BallDirX = 4
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BallDirY = 0
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for BallX!=BallDirX && BallY!=BallDirY {
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if BallX>BallDirX {
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gameBoard[BallX][BallY] = " "
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BallX--
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gameBoard[BallX][BallY] = "o"
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PrintBoard()
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if BallY>BallDirY {
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gameBoard[BallX][BallY] = " "
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BallY--
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gameBoard[BallX][BallY] = "o"
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PrintBoard()
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time.Sleep(1 * time.Second)
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}
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if BallY<BallDirY {
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gameBoard[BallX][BallY] = " "
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BallY++
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gameBoard[BallX][BallY] = "o"
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PrintBoard()
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time.Sleep(1 * time.Second)
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}
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}
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if BallX < BallDirX {
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gameBoard[BallX][BallY] = " "
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BallX++
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gameBoard[BallX][BallY] = "o"
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PrintBoard()
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time.Sleep(1 * time.Second)
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if BallY < BallDirY {
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gameBoard[BallX][BallY] = " "
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BallY++
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gameBoard[BallX][BallY] = "o"
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PrintBoard()
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time.Sleep(1 * time.Second)
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}
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if BallY > BallDirY {
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gameBoard[BallX][BallY] = " "
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BallY--
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gameBoard[BallX][BallY] = "o"
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PrintBoard()
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time.Sleep(1 * time.Second)
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}
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}
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if BallX==BallDirX {
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if BallY < BallDirY {
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gameBoard[BallX][BallY] = " "
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BallY++
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gameBoard[BallX][BallY] = "o"
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PrintBoard()
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time.Sleep(1 * time.Second)
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}
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if BallY > BallDirY {
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gameBoard[BallX][BallY] = " "
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BallY--
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gameBoard[BallX][BallY] = "o"
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PrintBoard()
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time.Sleep(1 * time.Second)
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}
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}
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}
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}
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func Parallelize(functions ...func()) {
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var waitGroup sync.WaitGroup
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waitGroup.Add(len(functions))
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defer waitGroup.Wait()
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for _, function := range functions {
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go func(copy func()) {
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defer waitGroup.Done()
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copy()
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}(function)
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}
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}
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